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Re:Rust 1.40 by penagwin on Thursday December 19, 2019 @11:26AM (#21836316)
I don't personally use Rust (yet) but I love seeing its progress!

Congrats to everyone who has been contributing to Rust, it's definitely moving the language forward!

Re:Rust 1.40 by moksly on Thursday December 19, 2019 @11:29AM (#21836340)
There hasn’t been a single Rust job posting in the entire region of Denmark where I live in 2019, so it’s probably fair to say that almost no one uses it.

The progress is still cool though.

Re:Rust 1.40 by nicklauri on Thursday December 19, 2019 @11:43AM (#21836490)
The main reason is many companies have a lot of C/C++ devs or other devs learned Rust, so they don't have to hire new Rust programmer. There are many places using Rust, you should check this out: https://www.rust-lang.org/production/users
Re:Rust 1.40 by souprock on Thursday December 19, 2019 @03:09PM (#21838733)
That is the case here to some extent. Projects have been done in rust, but "rust programmer" isn't what we seek.

Jumping into rust for our major projects doesn't make sense. Existing code is largely C, with some assembly and C++, so rust would just add another language to the requirements.

To somebody who isn't already a rust expert, it isn't even clear that rust is good for the job. We like bitfields as L-values in C, without ugly macros or other wrappers. We like to be able to easily produce a small relocatable blob of binary executable code, such as a firmware image or boot loader. Speed and size matter to us. Sometimes we compile for weird targets such as ARMv4, Coldfire, 80286, and Xtensa.

C certainly isn't perfect. If rust had fewer limitations, that could be convincing. My wishlist is probably zero-priority, but FWIW: I'd like pass-by-value arrays, naked functions, easy ability to get things in place as desired (position independent or fixed) without a PLT or GOT, portable bitfield layout, specified calling conventions, computed goto, and other things that high-level programmers despise.

Re:Rust 1.40 by Skunkleton on Thursday December 19, 2019 @02:13PM (#21838183)
The above is also certainly non-exhaustive. Google isn't on the list, and they are using rust in fuchia.
Re:Rust 1.40 by danellis on Thursday December 19, 2019 @02:22PM (#21838251)

    #[non_exhaustive]
    https://www.rust-lang.org/production/users
There you go.
Re:Rust 1.40 by Skunkleton on Saturday December 21, 2019 @02:02PM (#21852746)
lmao
Re:Rust 1.40 by umanwizard on Thursday December 19, 2019 @03:05PM (#21838683)
Facebook too, most famously in Libra.
Re:Rust 1.40 by Someone1234 on Thursday December 19, 2019 @11:44AM (#21836503)
It is young by language standards, but it has considerable success considering it isn't even 10 years old yet.

Plus there isn't really anything else in the market that directly competes with it outside of what it tries to replace (C/C++).

For example: https://msrc-blog.microsoft.com/2019/11/07/using-rust-in-win...

Re:Rust 1.40 by melling on Thursday December 19, 2019 @12:45PM (#21837244)
“ Rust has been the "most loved programming language" in the Stack Overflow Developer Survey every year since 2016”

https://en.m.wikipedia.org/wiki/Rust_(programming_language)

10 years is a long time. Swift is 5 years old and it seems old and baked.

Considering the buzz Rust has had on HN, etc, I thought it was more popular.

Sounds to me like it needs some sort of push to get over a tipping point.

Often part of the problem isn’t technical. In business people don’t want to be first. Perhaps a few more high-profile users.

Re:Rust 1.40 by simias on Thursday December 19, 2019 @03:18PM (#21838799)
Rust 1.0 was released in 2015, and before that you'd have breaking changes every month that effectively made it unusable for anything but toy projects. So it's not even 5 years old really.

Besides a big target for Rust is the C and C++ world. On Hacker News in my experience you have a majority of commenters coming from the web world where no news in one year effectively means that the project is dead.

For us in the low level world "stable for 4 years" means "maybe we can start considering using it in production" and the lack of big buzz every other month is more a pro than a con. I'll take boring and reliable over shiny and breaks-every-other-year.

I've just started adding a new feature on a C project started in 2009. If I used Rust I'd want to know that my dev environment will still be usable in 2019. I think the commitment to stability will pay off eventually.

Re:Rust 1.40 by stoicShell on Thursday December 19, 2019 @06:44PM (#21840456)
Agreed, Rust's "popularity" in production projects is a topic to be revisited circa 2025-2030.

My personal intuition is that it will have become a strong alternative to C++ by then, and Go will probably eat the other side of that (at the 'upwards' frontier of C++, before/underneath e.g. Python), which given a decade could result in maybe 25-30% of major C++ projects moving or with plans to Rust/Go. That would be a healthy balance of alternatives, a true victory for these mid/low-level contenders.

It's not like the bottom of the stack can be won the likes of Python or Js at 80-90% within a decade. Structurally, it simply cannot.

Re:Rust 1.40 by TheFiend7 on Thursday December 19, 2019 @02:25PM (#21838281)
Though I would argue they are different demographics somewhat. Mobile app and mac developers I would argue keep up with the times much more aggressively compared to c/c++ developers I know.
Re:Rust 1.40 by codehalo on Thursday December 19, 2019 @11:46AM (#21836534)
D? And others of course?
Re:Rust 1.40 by Verdex on Thursday December 19, 2019 @12:18PM (#21836916)
D is in the same space, but it started off having a GC and that kind of caused it more problems that it was perhaps worth being in an almost system space. Recent work with different allocator patterns and adding the -betterC compiler flag, I think, may help D in the long run. However, I wouldn't be surprised if D never gets much more popular that it already is.

The other major competitors to Rust is Zig and Jai. Of course Jai has the problem of being unreleased at the moment (and its fate is tightly bound to Jon Blow).

There are also a few other languages attempting to make inroads in the space. For example, Odin and Kit.

Here's my take on it though. C and C++ will always have some sort of systemic problem because they are able to do too much. In order to be a system language AND also do everything that people want a system language to do (games, embedded, high performance) you need (I assert) to have rough edges and dangerous pit falls.

Rust will eventually beat C/C++ on making web browsers and similar technologies because that's what it was built to do. However, Rust probably won't be able to beat C/C++ in game development and total OS development (although it can probably be partially used for both). Enter Zig and Jai.

D and Go both compete with C/C++ in a space that was temporarily taken over to Java/C#. But in the long run may end up being ceded to something that's less than a managed language but more than a system language.

Ultimately I predict we'll see C/C++ slowly give way to a family of system languages that all hold different niches before finally becoming a relegated to legacy only. This could still take a few decades to complete. And if you look at newer versions of C++ it's possible that C and C++ may even evolve to hold a different niche than the wide series of domains that they used to hold onto so tightly.

Re:Rust 1.40 by bluejekyll on Thursday December 19, 2019 @12:24PM (#21836983)
I appreciate that you're trying to frame this as areas where all of these languages can be successful in these spaces, but for Rust in particular, this is an odd take:

"In order to be a system language AND also do everything that people want a system language to do (games, embedded, high performance) you need (I assert) to have rough edges and dangerous pit falls.

"Rust will eventually beat C/C++ on making web browsers and similar technologies because that's what it was built to do. However, Rust probably won't be able to beat C/C++ in game development and total OS development (although it can probably be partially used for both)."

Rust has all the necessary escape hatches (through unsafe) required for these spaces. There are people working in these spaces with Rust successfully, today. So, while, the other languages you mention might find success here as well, there is no reason (from a technical perspective) that Rust will not.

Re:Rust 1.40 by jandrewrogers on Thursday December 19, 2019 @03:09PM (#21838724)
The caveat here is that some correct software architectures require littering so much "unsafe" in the code (due to incompatible safety models, not actual unsafe-ness) that it largely defeats the purpose, and a software architecture that lets you avoid most "unsafe" produces a worse product while requiring more lines of code to accomplish the same thing.

Rust will always leave plenty of room for C++ to the extent that it tacitly encourages suboptimal software architecture for some types of applications, such as database engines, that commonly rely on safety models Rust was not designed to express.

I do see Rust potentially replacing a lot of backend Java, eventually.

Re:Rust 1.40 by nickpsecurity on Thursday December 19, 2019 @06:41PM (#21840431)
That's all or nothing thinking. Enough people do it that what you say will probably happen. Thing is, one can always use multiple tools to achieve their goal. Anything Rust's safety model can't handle might be done with a different model, analyzer, etc. One recommendation I keep at is using "unsafe" Rust, porting it to identical C, throwing every tool we have in C ecosystem at it, and port what passes back to Rust with safe wrappers if possible. Rust couldn't prove it safe, it's externally proven safe (or safe enough), and optionally has protections during interactions via wrappers. You get Rust's benefits on everything else you code in the app plus whatever you include that others manage to get past borrow checker.

I call this general concept Brute-Force Assurance where you just modify the form of a program to fit existing tools to get their benefits. Just throw every sound and/or complete analyzer plus a lot of test generators at it. Also, code in a way that helps those tools wherever possible. If one can't, then use them on a version designed for verification first to get the algorithm right, step it toward optimized version, equivalence tests, repeat, etc.

Re:Rust 1.40 by Verdex on Thursday December 19, 2019 @04:32PM (#21839553)
I'm glad you commented because this is what I wanted to say, but couldn't think of a good way to lead into it.

IIRC while Rust does allow you to switch up allocators, it doesn't let you mix and match your runtime with multiple allocators. (Each artifact can be linked with at most one allocator at a time.) There are applications where you want to have multiple allocation strategies for performance reasons.

Uniqueness is really useful for most applications, but there are times that you want data structures that allow multiple pointers to the same data. Having to do this in Rust is going to be a bigger chore than doing it in a language that doesn't support uniqueness.

It will be possible for Rust to still participate in these areas (especially because you can use Rust for only part of your project, so you can use it where you don't have allocation or nonuniqueness constraints in your problem space). However, other options are going to offer a better programmer experience.

Re:Rust 1.40 by steveklabnik on Thursday December 19, 2019 @04:43PM (#21839643)
> IIRC while Rust does allow you to switch up allocators, it doesn't let you mix and match your runtime with multiple allocators. (Each artifact can be linked with at most one allocator at a time.) There are applications where you want to have multiple allocation strategies for performance reasons.

So, sort of yes, and sort of no. Like, you can swap the global allocator, but there's no way to parameterize standard library stuff over anything but the given allocator. But for your own code, you can write and use allocators however you want. Arenas are often popular, for example.

Re:Rust 1.40 by apta on Thursday December 19, 2019 @05:25PM (#21839921)
> I do see Rust potentially replacing a lot of backend Java, eventually.

I'm not quite so sure. Rust can be a good fit for services that need to be very optimized for memory or CPU usage. Java brings so many other extremely important benefits like introspection, management, profiling, hot swapping, and being generally more productive due to the fact that it's a GC'd language. Not to mention the huge ecosystem behind it.

Re:Rust 1.40 by bluejekyll on Thursday December 19, 2019 @04:37PM (#21839592)
> such as database engines, that commonly rely on safety models Rust was not designed to express.

Do you think you could expand on this?

From my experience Rust facilitates all the same operations as either C or C++, and generally without even needing to turn to unsafe. What I've found in my own (not DB, but networking) work, is that Rust generally asks you to restate the problem in a way that will allow it to be best expressed in Rust. This often differs from the down the middle of the road implementations people have grown used to in other languages, but it doesn't in any meaningful way prevent you from solving the problem, in a safe way.

Re:Rust 1.40 by jandrewrogers on Thursday December 19, 2019 @06:29PM (#21840359)
There are a couple common architectural patterns that are easy to express in C++ but tend to violate assumptions in Rust's safety model. Database engines run into them frequently due to the nature of their core operations, and this ignores that most data structures are intrinsically globals (which Rust doesn't like) due to tight hardware coupling.

Rust assumes that all references to memory are visible at compile-time, and the safety analysis can be applied in cases where this is true with the usual caveats around borrow-checking. The "unsafe" facility is designed to interface with code written in other languages that don't respect Rust's model, and it works well for that. But how do you express the case, common in database engines (because direct storage-backed), where hardware can hold mutable references to most of your address space? There is no way to determine at compile-time if a mutable reference will be unique at runtime or to even sandbox it to a small bit of code. As a consequence, most memory reference are effectively mutable. There are workarounds that will minimize the quantity of unsafe code in Rust if you are willing to sacrifice performance and elegance.

In databases, having many mutable references to the same memory has few safety implications because ownership of memory is dynamically assigned at runtime by a scheduler that guarantees safe access without locking or blocking. This safety model solves the hardware ownership problem, which is why it is used, but it also enables quite a bit of dynamic optimization even if all your references are in software so you'd want to do things this way anyway. In C++, you can make all of this largely transparent on top of explicitly mutable references to memory. Again, you can produce a minimally unsafe version of this in Rust but it is going to be significantly uglier and slower.

As more server software moves to userspace I/O and scheduling models (for performance and scale reasons) it will be interesting to see how this impedance mismatch problem is addressed in Rust.

Re:Rust 1.40 by vitalyd on Thursday December 19, 2019 @09:16PM (#21841228)
Lest someone gets the wrong idea, Rust makes _mutable_ globals painful to work with; readonly is fine.

As for hardware DMA’able memory, it’s true that it adds friction to work with in Rust. But C or C++ would fall into the same boat - one would need to sprinkle volatile or atomics, as appropriate, to avoid the optimizer from interfering. In Rust, you’d need to do the same (ptr::{read,write}_volatile or its atomics).

I’m having a slightly hard time imagining a db where “most” of the address space is DMA’able. I’ve some experience with kernel bypass networking, which has its own NIC interactions wrt memory buffers, but applications built on top have plenty of heap that’s unshared with hardware. What’s an example db where most of the VA is accessible to hardware “arbitrarily”?

Also, regardless of how much VA is shared, there’s going to be some protocol that the software and hardware use to coordinate. The interesting bit here is whether Rust and its type system can allow for expressing these protocols such that violations are compile-time detectable (if not all, perhaps some). Any sane C++ code would similarly try to build some abstractions around this, but how well things can be encoded is up for debate.

When a typical Rust discussion ensues, it’s commonly implied (or occasionally made explicit) that “write X in Rust” == “write X in safe Rust”. And this is the right default. But I think any non-trivial system hyper optimized for performance will have a healthy amount of unsafe code. The more interesting question, to me at least, is how well can that unsafety (and the “hidden”-from-rustc protocol) be contained.

As for a db scheduler obviating the need for a compiler to arbitrate ownership, that’s certainly true to a degree. But, this comes back to the protocol I mentioned - the scheduler is what provided the protocol and so long as other components work via it, it can provide safety barriers (and allow for optimizations). But again, I don’t immediately see why Rust (with careful use of unsafe) couldn’t do the same. And afterall, everything is safe so long as things play by the (often unwritten or poorly so) rules. Once systems get big and hairy, it gets tougher to stay within the guardrails and that’s where getting assistance from your language/compiler can be very helpful.

Some of the Rust libs/frameworks for embedded/microcontrollers deal with hardware accessible memory and otherwise “unsafe” protocols, but I’ve seen some clever ways folks encode this using Rust’s type system.

Re:Rust 1.40 by jandrewrogers on Friday December 20, 2019 @01:44AM (#21842156)
You have some misconceptions about how this all works in real databases. Rust experts who have looked into porting these kinds of C++ database kernels have not been sanguine in my experience. This isn't a theoretical exercise, we need to minimize defects and maximize performance.

- All pointers are ordinary, the fact that the same memory can also be DMA-ed by the hardware is immaterial. You do need accounting mechanisms that let the code infer which objects in memory are at risk of being read/written by a DMA operation. No atomics or volatiles required in userspace. Modern database code is effectively single-threaded.

- Most of the address space in a database is DMA-able because most runtime structures in a database engine must be adaptively persistable to storage. There are various workloads that will force different parts of your runtime state to be pageable because they can overflow RAM while operating within design constraints. Unless you are assuming small databases, that complexity is inconvenient but necessary for robust systems.

- C++ is more expressive than Rust when it comes to making hackery like this transparent, most of which is resolved at compile-time in C++. Much of the mechanics can be taken care of with a pointer wrapper that heavily overlaps the semantics of std::unique_ptr, making the code quite clean and natural. Most code never needs to know how that magic happens. C++ compile-time facilities are currently far beyond Rust.

- You can formally verify the scheduler design, and we sometimes do, but actually implementing it efficiently in real code without the borrow-checker losing its mind is a separate concern.

As I originally stated, you can write such systems in Rust while managing the amount of unsafe code. You just wouldn't want to and there would be little to recommend it compared to the C++ equivalent since it would be objectively worse by most metrics.

Re:Rust 1.40 by vitalyd on Friday December 20, 2019 @07:21AM (#21843587)
It seems you’ve already made up your mind and nothing anyone says will change that :).

The volatile I mentioned isn’t due to concurrency of userspace threads, but to avoid the optimizer from eliminating read/write operations. If the src/dst of those memory ops is DMA’d memory touched by hardware, you’d need to do that. Has nothing to do with concurrency.

Capability to spill to disk is certainly needed, no argument. But “most” of the address space and “most” of the runtime structures? Can you elaborate? Is there an OSS example or some paper or any discussion of such a thing in the open?

You can have custom smart pointers in Rust just as well, and back them with your own mem allocator. While there are features in C++ not currently available in Rust, C++ facilities “far beyond” is hyperbole. How well do you know Rust? Genuine question.

Re:Rust 1.40 by aaron_m04 on Monday December 23, 2019 @10:09AM (#21864025)
It sounds like GP is using "DMA" to mean a memory-mapped file. I recall there was discussion about how to safely handle them in Rust. See https://users.rust-lang.org/t/how-unsafe-is-mmap/19635
Re:Rust 1.40 by comex on Thursday December 19, 2019 @06:48PM (#21840479)
Can you point to a concrete example of the "scheduler" pattern you're referring to? I'm not familiar with it, and it's not clear to me from your post how it works.
Re:Rust 1.40 by jussij on Thursday December 19, 2019 @07:30PM (#21840740)
I might be wrong but I suspect the "schedular" in this instance is the thing granting write access.

Consider a SQL database engine.

Many threads/process can be accessing a SQL database at any given time.

But if two of those actors require write access to a same object, only one will be allowed access and all others are blocked.

So at this high level the concurrency is guaranteed by the engine, which then means at the low level the engine can safely assume the access is exclusive.

Re:Rust 1.40 by pron on Thursday December 19, 2019 @04:27PM (#21839515)
There's one escape hatch that Rust doesn't have: a hatch to escape its complexity. These days I do most of my programming in C++, and my first requirement from the language that will replace it for me is that it be simple rather than a shrine to accidental complexity. So I'm looking at Zig and liking what I see so far. I also think its approach to correctness is ultimately less disappointing than Rust's (as it is now) but that's a whole other discussion. Of course, these are personal preferences rather than some universal claims, although when I bet on a programming language I also care about future popularity, and complex languages tend to never gain more than small niche adoption. Anyway, Rust and Zig have such diametrically opposed design philosophies for low-level (AKA systems) programming, that it will be interesting to see their respective adoption dynamics. If, despite my prediction, Rust ends up being more popular, I'll probably prefer it to C++ and use it.
Re:Rust 1.40 by Verdex on Thursday December 19, 2019 @04:48PM (#21839675)
I'm a huge proponent of static typing systems. However, that being said, I always keep in mind that everything has a cost.

* Just because I'm more comfortable with types doesn't mean that everyone else is.

* Someone may want to do something in a type system which is well typed, but only in a different type system.

* Someone may want to do something in a a type system which is well typed, but which has some bad compilation characteristics for the given type system.

Even if Rust is objectively better, you still have to get used to the things about it that make it objectively better. And you have to keep up with the changes that are made to it. And you have to understand where those better things fail down (for example Non Lexical Lifetimes ... in which case you have to get used to the NLL acronym that people use).

A simpler language, even if objectively worse, can yield better results if it is used with discipline. Discipline that might be easier to hone with less things that need to be considered.

And sometimes better results don't actually matter because the goal isn't the best results tomorrow but reasonably adequate results today.

Re:Rust 1.40 by pron on Thursday December 19, 2019 @05:04PM (#21839770)
As, despite our efforts, we haven't been able to find big differences between different languages (considering reasonable choices for the appropriate domain) in any important bottom-line metrics, neither in research nor in industry, I don't think there's much point in even mentioning objective value. The only scientifically acceptable working assumption at this point is that language choice (with the caveat above) makes no significant objective difference. It's like saying, even if rum-raisin ice cream gives us the ability to see through walls I still prefer pizza; we have no reason to believe rum-raisin ice cream does that, so why even mention it? As far as we know, it's all about personal preference -- we have no reason whatsoever to believe that either Rust or Zig are objectively better or worse than the other -- as well as some easily observable secondary objective differences such as popularity.
Re:Rust 1.40 by nickpsecurity on Thursday December 19, 2019 @06:30PM (#21840366)
From Derek Jones' references, I got this study that's about the best I've seen so far showing there is a difference:

http://archive.adaic.com/intro/ada-vs-c/cada_art.pdf

I'll also add that Rust can give you both memory safety and race freedom at compile time. If you debugged heisenbugs, then you know that's a huge benefit. On Lobsters, one guy mentioned being hired for (a year?) to find and fix one in a system. Eiffel's SCOOP had a similar benefit. Languages such as Chapel made parallelism super easy in many forms vs C++ and MPI. Used judiciously, macros can eliminate tons of boilerplate. Erlang's strategy for error handling might go in this list if reliability is a goal.

There's been quite a few examples were a difference choice in language design eliminates entire classes of problems with anything from no effort to significant effort by developer. Increased velocity with fewer bugs during feature integrations and maintenance are provably-beneficial metrics for a business. I think we can say there's scientific evidence of actual benefits from language choices which have potential benefits if used in business. I just can't tell how far, if any, you'll get ahead by using them since there's non-language-design factors to consider that might dominate.

Re:Rust 1.40 by thesuperbigfrog on Thursday December 19, 2019 @08:06PM (#21840923)
There is a reason why Ada continues to be used in safety critical systems--it works. More bugs are prevented and problems are detected earlier than they would be in a more lax language such as C or C++.

The large uptake and excitement around Rust shows that there are many C and C++ programmers who appreciate the safety guarantees that it provides. The popularity of Rust has actually created a resurgence of interest in Ada and each language has benefitted from the other.

For example, Spark, a well-defined subset of the Ada language intended for formal verification of mission-critical software, is adopting safe pointers that were inspired by Rust (source: https://blog.adacore.com/using-pointers-in-spark).

I would not be surprised if Rust also adds features based on ideas from Ada.

This is good. The "fast and loose" qualities of C and C++ allow far too many errors and security vulnerabilities in software. We have better tools. We just need to use them.

Re:Rust 1.40 by benibela on Thursday December 19, 2019 @06:12PM (#21840252)
The syntax of Rust with all the different kind of references looks far too complex, just to get a performance improvement.

Garbage collectors provide memory safety without any special syntax.

Or in Delphi all strings are reference counted. They are mutable, if the ref count is 1, and immutable when it is larger than one. It is memory safe with safe aliasing and needs no special syntax.

A sufficient smart compiler could just optimize the reference counting away, and treat everything as immutable, unless it can prove there is no aliasing. Ideally, a language would only have two kinds of reference, mutable and constant, and everything is figured out by the compiler

Re:Rust 1.40 by iopq on Friday December 27, 2019 @11:02PM (#21897001)
There's only one kind of reference: &T

I guess Box<T> is special-typed but at the surface it just looks like a normal type

Yes, there's also a C pointer type, but it's for interop

Re:Rust 1.40 by ksec on Thursday December 19, 2019 @08:10PM (#21840954)
I still think an improved C will have a better chance of unseating C.

But getting the C committee to act is about as hard as designing a new PL.

Re:Rust 1.40 by bluejekyll on Friday December 20, 2019 @01:00AM (#21842004)
Let’s pretend for a moment that this SaferC exists. Is it also backward compatible with C? Will it require special keywords in the language, like unsafe, to call into original C? This would be the primary benefit, right?

Now, also, will this new SaferC also bring with it any of the other features people appreciate in Rust? Such as data race free code (because of the strong type/trait system and Send/Sync auto types), or match and let statements that support destructuring of types through pattern matching, or monomorphism for zero overhead polymorphism, or the simple to use tools around the language for managing dependencies, or async programming model that strips away all the complexity of hand written state machines?

For me, all of those features make Rust a modern 2020 language. I’m curious what a SaferC would have. And frankly, if it could exist, why hasn’t it been developed in the last 50 years?

Re:Rust 1.40 by teleforce on Friday December 20, 2019 @02:52AM (#21842382)
No need to pretend, take a look at D as better C? [1]

[1] https://dlang.org/blog/2017/08/23/d-as-a-better-c/

Re:Rust 1.40 by bluejekyll on Friday December 20, 2019 @09:13AM (#21844223)
Yes. That’s a great post, but betterC is not directly backward compatible with C. D also lacks many of the features that I’ve grown to like about Rust.

But, let’s say you’re right. D is SaferC—are the folks who are still waiting for a SaferC able to recognize it as such? Or, have they already decided that like Rust it doesn’t meet the criteria of the language that they’re waiting for?

Re:Rust 1.40 by Scarbutt on Thursday December 19, 2019 @12:29PM (#21837054)
Go also competes with Rust in many areas though.
Re:Rust 1.40 by swiftcoder on Thursday December 19, 2019 @02:52PM (#21838541)
Go folks seem pretty persistent in espousing this belief, but I've yet to see many examples of it in action.

Most of the fields where rust is making headway, it is making headway for precisely the things that Go is not known for - lack of a garbage collector, strict and expressive type system, robust generics, etc.

Re:Rust 1.40 by rapsey on Thursday December 19, 2019 @02:09PM (#21838139)
The most prominent projects are in areas where Go is not relevant.

Go established itself as a python/ruby/php competitor. Rust is a c/c++ competitor

Re:Rust 1.40 by Thaxll on Thursday December 19, 2019 @05:30PM (#21839948)
Hmm not really, Go is close to Python / Java / C# / C++, not much for PHP / Ruby, people didn't build backend services outside of the web in those languages.

Imagine one second Kubernetes, Docker or Prometheus those app have nothing to do with PHP / Ruby. It's related to C++ / Java.

Prometheus is the equivalent of what's at Google and it was built in C++. Same for all the DBs outhere in Go: CockroachDB, NATS, etcd ect ... those are C++ applications related.

Re:Rust 1.40 by rapsey on Friday December 20, 2019 @01:58AM (#21842201)
By far the most usage of Go is web backends. But it is true I should have mentioned Java in the language list. Go is a popular Java replacement.

However you are talking about projects that are not particularly language dependent as long as the runtime is reasonably performant. They could just as well have been implemented in Java. For many Rust would arguably be a better choice but that is not relevant. Go shines here, but Rust is barely emerging in these areas.

Rust is a C++ competitor in areas where C++ has no competition because a GC is a no go. This is also where the most prominent use cases are.

Re:Rust 1.40 by Someone1234 on Thursday December 19, 2019 @11:52AM (#21836605)
D isn't really competing with anything, it never took off. It already has a smaller market share than Rust while being twice as old (almost 20 years).

I'd call D a dead language. Can a dead language compete with a growing one?

Re:Rust 1.40 by giancarlostoro on Thursday December 19, 2019 @01:33PM (#21837740)
Facebook, Ebay, Mercedes Benz and a few others[0] don't seem to believe so. Better tell them to use a different language?

I'm on a Discord for Dlang that's quite active honestly. The D community is plenty active. Their forums and IRC. Maybe not as active as other language communities, but it's not made by Mozilla or Google which gets a lot more attention.

[0]: https://dlang.org/orgs-using-d.html

Re:Rust 1.40 by umanwizard on Thursday December 19, 2019 @03:36PM (#21838986)
Facebook does not use any meaningful amount of D.

Source: I worked at Facebook for four years. My first diff at Facebook was even in D, in a project that was already effectively abandoned by the time I changed it.

It's really a tiny, insignificant minority of actively running code there, possibly zero by now.

Re:Rust 1.40 by coldtea on Thursday December 19, 2019 @01:55PM (#21837961)
>Facebook, Ebay, Mercedes Benz and a few others[0] don't seem to believe so. Better tell them to use a different language?

The already "use a different language" for most of their stuff.

Their D use is tokenish, the way you can find any bizarro, niche language used somewhere big. That doesn't mean the language is in any kind of widespread use, just that some teams in some big company or another adopted it - as outliers.

Re:Rust 1.40 by cmcd on Thursday December 19, 2019 @03:21PM (#21838836)
A company the size of Facebook probably has teams tinkering with all sorts of languages most companies will never use.
Re:Rust 1.40 by eitland on Thursday December 19, 2019 @02:45PM (#21838478)
> D isn't really competing with anything,

It is competing for my attention and many others I guess.

> I'd call D a dead language. Can a dead language compete with a growing one?

I'm much more inclined to spend time with D than with a number of other popular languages if I could choose.

I don't know if I'm alone in this, but for what I know kt might become really popular in the future. (Look to Erlang for an example of a language that went unnoticed for a couple of decades or so.)

FWIW Rust is on top of my list of languages I want to master if I should get time.

Re:Rust 1.40 by stjohnswarts on Thursday December 19, 2019 @09:03PM (#21841170)
I always wondered why D didn't take off in the fintech industry instead of C++
Re:Rust 1.40 by p0nce on Thursday December 19, 2019 @01:34PM (#21837749)
D practionners aren't really on internet forums, let alone internet forums with a bias for whatever is new and status-enhancing (HN). Because the presumed attacks on D are constant, it's become very tiring to answer that no, it's not dead, and it's growing. The real test is in the trenches, not in a factless debate.
Re:Rust 1.40 by Someone1234 on Thursday December 19, 2019 @02:06PM (#21838107)
You want to talk facts, it ranks so low on Github's usage (based on Github's own API) that it isn't even ranked in the top 25 languages:

https://github.com/benfred/github-analysis/#inferring-langua...

Rust by contrast is 16th and trending upwards year on year. So these D users that are missing from internet forums are also missing from checking in actual code.

You talk about the lack of facts, but I can link you to Stackoverflow's survey, Github's usage, Google Trends, and show you that D isn't doing very well. Where's your facts here? Where is this evidence of a large number of quiet D programmers?

So let's talk facts, I have, your turn.

Re:Rust 1.40 by iudqnolq on Thursday December 19, 2019 @02:31PM (#21838348)
I have never used D, but possibly developers at boring companies aren't checking in code to public Github repositories?
Re:Rust 1.40 by p0nce on Thursday December 19, 2019 @03:08PM (#21838714)
TIOBE index. Besides, I'm not interested in being right on HN.
Re:Rust 1.40 by Someone1234 on Thursday December 19, 2019 @03:30PM (#21838916)
TIOBE index shows it in decline. It peaked in 2009 and has fallen since then. It has fallen from 1.8% peak to under 1% (0.93%). Which, even if it was still 1.8% would be terrible for an almost 20 year old language.

I'm not sure how a language that is in decline, and hasn't grown much in its life, isn't a dying language (I'd argue dead at under 1% after that long).

> I'm not interested in being right on HN.

So you show up, call out other posters for having a "factless debate," to which they respond with facts. They then ask you for the same and instead of providing them to prove your point, you're suddenly not interested in a discussion on HN? That seems like bad faith posting to me.

Re:Rust 1.40 by p0nce on Thursday December 19, 2019 @03:55PM (#21839178)
It seems you have a lot of energy to spend on this online debate, and I do not.
Re:Rust 1.40 by kibwen on Thursday December 19, 2019 @02:58PM (#21838591)
I don't suppose I have any listings for Rust jobs in Denmark specifically, but for remote Rust jobs you could try checking out our regular jobs thread on /r/rust. We post a new one with each Rust release, so the current one ( https://www.reddit.com/r/rust/comments/ecxd62/official_rrust... ) will take time to accumulate postings, so for now I'd suggest perusing last cycle's thread ( https://www.reddit.com/r/rust/comments/dvxw6u/official_rrust... ).
Re:Rust 1.40 by jeltz on Thursday December 19, 2019 @11:42AM (#21836475)
I am not sure that there are any Rust job postings in Sweden either, but I know several people using it on their jobs anyway, e.g. people recruited as C++ developers who work in Rust. I think it is hard to see any trends in smaller languages from job postings since a lot of recruitment is done internally and through contacts.
Re:Rust 1.40 by steveklabnik on Thursday December 19, 2019 @11:47AM (#21836543)
Embark Studios is a game studio made up of ex-EA DICE folks, and they're using a ton of Rust! They're in Stockholm.
Re:Rust 1.40 by steveklabnik on Thursday December 19, 2019 @11:34AM (#21836394)
Facebook, Amazon, Google, Microsoft, Dropbox, Cloudflare... it’s still early days overall but there is certainly a significant amount of usage.
Re:Rust 1.40 by staticassertion on Thursday December 19, 2019 @03:06PM (#21838688)
Notably, a lot of these companies are not just "playing around" with rust but it is already being used for critical projects.

It's pretty difficult to use AWS without touching rust code, for example, and impossible in the case of Dropbox.

Re:Rust 1.40 by Scarbutt on Thursday December 19, 2019 @11:48AM (#21836558)
Selection bias.
Re:Rust 1.40 by wtetzner on Thursday December 19, 2019 @12:13PM (#21836848)
Nobody claimed that Rust users are evenly distributed throughout the world. That doesn't mean that nobody is using it.
Re:Rust 1.40 by thramp on Thursday December 19, 2019 @11:53AM (#21836621)
How so?
Re:Rust 1.40 by vardump on Thursday December 19, 2019 @02:48PM (#21838504)
There hasn’t been a single C++ job posting in the entire region of where I live in 1989, so it’s probably fair to say that almost no one uses it.

To me, Rust "feels" like one of those languages that will stealthily become very important at least in certain segments where security, performance, C ABI compatibility (dll/so/dylib) and zero runtime are required.

Re:Rust 1.40 by saagarjha on Thursday December 19, 2019 @03:59PM (#21839220)
> There hasn’t been a single C++ job posting in the entire region of where I live in 1989, so it’s probably fair to say that almost no one uses it.

I don't see your point?

> Rust "feels" like one of those languages that will stealthily become very important

Rust is not very stealthy at all :)

Re:Rust 1.40 by vardump on Thursday December 19, 2019 @04:15PM (#21839391)
> I don't see your point?

My point is that C++, Java, etc. got established long before the hiring patterns and keywords changed. The employers will just suddenly start to expect (language age + 1 year) experience.

I think same will happen to Rust.

> Rust is not very stealthy at all :)

Yet it might appear like that from corporate point of view.

Re:Rust 1.40 by jahaja on Thursday December 19, 2019 @02:06PM (#21838101)
Rust is a pretty niched language trying to replace C++ and similar that are quite slow moving, so it's gonna take time. Most jobs are after all related to web/services where Rust's strong points aren't as relevant.
Re:Rust 1.40 by AsyncAwait on Thursday December 19, 2019 @12:38PM (#21837170)
Is Denmark on the cutting edge of these sorts of things? Many countries have enterprise companies that are heavily invested in Java/C# and maybe 3 startups using a bit of Go/Elixir in some places, but that's about it, it's not specific to Rust.
Re:Rust 1.40 by fulafel on Friday December 20, 2019 @01:26AM (#21842090)
Denmark is doing pretty well if you look at the history and people of PLT. Probably #1 country in per capita terms. Hejlsberg, Bak, Lerdorf, Naur, Stroustrup, Troels Henriksen etc. (Denmark has less than 2% of the population of USA)
Re:Rust 1.40 by AsyncAwait on Friday December 20, 2019 @07:50AM (#21843761)
Sure, I am not discounting Denmark has smart computer scientists, nor that the U.S. has better ones, (I'm European myself), just that from my experience the European tech scene is slower on picking up the latest tech, (which is different from educational institutions).
Re:Rust 1.40 by spand on Thursday December 19, 2019 @12:30PM (#21837058)
Not affiliated but there is at least one posting here https://concordium.com/careers/
Re:Rust 1.40 by erk__ on Thursday December 19, 2019 @01:04PM (#21837456)
And I know there are at least a few companies using rust to some extend in the capital region, there have been some talks about it at the monthly hacknight https://cph.rs
Re:Rust 1.40 by MassiveOwl on Thursday December 19, 2019 @01:06PM (#21837478)
Weird, I write in Go, and based on the number of posts about Rust, i'd assumed that it was gaining traction
Re:Rust 1.40 by Narishma on Thursday December 19, 2019 @04:27PM (#21839517)
It is.
Re:Rust 1.40 by gameswithgo on Thursday December 19, 2019 @03:31PM (#21838922)
There was one in late 2018, I applied but it was too difficult from them to hire an American!
Re:Rust 1.40 by halffullbrain on Friday December 20, 2019 @07:15AM (#21843552)
Are you looking for Rust employment in Denmark?
Re:Rust 1.40 by bytematic on Thursday December 19, 2019 @04:50PM (#21839684)
I don't know about that, Microsoft security analysis is in Rust, Google wrote an OS in rust, Mozilla firefox is mid-rewrite in rust, Linux is accepting rust work