Re:Krita, OpenGL and Qt
by Netcob on Saturday July 18, 2020 @10:22AM
(#23881559)
That means that any project that wants to be multi-platform and support OSX will need some sort of graphics API abstraction anyway. Of course it's still nice to only have to implement Metal and Vulkan. But you're not getting away with depending on a single open standard.
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