https://news.ycombinator.com/item?id=23236132
I'm really glad to hear that the game was recovered because of this!
Lots of jargon, buzzwords, and abbreviations, and very little documentation explaining what they mean. It's possible that had Chevron continued their partnership with Maxis, SimRefinery would've included a mode, or at least improved documentation, that introduced these concepts to non-technical staff in a way that could be understood, but that never happened.
A major piece of the game is moving people from point A to point B, usually via elevators. If you happen to click into the control panels behind the elevators you find a whole, very different, complex control panel with its own UI. That turns out to be because SimTower was built around a pre-existing elevator sim[2] that's complex enough to have its own guidebooks on the web.
[1] https://en.wikipedia.org/wiki/SimTower
[2] https://web.archive.org/web/20090916193335/http://www.gamasu...
Along with an ML training pipeline where you can train the figures in the sim to behave similarly to certain people in the office and a prediction phase where you can ask "what if"-s type of questions :)
Looks like this worker needs some training!
There's also Human Resource Machine if you like programming games.
And Shenzen I/O gets you that dank working-in-an-office vibe with e-mails, Solitaire, and an employee handbook.
People become bored and [hence] less productive doing the exact same work -- moving them to other areas of the line improves productivity.
There's an ancillary benefit in reducing friendships which can be a productivity sink, profit-focused businesses want people to be friendly - committed to their colleagues - but not spending all day chatting.
Also moving people improves "bus factors".
Having people better trained to do more things is better for everyone- employees and company. People are going to form friendships regardless of whether you rotate or not, and you're going to be bored doing factory work, hands down, no doubt about it. Different people have different methods for getting through it, but you can't not be bored even with a different position every day.
> The operators at the refinery sometimes had trouble getting a big picture for what was happening at the plant beyond their particular area of focus. “The whole goal if this was to teach operators that they are part of a bigger system,” Skidmore said. “Their concern at the time was that operators tended to be very focused on their one plant, and their one thing they do, and so [they] weren’t keeping in mind that what they do affected other parts of the plant. So they wanted a training tool that allowed operators to manipulate inputs and outputs of the various pieces of the refinery process to see how they impact.”
> The non-technical staff at the Richmond refinery needed to know how it worked too. The people in human resources and accounting weren’t chemical engineers, but it would help their work to see how the different areas of the plant were networked together, how one department affected another department.
https://obscuritory.com/sim/when-simcity-got-serious/