Re:Ace of spades, Minecraft like FPS
by CWIZO on Thursday April 14, 2011 @05:33AM
(#2446204)
That's a shame. I guess this game would progress more quickly if it could leverage Minecraft's engine, since it looks the concept is nearly the same.
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Leveraging "a bit of a runny mess" doesn't sound like it would make progress quicker. And, once the voxel rendering is implemented, is there that much more for this game to borrow from Minecraft?
I hope they borrow ambient occlusion. It makes it possible to see the edge of a voxel that's in front of an identically colored voxel, and makes the whole game much easier on the eyes.