doomlaser
I revisited a 2015 radio interview I did (months before OpenAI existed) where I tried to reason about AI as “high-level algebra.” I didn’t have today’s vocabulary, but the underlying intuition—intelligence as inference over math and incentives—ends up looking surprisingly close to how LLMs actually work.
Curious which parts people think aged well vs. clearly wrong.
Playable in the Browser on COMPUTER KEYBOARDS.
Show HN: Play the prototype of our RPG Game, where you can ASCEND to the ASTRAL
Made a music video. The footage is all drawn from our creative software projects
You could even customize the containers to be completely closed off from the rest of the iPhone—no contacts, no Internet access (or high security Internet access), etc.
Come on, Apple. Do something good for once. Oh and bring back the headphone jack.
-Mark
I got ChatGPT to write poetry about what it is to talk to an LLM
Show HN: The Making of Tap Tap Dance [video]
Detailed view of my game's Gigantic Floating Head Boss (with a cockpit inside) [video]
I made a Gigantic Floating Head, with a cockpit inside [video]
Made some cute (?)) little critters [video]
It was a good talk on a technical level. My guess is he ran into trouble when he briefly criticized modern Google's corporate culture when it comes to work-from-home?
The making of Tap Tap Dance, part of the popular iPhone Tap Tap Revenge series [video]
The main thing is the funny anecdote about Lua that I shared over there. I'll post it here too. We used Lua for all of the visual programming for the music tracks. This was not allowed by the 2008 App Store policies. We decided to just rename all our .lua files as .cfg (.config?) to obfuscate our rule bending. After the app blew up in popularity, Apple eventually reversed course on this rule.
Here's another fun link. This is Steve Jobs playing Tap Tap Revenge 3 during an iPhone keynote: https://www.youtube.com/watch?v=YXQT19gl1eg#t=14m50s
And here's a fun photo album of interesting stuff, our Palo Alto HQ, and more: https://photos.app.goo.gl/WDUfEV7ivAqyJ1rFA
In our case, a group of hackers have released a fangame that is in many ways equal to a modern Tap Tap Revenge, and it can be found here: https://taptapreloaded.com/
The making of Tap Tap Dance, part of the popular iPhone Tap Tap Revenge series [video]
I guess I should probably resubmit.
Steve Jobs even demoed Tap Tap Revenge at an iPhone keynote in 2009! Our little game!
IGN gaves us a 9/10 when it was released: https://www.ign.com/articles/2008/12/11/tap-tap-dance-iphone...
> At the end of each difficulty tier, you unlock a new song that's accompanied by art specific to the track. Daft Punk's "Technologic," for example, has an old-school TV screen that flashes images and the band's name as notes stream down bars that are much shorter and shaped differently than the main game screen. Moby's "Disco Lies" also uses short bars that unfurl from what looks like the mouth of an alien designed by a nine-year-old using MS Paint. (And that's not a slam to the artist -- I think it's very cool.) Once you finish a boss track, that song become parts of the track list on the next tier.
> Unless you want to stab your ears when you hear techno, Tap Tap Dance is the best music game on the App Store right now. The note placement and control sensitivity is just right, making it instantly playable to anybody. But Tap Tap Dance doesn't hold its fire. By the time you reach the hard tier, you are getting a serious thumb workout. With excellent song selection and super-cool graphics, Tap Tap Dance is a pleasure to recommend.
Ultimately, Apple eventually changed the rules to allow for this.
The making of Tap Tap Dance, part of the popular iPhone Tap Tap Revenge series
Unity announces another new CEO: ex-Zynga exec Matthew Bromberg
United Airlines inspections find loose bolts on several 737 Max 9 aircraft
> Our primary goal is a full decompilation of the GameCube USA version with appropriate documentation. After this is achieved, we plan to decompile the other versions of the game.
Cool project.