Re:SimRefinery Recovered
by creamyhorror on Friday June 05, 2020 @05:17PM
(#23434089)
Contrary to what that Gamasutra article says, it sounds like the whole game was actually developed by the Japanese company and Maxis just published it. Was a lot of fun back in the day. The creator also made the very strange Seaman for Dreamcast: https://www.youtube.com/watch?v=yfW6EbFXtCQ
That explains a lot. I remember playing that game as a teenager and having fun right up until the elevator logistics got complicated, then having to basically give up because everybody was waiting all the time. I don't remember even trying the "advanced" elevator controls, but I probably wouldn't have gotten very far with them anyway.
oh man, i still play SimTower.... keep my OS9 emulator running for it!
A major piece of the game is moving people from point A to point B, usually via elevators. If you happen to click into the control panels behind the elevators you find a whole, very different, complex control panel with its own UI. That turns out to be because SimTower was built around a pre-existing elevator sim[2] that's complex enough to have its own guidebooks on the web.
[1] https://en.wikipedia.org/wiki/SimTower
[2] https://web.archive.org/web/20090916193335/http://www.gamasu...