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Re:Ace of spades, Minecraft like FPS by danieldk on Thursday April 14, 2011 @05:48AM (#2446240)
I fondly remember NovaLogic's Comanche series. While it isn't of the 'world building' genre, its voxel engine was very impressive for its time:

http://en.wikipedia.org/wiki/Comanche_series

Also interesting (historically) is 'Rescue on Fractalus'. Not just for its cheesy name, but also due to its reliance on fractals to draw 3D mountain sceneries:

http://en.wikipedia.org/wiki/Rescue_on_Fractalus!

Edit: videos of both games:

http://www.youtube.com/watch?v=Usj17cxSCKs

http://www.youtube.com/watch?v=FbZ-chrOgGg&feature=playe...

Re:Ace of spades, Minecraft like FPS by Qz on Thursday April 14, 2011 @09:17AM (#2446683)
Rescue on Fractalus had one of the most genuinely terrifying game moments of my 'career'. I won't spoil it here, but you can probably guess what it was from the wikipedia page.
Re:Ace of spades, Minecraft like FPS by danieldk on Thursday April 14, 2011 @10:23AM (#2446898)
Indeed! Spoiler alert:

http://www.youtube.com/watch?v=M8opv5u9nf0

First time (as a kid) was shocking...

Re:Ace of spades, Minecraft like FPS by Qz on Thursday April 14, 2011 @10:37AM (#2446961)
Actually the one I was talking about is when the pilot actually gets aboard the ship first!
Re:Ace of spades, Minecraft like FPS by zer0her0 on Thursday April 14, 2011 @09:37AM (#2446751)
I love NovaLogic's games and their voxel engine, don't they own several patents on voxel engine based games? I think I remember that coming up in a discussion a few years back on why we haven't seen more voxel games prior to this recent slew(besides hardware liking polygons more).
Re:Ace of spades, Minecraft like FPS by andywood on Thursday April 14, 2011 @11:06AM (#2447085)
This recent slew aren't technically voxel games. At least not in the sense of NovaLogic's tech - see: http://news.ycombinator.com/item?id=2447057.

(To add to the confusion, this particular game, Ace of Spades, actually is voxel-rendered.)

It is however thought that John Carmack's next engine after the Rage engine may include honest-to-goodness voxel rendering: http://en.wikipedia.org/wiki/Id_Tech_6

Historically, Carmack has had quite a lot of influence on both the hardware and API vendors, so it will be interesting to see if he can spearhead more mainstream movement towards sparse voxel octree rendering: http://youtu.be/THaam5mwIR8