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Re:Krita, OpenGL and Qt by Netcob on Saturday July 18, 2020 @10:22AM (#23881559)
That means that any project that wants to be multi-platform and support OSX will need some sort of graphics API abstraction anyway. Of course it's still nice to only have to implement Metal and Vulkan. But you're not getting away with depending on a single open standard.
Re:Krita, OpenGL and Qt by zanny on Saturday July 18, 2020 @01:10PM (#23882878)
You don't have to implement Metal, Valve had MoltenVK open sourced specifically to fix the Apple hole in Vulkan coverage.