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Re:Ace of spades, Minecraft like FPS by ugh on Thursday April 14, 2011 @04:55AM (#2446130)
Nice to see that Minecraft has seemingly created a new genre of first person world building games.
Re:Ace of spades, Minecraft like FPS by Deestan on Thursday April 14, 2011 @05:08AM (#2446161)
It's not correct to attribute the voxel game genre to Minecraft. It's just the first game of the genre to reach a considerable level of success.

Minecraft is just one of many games that were directly inspired by the underground hit Infiniminer.

Re:Ace of spades, Minecraft like FPS by danieldk on Thursday April 14, 2011 @05:48AM (#2446240)
I fondly remember NovaLogic's Comanche series. While it isn't of the 'world building' genre, its voxel engine was very impressive for its time:

http://en.wikipedia.org/wiki/Comanche_series

Also interesting (historically) is 'Rescue on Fractalus'. Not just for its cheesy name, but also due to its reliance on fractals to draw 3D mountain sceneries:

http://en.wikipedia.org/wiki/Rescue_on_Fractalus!

Edit: videos of both games:

http://www.youtube.com/watch?v=Usj17cxSCKs

http://www.youtube.com/watch?v=FbZ-chrOgGg&feature=playe...

Re:Ace of spades, Minecraft like FPS by Qz on Thursday April 14, 2011 @09:17AM (#2446683)
Rescue on Fractalus had one of the most genuinely terrifying game moments of my 'career'. I won't spoil it here, but you can probably guess what it was from the wikipedia page.
Re:Ace of spades, Minecraft like FPS by danieldk on Thursday April 14, 2011 @10:23AM (#2446898)
Indeed! Spoiler alert:

http://www.youtube.com/watch?v=M8opv5u9nf0

First time (as a kid) was shocking...

Re:Ace of spades, Minecraft like FPS by Qz on Thursday April 14, 2011 @10:37AM (#2446961)
Actually the one I was talking about is when the pilot actually gets aboard the ship first!
Re:Ace of spades, Minecraft like FPS by zer0her0 on Thursday April 14, 2011 @09:37AM (#2446751)
I love NovaLogic's games and their voxel engine, don't they own several patents on voxel engine based games? I think I remember that coming up in a discussion a few years back on why we haven't seen more voxel games prior to this recent slew(besides hardware liking polygons more).
Re:Ace of spades, Minecraft like FPS by andywood on Thursday April 14, 2011 @11:06AM (#2447085)
This recent slew aren't technically voxel games. At least not in the sense of NovaLogic's tech - see: http://news.ycombinator.com/item?id=2447057.

(To add to the confusion, this particular game, Ace of Spades, actually is voxel-rendered.)

It is however thought that John Carmack's next engine after the Rage engine may include honest-to-goodness voxel rendering: http://en.wikipedia.org/wiki/Id_Tech_6

Historically, Carmack has had quite a lot of influence on both the hardware and API vendors, so it will be interesting to see if he can spearhead more mainstream movement towards sparse voxel octree rendering: http://youtu.be/THaam5mwIR8

Re:Ace of spades, Minecraft like FPS by blhack on Thursday April 14, 2011 @01:18PM (#2447628)
Infiniminer may have been Notch's inspiration, but Minecraft is what created the genre. People making minecraft-like games right now aren't copying Infiniminer, they're copying minecraft.

The iPhone wasn't the first smart-phone, it wasn't even the first touch-screen smart phone, but most people (correctly) give it credit for popularizing the style, and creating a new "genre" for smartphones.

Re:Ace of spades, Minecraft like FPS by PostOnce on Friday April 15, 2011 @02:48AM (#2449667)
You are using the word created wrong. Infiniminer created the genre; Minecraft popularized the genre.
Re:Ace of spades, Minecraft like FPS by ugh on Thursday April 14, 2011 @05:11AM (#2446170)
Why not? If it’s the one that made it popular then it’s the one that created the genre.

Edit: Well, ok, I don't want to put it in such absolute terms. But I do think that Minecraft deserves quite a large chunk of attribution for the genre.

Re:Ace of spades, Minecraft like FPS by swombat on Thursday April 14, 2011 @09:14AM (#2446674)
Is Minecraft Voxel? I thought it was real (if blocky) 3D?
Re:Ace of spades, Minecraft like FPS by andywood on Thursday April 14, 2011 @10:59AM (#2447057)
Calling Minecraft "voxel" is sure to introduce confusion. The representation of the map is simply a regular 3D grid of block IDs. When we use the exact same type of regular grid to represent 2D maps, we do not call the grid cells "pixels", so I don't think it's very informative to call these "voxels".

Minecraft is also not a voxel renderer. Voxel renderers typically work by casting rays against the grid. Minecraft draws the blocks with rasterized triangles, using a hardware-accelerated 3D API (LWJGL), just like almost every other 3D game.

In other words, there is practically no interesting overlap between what NovaLogic was doing, and what Minecraft does.

Re:Ace of spades, Minecraft like FPS by Qz on Thursday April 14, 2011 @09:17AM (#2446686)
It's a 3D approximation of Voxels...
Re:Ace of spades, Minecraft like FPS by petewailes on Thursday April 14, 2011 @04:57AM (#2446136)
Indeed. I can't wait to see someone building an RTS using this. Imagine how awesome TA would be if you could alter terrain on the fly!
Re:Ace of spades, Minecraft like FPS by JanezStupar on Thursday April 14, 2011 @05:06AM (#2446158)
Then you should go and check TA Spring. It has all the good stuff from TA + modern graphics engine + terrain changing mechanics.

I remember this epic duel I played vs 2 other guys (yes my teammate quit) in a castle type map. Since I turtled too heavily for them to break through, eventually they just drowned me by blasting me with arty long enough for map's floor to erode beyond water level.

Re:Ace of spades, Minecraft like FPS by JoachimSchipper on Thursday April 14, 2011 @05:10AM (#2446164)
That sounds cool, but if I play a game I'm usually going for single-player. Does Spring have a useful AI yet?
Re:Ace of spades, Minecraft like FPS by saulrh on Thursday April 14, 2011 @02:11PM (#2447816)
There are a few, some quite novel, and they're getting better. For example, one of the new ones exploits the computer's ability to individually micro dozens of scouts to repeatedly pwn your mexes at the beginning of the game.
Re:Ace of spades, Minecraft like FPS by JanezStupar on Thursday April 14, 2011 @07:16AM (#2446382)
Sorry wouldn't know, I don't care much for AI in RTS games.
Re:Ace of spades, Minecraft like FPS by thenduks on Thursday April 14, 2011 @08:05AM (#2446480)
FYI: Windows only.
Re:Ace of spades, Minecraft like FPS by CWIZO on Thursday April 14, 2011 @05:00AM (#2446144)
Is this a completely new thing or is it based on Minecraft's engine?
Re:Ace of spades, Minecraft like FPS by Deestan on Thursday April 14, 2011 @05:11AM (#2446169)
Not based on the Minecraft engine. The Minecraft engine is proprietary and closed-source. Also, it is (according to the developers) a bit of a runny mess, so licensing doesn't make sense either.
Re:Ace of spades, Minecraft like FPS by CWIZO on Thursday April 14, 2011 @05:33AM (#2446204)
That's a shame. I guess this game would progress more quickly if it could leverage Minecraft's engine, since it looks the concept is nearly the same.
Re:Ace of spades, Minecraft like FPS by euccastro on Thursday April 14, 2011 @05:58AM (#2446254)
Leveraging "a bit of a runny mess" doesn't sound like it would make progress quicker. And, once the voxel rendering is implemented, is there that much more for this game to borrow from Minecraft?
Re:Ace of spades, Minecraft like FPS by aperiodic on Thursday April 14, 2011 @06:13AM (#2446278)
I hope they borrow ambient occlusion. It makes it possible to see the edge of a voxel that's in front of an identically colored voxel, and makes the whole game much easier on the eyes.
Re:Ace of spades, Minecraft like FPS by CWIZO on Thursday April 14, 2011 @06:13AM (#2446279)
Well I was speaking of the rendering engine only, so yes that would be an advantage. A joint effort maybe :) I dunno I'm just thinking out loud.
Re:Ace of spades, Minecraft like FPS by kpeel on Thursday April 14, 2011 @08:43AM (#2446567)
According to the readme, it's based on an open source engine called Voxlap, created by Ken Silverman (the guy that wrote the Duke3d engine). Here's a link:

http://www.advsys.net/ken/voxlap.htm

Re:Ace of spades, Minecraft like FPS by jonursenbach on Thursday April 14, 2011 @05:09AM (#2446162)
Given that Minecraft isn't open source, this is a new thing.
Re:Ace of spades, Minecraft like FPS by fredoliveira on Thursday April 14, 2011 @07:38AM (#2446419)
You're right in that this is a new engine, but the fact that minecraft's engine isn't open source doesn't necessarily come into play here. There's closed-source engine licensing happening everywhere.
Re:Ace of spades, Minecraft like FPS by rsbrown on Thursday April 14, 2011 @09:41AM (#2446759)
Jut DL'ed and played for a few minutes. I really like it, but there were issues with lag and general UI responsiveness.

Though very rough, I'm excited about the potential for this one.

Re:Ace of spades, Minecraft like FPS by beza1e1 on Thursday April 14, 2011 @06:55AM (#2446345)
So, where is the code?
Re:Ace of spades, Minecraft like FPS by nopassrecover on Thursday April 14, 2011 @09:56AM (#2446794)
Actually if you read http://www.rockpapershotgun.com/2011/01/20/proto-minecraft-a... apparently releasing code (unintentionally) is what destroyed Minecraft's inspiration Infiniminer.
Re:Ace of spades, Minecraft like FPS by euccastro on Thursday April 14, 2011 @09:15AM (#2446676)
Why has this been downvoted? The game is free software, yet the (temporary) homepage has no link to the sources.

This is a most relevant question in a "Hacker News" site.

Re:Ace of spades, Minecraft like FPS by etcet on Thursday April 14, 2011 @10:03AM (#2446826)
I haven't heard any mention of this game being free or open source. The software it uses (Voxlap & GenLand) both have permissive non-commercial licenses w/ attribution but are not viral like the GPL.
Re:Ace of spades, Minecraft like FPS by euccastro on Thursday April 14, 2011 @10:24AM (#2446903)
I stand corrected. I thought I'd read somewhere that it was free software. Maybe I misread "freeware" in TFA.
Re:Ace of spades, Minecraft like FPS by dylanrw on Friday April 15, 2011 @12:24PM (#2451020)
It's a shame it has no Mac client. :/
Re:Ace of spades, Minecraft like FPS by olsonjeffery on Friday April 15, 2011 @02:41PM (#2451619)
I actually play AoS on Snow Leopard using a Wineskin wrapper + ie7 (gross, I know.. but all AoS games are launched from the browser and FF didn't work right for me..)

If you're familiar with wineskin, the process was something like:

1. create new wrapper 2. in advanced settings, launch winetricks and install ie7 (ie8 is always weird/crippled for me) 3. set homepage to http://ace-spades.com 4. in OSX, download the AoS installer MSI 5. Install the MSI from your Wineskin wrapper 6. Set the ie7 bin to be the "start program" for your wrapper 7. Launch the wrapper 8. Click game 9. Profit!