And I am not sure Vulkan runs everywhere... what about consoles?
The Nintendo Switch supports it. Playstations had their own custom proprietary API since forever, and Microsoft peddles their own API on Xbox.
Right - what I read is performant WebGPU is more consistent than Vulkan between GPU vendors and I understood that to mean higher-level. But perhaps it's just a promise of a better design.
Why, does Microsoft support Vulcan? Does Google on Android?
Microsoft just uses whatever the vendors throw over the wall. So yes.
> Does Google on Android?
Yes.[0]
Windows only supports Vulkan via the ICD driver model used by OpenGL, Win32 and UWP sandbox only support DirectX.
Microsoft is now pushing for vendors just to implement them on top of DirectX.
Vulkan is only guaranteed to be available on Android devices since version 10. The market share of Android 10 is left as exercise for the reader.
WebGPU is the main contender for a new high-level standard, which will probably mostly run on Vulkan.
Only Apple doesn't support Vulkan, but nobody can force them to.