Re:Krita, OpenGL and Qt
by skocznymroczny on Saturday July 18, 2020 @07:06AM
(#23880541)
WebGPU is very similar to Metal. While it is closer to Vulkan than to OpenGL, it's still higher level than Vulkan and easier to use.
> And I am not sure Vulkan runs everywhere... what about consoles?
The Nintendo Switch supports it. Playstations had their own custom proprietary API since forever, and Microsoft peddles their own API on Xbox.
Switch supports it alongside NVN and OpenGL 4.5, and most engines end up using NVN. Unity alone accounts for 50% of the games.
> WebGPU is not high-level, no?
Right - what I read is performant WebGPU is more consistent than Vulkan between GPU vendors and I understood that to mean higher-level. But perhaps it's just a promise of a better design.
And I am not sure Vulkan runs everywhere... what about consoles?