> Does anyone care what language were any particular games that keep being replayed
That seems to be a non-sequitur to me.
What does what people play have to do with what developers are using to create? That's like asking if users care what language serves the web pages at Facebook. The users don't care, but people that make web sites/applications (the developers) might.
Do you know what brand of guitar/piano/keyboard etc your favorite musicians use? I bet other musicians care about that.
Rust has one of the best Lang->WASM stories out there. The thing that made Flash games so popular was the "You just load up the page in your browser". I see rust fitting very well into that role in the future.
Further, because WASM is a part of the web standard, I don't see it going away anytime soon. Those WASM games will work for a long time into the future.
This is something our industry seems bent on doing. To hell with stability at the foundational level. Progress is measured in features. And those have gotten pushed to the foundation.
> No. Never.
I certainly remember games more that still have an active modding community, which is (somewhat) enabled by the choice of programming language.
I doubt Rimworld or Minecraft would have the thousands of mods they do if modders had to write OCaml instead of Java or C#.
I dont know if all this would have been better in Rust or other languages.
(It's also substantially faster, but comparing it to Java edition is sort of unfair because there are a myriad of differences between the two in game mechanics, with many of the differences probably being relevant to performance.)
If he had started to second guess the programming language, Minecraft probably wouldn't exist as we know it.
The C++ one didn't have all the same features as the Java one for a while, but it ran fine on weaker hardware than the Java version needed.
I don't think the writer was talking about the the language somehow directly being related to a gamers experience. He's talking about building complex game engines and the like and the benefits he thinks Rust provides there...
Does anyone care what language were any particular games that keep being replayed or remembered fondly?
No. Never.