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Re:Krita, OpenGL and Qt by q3k on Saturday July 18, 2020 @05:12AM (#23880130)
> And I am not sure Vulkan runs everywhere... what about consoles?

The Nintendo Switch supports it. Playstations had their own custom proprietary API since forever, and Microsoft peddles their own API on Xbox.

Re:Krita, OpenGL and Qt by pjmlp on Saturday July 18, 2020 @09:22AM (#23881248)
Switch supports it alongside NVN and OpenGL 4.5, and most engines end up using NVN. Unity alone accounts for 50% of the games.