These forced animations make tasks take the same amount of time regardless of how fast the hardware gets. I would love to be able to turn off all animations in iphone/ipad UIs.
Somehow got the "6" key is stuck lit up, and despite having definitely registered a tap, it wasn't included in the addition.
Well, it's already made pretty useless by not showing you what's it's calculating…
the computer should serve the whims of the user, not the other way around.
https://www.idownloadblog.com/2012/11/12/accelerate/
I still use an iPhone 4S, and thanks to this tweak, I don't feel like my phone is any slower than newer models. Pity I can't browse half the web though (https died due to TLS).
Animations still take the same amount of time blocking interactivity.
In my experience with that whole line I really feel like only the 17" truly deserved the "pro" moniker since it got better options (processors, matte display) than the others.
https://www.ifixit.com/Guide/MacBook+Pro+15-Inch+Retina+Disp...
I hate iOS because the movement limit before a tap gets cancelled is too small for my tastes - simulating "virtual" clicks at 10px limit of motion worked better for my tastes using a browser. Maybe I am just lazy, maybe the capacitance or shape of my fingers is the problem, or maybe I have some motor issue. However I don't on Android devices. I have to allow myself time on iOS devices to make taps work reliably.
I notice it especially on the home screen of my iPad where lazy tapping an app won't open it... Grrrr - there is no other function to a "slight" scroll on the homescreen!
I have seen others have the same issue, so it isn't just me.
I guess this is some kind of legacy thing because the first iphone wouldn't have been able to handle it? Because this seems like an exceptionally bad decision, unless absolutely necessary for some reason.
There's also zero lag scrolling through Google Photos. I don't have an iPhone to compare to, but I can't imagine how it could get any better.
If this is actually still a problem 10 years after the linked article was posted, I'd say the main problem is then instead the variety of processing in Android devices. I'd guess I'd see these issues on cheaper phones (maybe I can dig up one of my $79 burners to try with), but I doubt this problem exists on any phones of comparable pricing to iPhones.
Comparing iOS to "Android" might show some clunky/laggy UI in cheaper models, but comparing iOS to iPhone-priced Android phones most certainly won't (most of the time).
[*]: Though, obviously, I expect the sheer amount of variety in Android phones to still produce some expensive, low-power phones that would be an exception here.
It's a frustrating design decision to me as well, maybe because I'd much rather prefer a barebones, stripped-down, streamlined experience, but I'm sure it's more psychologically soothing for more people when compared to the laggy experience on some competing devices.
Wow, I have the same trouble, but I thought it was because my iPhone was old and thus the screen was damaged.
i hate that animations on ios are i/o blocking.
every single time i have to enter my passcode, it misses at least one if not two of my keypresses, which means i have to erase the whole thing and do it more slowly since the missing keypresses are essentially random (not just the final one or two).
another related annoyance is alert popups that occur more than once. the bounce animation takes over a second, so if you have multiple of these coming in succession, which happens constantly, it's a collossal waste of focus and time.
i want to take a sledgehammer to my idevices every time these things happen.