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Re:Microsoft to acquire ZeniMax Media and Bethesda Softworks... by pjmlp on Monday September 21, 2020 @10:00AM (#24543538)
According to Switch data, Unity powers about 50% of its games.

It is also the tier1 engine sponsored by Google and Microsoft for their 3D offerings, Godot needs to grow a bit more to reach that level of relevance for game studios, AR/VR companies and Hollywood now looking at Unity.

Re:Microsoft to acquire ZeniMax Media and Bethesda Softworks... by doomlaser on Monday September 21, 2020 @12:35PM (#24545402)
Unity is definitely a big player on all platforms, but it's probably strongest on smartphones / AR / simulation for AI / and indie developers. Epic's niche with Unreal is more high end AAA games / big studio console releases, and now apparently Hollywood & VFX. Disney and ILM are using Unreal for real-time on-set backdrops in shows like The Mandalorian: https://venturebeat.com/2020/02/20/ilm-reveals-how-it-used-u...

https://en.wikipedia.org/wiki/List_of_Unreal_Engine_games#Un...

The underlying C++ source code is available for both commercial engines, but Unity charges high fees for source access, and only on a direct per-studio basis, whereas Unreal 4's source is available on GitHub if you pay $20/mo. The vast majority of Unity developers work within its IDE and C# API. There are definitely strong network effects from the sheer number of developers using Unity, such as the amount of documentation, tutorials, and C# code available online.

But again, Godot is fully open source and getting consistently better as it evolves. It's C++ based, closing in on competitive rendering, ported to every relevant architecture, and has a full IDE and scripting system. It reminds me a lot of the Blender project. At some point, some significant video game IP will be built using it and shake things up. It's just a matter of time.

Re:Microsoft to acquire ZeniMax Media and Bethesda Softworks... by Avery3R on Monday September 21, 2020 @05:17PM (#24548584)
> Unreal 4's source is available on GitHub if you pay $20/mo

Unreal 4's source has been free to access for a while now. The $20/month thing was just when it first came out.

Re:Microsoft to acquire ZeniMax Media and Bethesda Softworks... by tomc1985 on Monday September 21, 2020 @01:07PM (#24545832)
I wouldn't write off Godot, it may not have the hype or big names but it is seeing swelling support from the indie and garage developer side of things
Re:Microsoft to acquire ZeniMax Media and Bethesda Softworks... by logicOnly on Monday September 21, 2020 @10:25AM (#24543847)
Nintendo isn't really helpful to understand the greater market.

Most developers don't work with them, and their customers represent a tiny less "gaming educated" population. It's like using cellphone games as a gauge on the greater market.

Re:Microsoft to acquire ZeniMax Media and Bethesda Softworks... by echelon on Monday September 21, 2020 @12:04PM (#24544981)
> Most developers don't work with them, and their customers represent a tiny less "gaming educated" population.

That's a bit insulting. Mario and Zelda are a few of the consistently best game franchises. Smash Bros gamers aren't "uneducated"

> It's like using cellphone games as a gauge on the greater market.

The mobile game market is bigger than the console and PC market.

Re:Microsoft to acquire ZeniMax Media and Bethesda Softworks... by sleepybrett on Monday September 21, 2020 @12:22PM (#24545232)
The switch is also a huge market for indie devs now. Just a crazy amount of indie games in the switch market. Hell one company, Brace Yourself Games, leveraged their game 'Crypt of the Necrodancer' into a connected zelda licensed game called 'Cadence of Hyrule' that just won some awards.

The whole 'Nintendo is a thing unto itself' narrative is fading quickly.

Re:Microsoft to acquire ZeniMax Media and Bethesda Softworks... by Noos on Monday September 21, 2020 @05:36PM (#24548753)
It still is, though.

I mean, a part of the reason why indie titles work there is that Nintendo is refusing to offer a AAA gamepass, is using underpowered hardware and is charging a price premium for it. They very much are resisting trends and are their own thing, and it's kind of hard to really use them as a long term market barometer because it can and will backfire as often as it works.

They also kind of are in uncharted waters too. This is now the first time I think they don't have a dedicated handheld and home console, and just have one platform. A lot of why they were able to survive mistakes was having the handheld market as an evergreen to fall back on.

Re:Microsoft to acquire ZeniMax Media and Bethesda Softworks... by filoleg on Monday September 21, 2020 @02:45PM (#24546925)
>The whole 'Nintendo is a thing unto itself' narrative is fading quickly.

I fully agree with you, but that narrative has started changing only in recent times. Not that long ago, I would have mostly agreed with the premise that "Nintendo is a thing unto itself."

If my memory serves right, Nintendo was dipping feet into it since at least GameCube/Wii era, but only with Switch they started seriously being, in my eyes, a not "unto itself" kind of an entity.

Re:Microsoft to acquire ZeniMax Media and Bethesda Softworks... by the_hoser on Monday September 21, 2020 @10:39AM (#24543998)
That's silly gatekeeping bullshit.

By the numbers, mobile gaming is the greater market. It's traditional gaming that's becoming the niche.

Re:Microsoft to acquire ZeniMax Media and Bethesda Softworks... by santoshalper on Monday September 21, 2020 @11:56AM (#24544865)
That's some impressive mental gymnastics to try to redefine a market to be more like one you want it to be. Here's a tip: Markets are defined by demand, not supply.