News for hackers. Stuff that matters.
Re:Twin sisters worth millions thanks to female gamers by endisneigh on Wednesday March 03, 2021 @09:20PM (#26337816)
That's great for them. There's seriously a huge market for large female audiences. For example, women can command way more money from advertisers on YouTube given equally (very large) viewership and subscriber bases.

I think we'll see a lot of women begin to capitalize on this in larger and larger numbers in the next year in things that are generally not associated with women (military things, video games, strength training, etc.)

Re:Twin sisters worth millions thanks to female gamers by Blikkentrekker on Thursday March 04, 2021 @12:11AM (#26338887)
This article seems to præsent it as though it be news that there is a female commercial market, which is odd to say the least.

“otome” as a genre by the way is little more than living out a phantasy of being highly sexually desirable. It's part of the bizarrely popular “harem” genre in Japan, which comprises fiction and video games whose entire plot can be surmised as “The entire cast of attractive characters all fall in love with the protagonist and seem to exist for no other reason than to fall in love with the protagonist.”. — there seems to be a somewhat larger male than female market for this, but the female market is still quite large, and it's as much trash as my description would suggest. — it is really nothing more than plotless wish fulfillment.

The drawing in the article of the many is very indicative of the otome harem, indeed.

In any case, this article speaks as though they hit some kind of untapped hole in the market, but it's a drop in the bucket.

Re:Twin sisters worth millions thanks to female gamers by thaumasiotes on Thursday March 04, 2021 @03:39AM (#26340124)
> præsent

> auctor [from another comment of yours]

Where did you learn this style? What effect are you going for here? Are you from a non-English speaking country? An especially fussy part of Britain?

Your English looks flawless, except that you seem to wish you could replace some English words with related Latin words.

Re:Twin sisters worth millions thanks to female gamers by Blikkentrekker on Thursday March 04, 2021 @02:00PM (#26346606)
I object to the spelling of “author” because it's a historical contamination derived from confusion with “authentic”. The speling of “auctor” was more common till the 1800s and is still favored in certain arts circles for the aforementioned reason.

Similarly, you will find me favor the spelling of “lim” over “limb” or “hole” over “whole”.

I actually object less to “author”, than I do to “limb”, as many actually pronounce it as it is spelled, but with “limb” it is introducing a silent letter without any etymological justification, simply because other similar words such as “lamb” are spelled as such with etymological justification, as the “b” was once pronounced there.

Re:Twin sisters worth millions thanks to female gamers by sofixa on Thursday March 04, 2021 @06:46AM (#26341250)
You missed

> phantasy

As well.

I'm also really curious about the writing style and choices.

Re:Twin sisters worth millions thanks to female gamers by tremon on Thursday March 04, 2021 @07:40AM (#26341578)
The username is Dutch and means "ostentatious" (more or less). I wouldn't think too deeply about it.
Re:Twin sisters worth millions thanks to female gamers by wccrawford on Thursday March 04, 2021 @08:01AM (#26341782)
Maybe they're a chuunibyou.

... Or pretending to be one? It's that too meta?

Re:Twin sisters worth millions thanks to female gamers by ROARosen on Wednesday March 03, 2021 @09:40PM (#26337958)
Sure the creators are women, but the trend which is rising regarding the games is about games targeting female audiences. Which is quite the opposite of advertisers preferring female creators, which is not taking into account the target audience.
Re:Twin sisters worth millions thanks to female gamers by kitd on Thursday March 04, 2021 @02:29AM (#26339686)
It's not unrelated though.

It reminds me of savvy car companies in the 1980s who realized there was a huge untapped market for cars that appeal to women. So the best way to deal with that was to bring in female designers.

I'd imagine the effect is similar here.

Re:Twin sisters worth millions thanks to female gamers by joubert on Thursday March 04, 2021 @09:37AM (#26342964)
Exactly. Representation, diversity is good for business.
Re:Twin sisters worth millions thanks to female gamers by derefr on Wednesday March 03, 2021 @09:40PM (#26337955)
To be cynical about this: why do you expect it will increasingly be women capitalizing on women’s interests in new media (i.e. producing content with the aim of amassing a large female following), rather than men?

After all, this was never the case in old media; the investors/producers, directors/editors, writers, etc. of most women’s magazines, TV shows, etc. are mostly men.

Why wouldn’t the boy’s club carry on?

Re:Twin sisters worth millions thanks to female gamers by lathiat on Wednesday March 03, 2021 @10:21PM (#26338222)
Because with current times, the historically low cost of technology including video production and software development plus the ability to command an audience over the internet make it easier for those outside of the Boys/Hollywood/Silicon Valley/whatever club to break out and be successful than it once was.
Re:Twin sisters worth millions thanks to female gamers by mikepurvis on Wednesday March 03, 2021 @10:52PM (#26338399)
I think it depends a lot on who is considered to be the "producers" in the current indie media ecosystem. You can run your own streaming channel for basically nothing (maybe $200 for a decent camera, microphone, and capture card), but it takes a lot of hustle to make any money doing that, and you could easily argue that the real producers in this scenario are the PMs and executives at Twitch and YouTube, who may not be old-guard media people, but are almost certainly still a bunch of mostly older white dudes.

Maybe they're not calling the shots on content in quite the same way as TV executive, but they're definitely the ones getting rich off of it, anyway.

Re:Twin sisters worth millions thanks to female gamers by firstplacelast on Wednesday March 03, 2021 @11:35PM (#26338659)
I agree with you here, but I was recently in /r/beautyguruchatter and it seems like big-time makeup influencers are increasingly men.

From run-of-the-mill influencers to professional makeup artists and drag queens.

I found that unexpected and very fascinating.

Re:Twin sisters worth millions thanks to female gamers by Dma54rhs on Thursday March 04, 2021 @12:37AM (#26339043)
Quite a few of the most successful youtubers in beauty / makeup genre are men indeed.
Re:Twin sisters worth millions thanks to female gamers by nitemice on Wednesday March 03, 2021 @11:19PM (#26338534)
I hope this is the case, however a lower barrier to entry also means those who could afford to clear the old barriers can come into this new space, leveraging the new technology in concert with their pots of money and make a bigger splash than any new player can afford. It wouldn't be the first time that a small creator has had their idea ripped off by someone with money, and be left in their shadow.

That said, it doesn't mean that those new creators couldn't still be "successful" in such a situation. Just that someone else with more money is still making more money than them.

Re:Twin sisters worth millions thanks to female gamers by Blikkentrekker on Thursday March 04, 2021 @12:28AM (#26338981)
> To be cynical about this: why do you expect it will increasingly be women capitalizing on women’s interests in new media (i.e. producing content with the aim of amassing a large female following), rather than men?

For context about this, the overwhelming majority of female-targeted Japanese fiction is written by females and with that I mean that I do not know of but a single example of a male auctor having published anything in the female demographic.

The reverse is not true; — there are a great many highly successful male-targeted works produced by female auctors, by which I mean some of the most seminal and influential works in both action and romance.

I'm not usually a gender essentialist, but there's a certain style of some Japanese media of which I often feel that without knowing for sure I can say with 95% certainty that the auctor is female, but I can never be certain of that the auctor is male.

I'm also not sure as to why it would be cynical. If anything, I would feel that it would be good for marketing if it were known that a male wrote it, because it's as said a novelty and many would want to see it because of that. Perhaps you believe that, as the article suggests, this is actually some kind of new development? Be not misled by spectacular news reporting, as otome games and fiction are a very old and commercially viable market rather than some new innovation. — it is certainly not some new development that someone realized this and there are thousands of such games, novels, strips, television series, audio dramata, and whatever other medium, nigh all of them written by female auctors.

Re:Twin sisters worth millions thanks to female gamers by astrange on Thursday March 04, 2021 @03:58AM (#26340221)
> For context about this, the overwhelming majority of female-targeted Japanese fiction is written by females and with that I mean that I do not know of but a single example of a male auctor having published anything in the female demographic.

I assume you don't mean Ikuhara, so I'll say that many of the things people like about Sailor Moon worldwide were invented by Ikuhara (a man) rather than the manga author, who was more into adding the things Japanese romances have that tend to offend worldwide audiences like romances with way older men.

Although there's certainly other men who try writing anime for women with LGBT content, I don't know if any of the others are actually very good at it, maybe some KyoAni directors.

Re:Twin sisters worth millions thanks to female gamers by jfengel on Thursday March 04, 2021 @11:38AM (#26344584)
The boys' club has a hard time reaching women's interests. You tend to end up with pink versions of male products when they try. But it's easy to take over existing ones as they become successful.

What tends to happen is that women start products/media that appeal to women, then as it grows, men take notice. They get brought on in management and finance roles, because they have established connections in those fields (where connections are crucial). And too often, that means importing the cultures that drove women out in the first place, in both old and new media.

I hope we get more stories like this, where the women can maintain control. The article points out that they never took VC money. But it's also because they started out moderately wealthy; they were effectively their own VCs.

Female-specific VCs are going to take enormous amounts of flak if they try, but it may be a route to reach whole new markets. Rather than just turning things pink and or making more dating sims.

Re:Twin sisters worth millions thanks to female gamers by zem on Wednesday March 03, 2021 @11:48PM (#26338741)
they could have been marketing to women all along, and haven't been.
Re:Twin sisters worth millions thanks to female gamers by vmception on Thursday March 04, 2021 @03:42AM (#26340132)
the correct answer

the people in the article identified a market and took a risk to tackle it and have success in it, others did not. their experience in understanding the market is likely because of their background. other organizations could benefit from the same thing with inclusion that ignored pedigree, which literally means elevating people to decision making roles that have unfamiliar backgrounds and unfamiliar experience (this is in addition to underrepresented people that do have familiar backgrounds and experience), yes, the worst nightmare for some of you all. corporations are about addressing a market, not placating its employees.

Re:Twin sisters worth millions thanks to female gamers by derefr on Thursday March 04, 2021 @10:37AM (#26343727)
Yes, that’s true: the entrepreneurs in the article took a risk. But that’s exactly why I don’t see things changing.

The “old guard” in business don’t take risks. They let others de-risk ideas for them (by executing on them successfully until they find repeatable patterns for success that don’t require a “spark” of creativity), and then come in as a fast-follower with far larger pocketbooks to do the same thing, but better and more polished and at higher scale.

Who wrote most early romance novels? Women. (After, that is, the medieval-era proto-examples that were written by men because only men were taught to read and write.) But, once pulp romance novels became a commodity, who was it that started founding companies like Harlequin to take advantage of the known market? Men. And now those companies, by sales volume or revenue, produce most of the romance-novel content in the world. They might employ many women writers at the bottom level (though sometimes those are men under pen names!) but most of the money is going to the men working for the publisher, the distribution chain, the bookstore corporations, etc.

I don’t see anything stopping this pattern from repeating with otome games. If it hasn’t happened yet, that could just mean that the business model hasn’t yet been sufficiently de-risked for the old guard’s tastes.

Re:Twin sisters worth millions thanks to female gamers by im3w1l on Thursday March 04, 2021 @08:52AM (#26342376)
I think it's more that they've tried and failed.
Re:Twin sisters worth millions thanks to female gamers by watwut on Thursday March 04, 2021 @12:47PM (#26345494)
I don't recall any really serious tries.
Re:Twin sisters worth millions thanks to female gamers by goatinaboat on Thursday March 04, 2021 @01:22AM (#26339256)
After all, this was never the case in old media; the investors/producers, directors/editors, writers, etc. of most women’s magazines, TV shows, etc. are mostly men.

Look at any social media company. Employees most men, users mostly women (anyone who buys ads can check this for themselves). The only gender balanced social network is LinkedIn.

Re:Twin sisters worth millions thanks to female gamers by exporectomy on Wednesday March 03, 2021 @09:57PM (#26338075)
No doubt it'll be men as usual. But why not? Businesses exist to serve society, not to serve the businessmen(or women). It's the customers who matter.
Re:Twin sisters worth millions thanks to female gamers by totetsu on Wednesday March 03, 2021 @11:25PM (#26338580)
If you seek out the panel discussions from any of these popular "games"(but mostly there is no game play, they are just push a button for random outcome of and chase daily challenges to accumulate X resource.. with illustrations) .. the panelists are mostly men.. what about the company hierarchy? If it's a Japanese company then there will be few women.. Maybe some women are drawing the illustrations, but they are not getting the lion share of profits..
Re:Twin sisters worth millions thanks to female gamers by elliekelly on Thursday March 04, 2021 @12:03AM (#26338843)
According to the article three quarters of the company’s ≈200 employees are women.
Re:Twin sisters worth millions thanks to female gamers by totetsu on Thursday March 04, 2021 @01:50AM (#26339419)
I'm was talking about the industry in general
Re:Twin sisters worth millions thanks to female gamers by tick_tock_tick on Wednesday March 03, 2021 @09:31PM (#26337904)
The mobile gaming audience has trended female for quite a while now. It's only in the other categories that men the majority of the audience (consoles, pc, etc).
Re:Twin sisters worth millions thanks to female gamers by novok on Wednesday March 03, 2021 @09:39PM (#26337953)
I think more specifically it's the genre of game. I think the 2 genres that are female dominated last time I've heard are match 3 (think bejeweled) and life/farm sims like the sims. I'm not sure if stardew valley and animal crossing are female dominated or not, but I guess it would be since I think that is the same genre.
Re:Twin sisters worth millions thanks to female gamers by maxflow2 on Wednesday March 03, 2021 @11:23PM (#26338563)
Stardew Valley subreddit poll (https://docs.google.com/forms/d/e/1FAIpQLScdywbXfs07mL6OARU_...) had almost as many women as men.

Dragon Age: Inquisition demographics (https://www.gamasutra.com/blogs/NickYee/20170120/289534/Beyo...) also boasts 48% female which is very high compared to genre averages.

There is likely a lot of untapped market in the RPG and simulation genres if games want to cater more to women. Probably less so in stuff like FPS.

Re:Twin sisters worth millions thanks to female gamers by est31 on Wednesday March 03, 2021 @11:13PM (#26338497)
Re:Twin sisters worth millions thanks to female gamers by thaumasiotes on Thursday March 04, 2021 @03:33AM (#26340084)
Don't overlook https://www.bigfishgames.com/us/en.html . I remember a comment on HN years ago pointing out that there seems to be virtually no awareness of Big Fish in places you might expect, like computer game journalism or computer enthusiast forums, despite the fact that they essentially fill the market niche of "Steam for women".
Re:Twin sisters worth millions thanks to female gamers by neonological on Wednesday March 03, 2021 @09:54PM (#26338046)
I remember when I was like 3 or 4 years old the themes of the pictures I drew were markedly different from the pictures girls drew. I drew pictures of warriors, ninjas, dinosaurs, jet planes, guns, swords, explosions and weaponry.

I noticed the girls always drew pictures of houses and family and I thought that was the stupidest thing ever.

So yeah it's definitely the genre, and dare I say definitely in part biological in origin.

Re:Twin sisters worth millions thanks to female gamers by filleduchaos on Thursday March 04, 2021 @02:03AM (#26339492)
While we're sharing anecdotes, I have also been into warriors, ninjas, dinosaurs, jet planes, guns, swords, explosions and weaponry since I was a young child.

What I 100% was not into was:

- all the bullying and exclusion I got from boys when I tried to do or talk about "their things" with them

- the way I was inevitably the one that got called away to help out with one chore or errand or the other

- being scrutinised (to the point of pathologising) for openly being unbothered by violence and gore

- on the flip side, the rather weird expectation that I should or would be open to (receiving) violence and aggression in real life just because I do so on a screen, or that I could not also like teddy bears and flowers and family

- the reinforcement from many of the games (and other media) themselves that these were Boys' Things for a Boys' Club that I was just intruding on

- the step beyond bullying and into actual, pretty vile harassment when I eventually started trying to play or talk about games in a bigger context (i.e. online)

Re:Twin sisters worth millions thanks to female gamers by Talanes on Thursday March 04, 2021 @01:40AM (#26339359)
When I was five, the things I wanted most were a Power Rangers Dragonzord and an Easy Bake Oven. Never got either... It's fine that your childhood preferences aligned perfectly with gender stereotypes, but experiences vary.

As an aside to the potentially harmful aspect of stereotypes in childhood, I think I could have been more athletic. Not an athlete, mind you, but I definitely had the physical prowess to have learned to enjoy sports as a child. But adults told me I was smart, and the culture told me that smart people didn't enjoy physical activity.

Re:Twin sisters worth millions thanks to female gamers by bregma on Thursday March 04, 2021 @07:11AM (#26341381)
Gender conditioning starts before birth ("should I paint the nursery walls pink or blue?") and slams the child the moment they;re squeezed out. Toddlers are not good or bad, they're "good boys" or "bad girls", reinforcing gender-role stereotypes from the earliest learning years.

Don't assume that after 3 or 4 years of full-time operant conditioning that there is anything inherently organic about your gendered behaviour.

Re:Twin sisters worth millions thanks to female gamers by marshmallow_12 on Thursday March 04, 2021 @07:34AM (#26341536)
-Toddlers are not good or bad, they're "good boys" or "bad girls"

...huh? Am i missing something? Is there a problem with telling children what gender they belong to?? Am i just being thick? Help me, anyone. Please

Re:Twin sisters worth millions thanks to female gamers by andrewzah on Thursday March 04, 2021 @09:51AM (#26343118)
No. They're saying that toddlers also get socially conditioned from birth. So the behaviors that they display are not 100% inherent. So how toddlers act isn't really a good (scientific) argument for nature vs nurture.
Re:Twin sisters worth millions thanks to female gamers by neonological on Thursday March 04, 2021 @11:13AM (#26344224)
I urge you to read the below: https://sites.psu.edu/evolutionofhumansexuality/2014/04/07/g...

TLDR: males castrated at birth and raised as females still had a male gender identity.

There is no controversy behind this in science. Most of this controversy exists in gender politics. But the politics is so strong one of my repliers just assumed I didn’t do any research when the opposite is true. Research indicates gender identity is biological if you don’t know this you didn’t do the research. You can still choose to hold a different conclusion then the entire scientific community... that is your right.

Now I’m not here to start a debate. I couldn’t resist replying to you but for the sake of not starting an off topic gender flame war and violating HN rules I’m not going to respond. Just read the evidence and take what you will from it is just information to add to your existing knowledge.

Re:Twin sisters worth millions thanks to female gamers by filleduchaos on Thursday March 04, 2021 @04:02PM (#26348271)
I know you said you're not going to reply, but I find it rather interesting indeed that your response to an article about gender (role) conditioning is an article about gender identity, as though "wears blue" or "plays games" are hardcoded global constants in the human masculine identity.
Re:Twin sisters worth millions thanks to female gamers by neonological on Thursday March 04, 2021 @06:28PM (#26350001)
Ok one more response. A Gender Identity by definition is more than just a verbal issue where the person cares only about getting identified as the word "He" or "She." When you identify with a gender you identify with certain "roles" and "conditioning" associated with a gender. See definition: https://en.wikipedia.org/wiki/Gender_identity

The two phrases "role" and "identity" are similar enough that within this context I can use the terms interchangeably.

Also please don't go like "I find it ironic that you..." or "I find it interesting that you..." or "I find it fascinating that you still believe..." or any of that kind of language like that. It's condescending and insulting and not to mention manipulative.

If you truly are open minded you'd talk to someone who shares a different opinion than you as an equal rather than refer to them as if you were observing some "fascinating" animal with "interesting" behavior that lives in a zoo.

That's it no more replies. Thread ends here. 100% I swear. Don't ban me, Dang.

Re:Twin sisters worth millions thanks to female gamers by meheleventyone on Thursday March 04, 2021 @02:17AM (#26339612)
Honestly it’s amazing you can recall what you drew at 3 or 4 in enough detail let alone what your classmates drew!
Re:Twin sisters worth millions thanks to female gamers by renewiltord on Thursday March 04, 2021 @02:51AM (#26339825)
Surely this comment is beyond Poe's Law.
Re:Twin sisters worth millions thanks to female gamers by lazyasciiart on Wednesday March 03, 2021 @11:05PM (#26338467)
If this is something you find interesting or where your opinion might matter to other people, I encourage you to look into the enormous amount of research that has been done on differences between men and women in our current society and what might cause those differences. If you don't feel like doing that, a good alternative is that you should not be definite about any of it.
Re:Twin sisters worth millions thanks to female gamers by neonological on Thursday March 04, 2021 @12:34AM (#26339024)
>If you don't feel like doing that, a good alternative is that you should not be definite about any of it.

I can be definite about anything I want. Additionally, how do you know I haven't already looked at the enormous amount of research?

Either way, the research supports my views in a pretty definitive way.

I'm just saying that game genres should cater to the definite biological differences in interests between men and women.

Do you disagree? Fine. I accept your disagreement. Let's agree to disagree and not let this turn into a gender flame war. I'm not going to reply this thread.

Re:Twin sisters worth millions thanks to female gamers by lazyasciiart on Thursday March 04, 2021 @05:51PM (#26349629)
I was giving you the benefit of the doubt that if you'd looked at research, you'd know better than to make definitive statements or to rely on your personal anecdotes from toddlerhood. I was also assuming that you were not actually intending to make inflammatory statements prompting people to correct you (what you are probably referring to as a gender flame war), but from your various responses I am no longer sure that assumption is valid.

It's somewhat ironic that your participation here consists of a) a thread where you strenuously argue that it is not possible to make definite claims of truth backed by science b) a claim that you know the definite truth about a particular scientific question.

Re:Twin sisters worth millions thanks to female gamers by neonological on Thursday March 04, 2021 @06:59PM (#26350315)
Hey, stop being a creeper. Don't stalk my old posts, wtf.
Re:Twin sisters worth millions thanks to female gamers by lazyasciiart on Sunday March 07, 2021 @07:42PM (#26381212)
I'd say we have different definitions of creeper. And stalking.
Re:Twin sisters worth millions thanks to female gamers by neonological on Wednesday March 10, 2021 @10:37AM (#26412323)
Tell your colleagues that you’ve read their past instagrams then. You only do this bs here because it’s anonymous.
Re:Twin sisters worth millions thanks to female gamers by nitwit005 on Wednesday March 03, 2021 @11:23PM (#26338561)
It doesn't matter when it comes to owners and investors. They can hire female writers and artists to create products aimed at women.

Realistically, since the gaming market is global, no individual will be representative of the market. Japanese women aren't going to know what Mexican women want in mobile games.

Re:Twin sisters worth millions thanks to female gamers by Ygg2 on Thursday March 04, 2021 @05:37AM (#26340826)
Mobile gaming isn't gaming. Most of the games are just thinly veiled gambling machines, with few outliers.
Re:Twin sisters worth millions thanks to female gamers by xodice on Thursday March 04, 2021 @12:01PM (#26344895)
Playing a game is gaming. Just because you personally do not like a genre doesn't instantly make it not a game...

Even people playing board games are still gamers. People playing sports are gamers. They just play different game genres than you.

A game is a game.

Re:Twin sisters worth millions thanks to female gamers by Ygg2 on Thursday March 04, 2021 @12:55PM (#26345628)

    > Playing a game is gaming.
    > A game is a game.
If that was true we wouldn't regulate gambling. After all. It's just a game. Of chance. Right?

And,yes I am pro regulating video game, especially lootboxes.

Re:Twin sisters worth millions thanks to female gamers by xodice on Thursday March 04, 2021 @02:15PM (#26346807)
Yes, of course gambling is a game of chance. I don't get what you're getting at?

I also am for regulating loot boxes, I still do not see how that changes the fact a game is a game.

Re:Twin sisters worth millions thanks to female gamers by Ygg2 on Friday March 05, 2021 @04:27AM (#26354806)
Do you count gamblers as gamers then? Because you then enter a contradiction.

Because gamblers aren't (video) gamers. They are more people addicted to a mechanic and less about enjoying the medium.

Re:Twin sisters worth millions thanks to female gamers by xodice on Friday March 05, 2021 @10:47PM (#26364998)
Playing a game of chance works the same way mentally as other games, you get enjoyment from them both. The addiction of gambling is a whole different discussion and I agree with you re: the addiction and becoming just addicted instead of playing or enjoyment but that doesn't change the fact they are still playing a game, even if a game of chance.

Just my opinion and all. Everyone thinks differently. :)

Re:Twin sisters worth millions thanks to female gamers by Ygg2 on Saturday March 06, 2021 @04:05PM (#26370514)
> Playing a game of chance works the same way mentally as other games, you get enjoyment from them both.

It doesn't. That's the issue. See Skinner's box. Random variable rewards cause addictive behavior, because of evolutive pressures our ancestors exprienced.

Couple that with a money extraction system and you get a way to easily extract money from people unaware of this 'exploit'.

Re:Twin sisters worth millions thanks to female gamers by andrewzah on Thursday March 04, 2021 @09:52AM (#26343139)
Let's not gatekeep gaming. Playing games is gaming. There are plenty of actual games on mobile. Just because you don't play those games, doesn't mean mobile gaming as a whole isn't "gaming".
Re:Twin sisters worth millions thanks to female gamers by didibus on Wednesday March 03, 2021 @10:07PM (#26338136)
That's very possible, but I think in gaming there is this idea that maybe men can't make games that attract females? So at least possibly the creative team would need to be mostly female to be successful.

I don't know if that's true, but it could be either men don't understand as well what attracts female gamers, or they're not interested in making those kind of games.

Re:Twin sisters worth millions thanks to female gamers by jhanschoo on Wednesday March 03, 2021 @11:55PM (#26338789)
It's probably less "men can't make games that attract females" and more "risky to explore game design other than what we know makes money that have historically been attracting men more than women". e.g. note from the article that "Twin Sisters" failed to raise venture capital money.
Re:Twin sisters worth millions thanks to female gamers by nicbou on Thursday March 04, 2021 @03:05AM (#26339915)
The one I always think of is motorcycles. The appeal of riding is universal, and manufacturers are very slowly waking up to that fact.

This seems weird to me, because the appeal is quite similar to that of van life, which has a much more diverse group of influencers.

Re:Twin sisters worth millions thanks to female gamers by astrange on Thursday March 04, 2021 @03:58AM (#26340224)
Aren't motorcycles incredibly dangerous? That's the first thing I think of when I see them. Maybe being able to lane split in traffic.
Re:Twin sisters worth millions thanks to female gamers by watwut on Thursday March 04, 2021 @12:51PM (#26345550)
They are heavy and require strenght to be driven. Plus, as I was explained, your own weight limits how large motocycle you can comfortably drive.
Re:Twin sisters worth millions thanks to female gamers by nicbou on Thursday March 04, 2021 @01:07PM (#26345837)
No, they do not, and no, it does not. Your height is the only limiting factor. A short person on a tall bike will have a hard time. Everything else is a matter of balance, not strength. You hardly use your muscles, just the engine.
Re:Twin sisters worth millions thanks to female gamers by danparsonson on Thursday March 04, 2021 @04:30AM (#26340400)
As with any tool it depends how you use them - lane splitting is indeed very risky but by no means a requirement.
Re:Twin sisters worth millions thanks to female gamers by llampx on Thursday March 04, 2021 @07:07AM (#26341367)
When people think motorcycles, they don't usually think traffic and commuting.
Re:Twin sisters worth millions thanks to female gamers by nicbou on Thursday March 04, 2021 @06:19AM (#26341072)
Yes, but I'm not sure how it relates to the discussion
Re:Twin sisters worth millions thanks to female gamers by tremon on Thursday March 04, 2021 @07:34AM (#26341540)
They're probably alluding to the stereotype that boys are more adventurous and girls more risk-averse, which informs why motorcycles are marketed mostly to boys/men.
Re:Twin sisters worth millions thanks to female gamers by xwdv on Wednesday March 03, 2021 @09:36PM (#26337928)
I always recommend women capitalize on this as soon as they can as eventually the novelty will wear off and payouts will come back to earth. It’s already happening in certain niches.