* XCOM: Enemy Within
* SOMA
* MGS V: The Phantom Pain
* Dark Souls 1 & 3
* Sekiro: Shadows Die Twice
* DOOM (2016)
* Nier: Automata
* Hyper Light Drifter
* Hollow Knight
* The Talos Principle
* The Witcher 3: Wild Hunt
* Wolfenstein: The New Order
* Furi
* Katana Zero
* Zelda: Breath of the Wild
Plus many more; I put significantly more hours into video games than many people (probably to the detriment of my career, lol) and I am barely scratching the surface of what's out there. Times are good for entertainment!
It’s very easy to say ‘music is just not the same as the music back in the day’, which is never true. Just catch up, stop with the developer only MacBooks and get an powerful gaming laptop (similar prices for some odd reason even though the specs are better) or console, and you’ll at least now have a chance to dip your toes back in.
They've never been more accessible and cheaper, either. Anyone else remember seeing SNES cartridge costs at launch?
The Dark/Demon Souls franchise is the undisputed king of forced online participation. MGS V has the same forced-online elements in the form of bases. You are literally penalized in both games for attempting to play entirely single-player.
I haven't played enough of the other examples to comment.
People famously play those games without an ethernet cable attached simply to play with some kind of similarity to a true single-player game -- I think that points to something being different between today's single-player games and yesterday's.
I played both Dark Souls 3 and MGS V to completion and never once engaged in multiplayer, except for that one time in DS3 where you have to get killed by a player if I recall?
The bases in MGS V were completely optional to the main story line. I put 100+ hours into the game without engaging once in those.
I think referring to either game as having "forced online participation" is a huge stretch.
- Stardew Valley
- The Witness
- Untitled Goose Game
Although I do think Jonathon Blow successfully dug into and found just about every single possible interesting puzzle you can make with moving from a dot and drawing a line through a maze to the end, including some really crazy things that most people wouldn't think of and wouldn't be possible if he didn't create a giant world for those puzzles to live in.
Has now multiplayer (CoOp based).
So not useful to meat new people but can be used as a platform to hang out with outer people you already know over the net.
sigh of one of the 5 people that liked II
All very different games, all very much single player focused (Doom is a very complete without ever going online). Tons more out there for every play style and taste. Steam will drown you in games if you wish.
Edit: notice that this list spans many years, with a single player game there is no need to rush and play it the day it drops. There is a huge backlog of games to tap into.
It was intersecting to watch their progress on their public Trello board as well. They used it pretty well.
You probably just don't follow gaming like you used to as a kid so assume it has gone to shit just because multiplayer games create the biggest waves. Or maybe you just don't really care for gaming like you used to.
Kinda like when people assume there's no good music during the hey day of dubstep. Or when people lament there's nothing to watch just because they only watch The Office and never branch out.