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Re:I Am the Cheapest Bastard in Indie Games by codesushi42 on Monday August 26, 2019 @09:10PM (#20805383)
Here is what the critics don't get.

You are game devs. You are Jeff's peers. You are not representative of his customer base.

Did it ever occur to the critics that Jeff's customers may not actually value the quality of artwork in his games all that much? At least not as much as the storytelling.

Even more importantly is staying consistent with what fans expect. It is called "branding", geniuses. If Jeff all of a sudden released a game with an artsy fartsy style, he'd be gambling his future. He might end up alienating his existing customer base by not giving them what they've come to expect, and his experiment may not work for acquiring new customers.

I am sick of armchair critics. Jeff has been doing this for a long time, and longer than all of these know-it-alls. Your opinions mean nothing. His repeated success does.

Re:I Am the Cheapest Bastard in Indie Games by comex on Monday August 26, 2019 @09:37PM (#20805547)
I don’t know. My guess is that the average gamer is less willing to forgive crappy art than the average game dev, because game devs have more experience dealing with works-in-progress that have unpolished graphics, and “seeing through” the graphics to the underlying merits. I could be wrong, though.

Certainly Jeff’s customers don’t value art too highly – or else they wouldn’t be Jeff’s customers! It’s a self-selected group. The real question is how many potential customers pass over his games because of the graphics.

Yes, the only way to answer that question would be for Jeff to make a big gamble. It makes perfect sense for him to not want to take such a risk. That doesn’t mean we can’t speculate about whether he would win that gamble if he made it. :)

Re:I Am the Cheapest Bastard in Indie Games by coldtea on Tuesday August 27, 2019 @05:10AM (#20807589)
>My guess is that the average gamer is less willing to forgive crappy art than the average game dev, because game devs have more experience dealing with works-in-progress that have unpolished graphics, and “seeing through” the graphics to the underlying merits. I could be wrong, though.

Thing is, the target market for his games is not "the average gamer".

Re:I Am the Cheapest Bastard in Indie Games by repomies691 on Tuesday August 27, 2019 @09:15AM (#20809202)
This. This is niche-within-niche-within-niche level stuff. Gaming nowadays is insanely big market and there are endless weird niches for all kind of tastes. Businessmen like Jeff discover some specific niche and make living out of it.
Re:I Am the Cheapest Bastard in Indie Games by Noos on Tuesday August 27, 2019 @01:17AM (#20806538)
I'm not sure. Look at the Hyperdimension Neptunia games, for example. Reuses a lot of assets, not really known for any graphical prowess, pretty much functional at best graphics. They sell a ton of them. Same with the Atelier games, they are pretty much decent PS3-level graphics but nothing fancy.

Or the Earth Defense Force games. I think once you get loyalty to a series, if anything change is a net negative. There's a lot more to go wrong than go right. Gamers are conservative by nature; if it works, keep playing it

Re:I Am the Cheapest Bastard in Indie Games by wccrawford on Tuesday August 27, 2019 @06:21AM (#20807979)
Neptunia, Atelier, and EDF all have much better graphics than Jeff's games. The first 2 have a lot of well-drawn scantily clad girls, and all the graphics are nice. They're old-school, but very well done.

Jeff's games do not have that same air of quality. It's not just about techniques or style, it's about artistry.

Personally, that's fine. I value a game much, much more for its gameplay than its graphics. But that is certainly not true for the market at large.

And even for myself, if a game doesn't put in the effort to have good art, I assume they didn't put in the effort for the gameplay easier, as its a lot easier to buy good art than good gameplay design.

People do judge books by their covers, and Jeff isn't acknowledging that.

Having said all that, if I ever played any of his games, it was forever ago. I've looked at them and haven't seen or read anything that makes them stand out. People sometimes say they're great, but they never say anything that makes them sound special.

Re:I Am the Cheapest Bastard in Indie Games by the_seraphim on Tuesday August 27, 2019 @08:10AM (#20808701)
exactly, The game i spent most time playing this week is entirely text based, there is only a background image, which i turned off as it was a little annoying.

im talking white text on a black background.

the gameplay was and always will be much more important than the graphics.

Re:I Am the Cheapest Bastard in Indie Games by dnh44 on Tuesday August 27, 2019 @09:18AM (#20809231)
care to share what game it is?
Re:I Am the Cheapest Bastard in Indie Games by banachtarski on Tuesday August 27, 2019 @06:52AM (#20808163)
Your comparisons are actually proving the opposite of your point. There's no way you can even approach the graphical fidelity in Hyperdimension Neptunia on Jeff's budget.
Re:I Am the Cheapest Bastard in Indie Games by kemayo on Tuesday August 27, 2019 @09:37AM (#20809430)
A fun way to visualize this comparison... this is the ending credits for Hyperdimension Neptunia: https://www.youtube.com/watch?v=PQXspiEngM8 (NSFW for scantily clad women)

There's 13 people listed as working on graphics. That's legitimately pretty small for professional games... but it's still huge compared to what Spiderweb can afford.

Re:I Am the Cheapest Bastard in Indie Games by pfisch on Tuesday August 27, 2019 @05:08PM (#20814418)
Without context you don't know what that means. That could be outsourced art from a cheaper country totaling less than 100k.
Re:I Am the Cheapest Bastard in Indie Games by chongli on Monday August 26, 2019 @10:51PM (#20805926)
My guess is that Jeff's customers are not average gamers. In all likelihood, they're people like me who have been playing his games for decades.
Re:I Am the Cheapest Bastard in Indie Games by buildzr on Monday August 26, 2019 @10:54PM (#20805943)
I'm on the same page, Jeff can ship whatever passes for playable art, I'm in it for his stories and interesting gameplay. I still remember opening that giant list of spells in Exile 3 for the first time, filling a good chunk of my 640x480 screen... nothing quite like it.
Re:I Am the Cheapest Bastard in Indie Games by esyir on Tuesday August 27, 2019 @06:47AM (#20808137)
I'm the opposite. I own his games, but fighting the UI all the way means that I never got very far. And this is from a guy who used to mainline dwarf fortress
Re:I Am the Cheapest Bastard in Indie Games by chupy on Tuesday August 27, 2019 @11:03AM (#20810300)
Maybe due to the fact that I played all his games on a laptop and I hated the mac trackpad I decided to use mostly the hotkeys that are provided. That worked great and also sped things up significantly.
Re:I Am the Cheapest Bastard in Indie Games by kalleboo on Tuesday August 27, 2019 @09:40AM (#20809456)
UI is very different from graphics though. You can have gorgeous graphics and terrible UI
Re:I Am the Cheapest Bastard in Indie Games by dkersten on Monday August 26, 2019 @09:51PM (#20805630)
> You are not representative of his customer base.

Sure I am. I buy and play a lot of indie games. My steam and PS4 libraries have hundreds of Indie games in them. The vast majority are pixel art or other low budget graphics. I commented in the previous thread saying that I don’t require fancy or expensive art. Hell, I’m perfectly cool with programmer art, but it needs consistency in style, colour and lighting. His art isn’t terrible, but its also not great and I actually did pass over some of his games in the past because the look just felt a little off.

Re:I Am the Cheapest Bastard in Indie Games by ballenf on Monday August 26, 2019 @11:16PM (#20806046)
So you’re almost his customer base?

The ones who buy these games are the people not turned off by the “style, color and lighting” deficiencies.

I looked at his games for the first time after the earlier post and am also not representative of his customer base.

Re:I Am the Cheapest Bastard in Indie Games by dllthomas on Monday August 26, 2019 @11:21PM (#20806063)
I am also almost his customer base, along a different axis. I have very fond memories of Exile, and every time I am reminded I go to buy something new and remember that none of it is for Linux, and don't quite manage to check whether it works fine on wine.

This isn't a complaint, really - I have plenty to fill my time - just surfacing my experience. The art has never been an issue.

Re:I Am the Cheapest Bastard in Indie Games by jorvi on Tuesday August 27, 2019 @09:51AM (#20809542)
Releasing a Linux version is pretty much never economically viable. Planetary Annihilation made a Linux version and despite representing only <0.1% of sales Linux users accounted for >20% of bug reports[0]. That's pretty damning.

[0] https://mobile.twitter.com/bgolus/status/1080213166116597760

Re:I Am the Cheapest Bastard in Indie Games by llarsson on Tuesday August 27, 2019 @10:06AM (#20809694)
Whenever a point such as that is brought up, I think it is important to keep in mind that Linux users typically (a) know that bug reports are a thing, and (b) often have the technical skills to give a better description of bugs that "it does not work".

That said, I would not fault the makers of Planetary Annihilation for prioritizing bugs according to the size of their customer bases.

Re:I Am the Cheapest Bastard in Indie Games by dllthomas on Tuesday August 27, 2019 @11:45AM (#20810870)
> Releasing a Linux version is pretty much never economically viable.

Maybe. And more to the point, even if it were often viable it might not be in a particular case, and the developers likely have a better sense of that then I do. Which is one part of why I'm not complaining.

> Planetary Annihilation made a Linux version and despite representing only <0.1% of sales Linux users accounted for >20% of bug reports[0]. That's pretty damning.

Damning of what?

Daming of the economics? Those numbers could hold despite it being tremendously profitable - it depends on how many bug reports there are relative to sales, how much you're spending per bug report, etc. It's fundamentally looking at the wrong thing. What portion of Linux users had issues? If it's high, maybe that's a big reason you didn't get more Linux sales.

Damning of the platform? Insofar as it's the fault of the platform. It's true that there's fragmentation. It's also true that less effort is often put into the Linux ports, and there are nonetheless plenty of games that I can play without problems.

Damning of Linux gamers? Submitting a bug report is a virtue, not a vice.

Damning of the developers? I don't think that's what you were saying.

Re:I Am the Cheapest Bastard in Indie Games by eropple on Tuesday August 27, 2019 @12:19AM (#20806303)
All his new games play fine via Proton, FWIW. Haven't tried mainline Wine.

These days, though, I prefer the iPad versions when available.

Re:I Am the Cheapest Bastard in Indie Games by austhrow743 on Tuesday August 27, 2019 @12:33AM (#20806347)
Almost your customer base is where you look to expand sales.
Re:I Am the Cheapest Bastard in Indie Games by coldtea on Tuesday August 27, 2019 @05:12AM (#20807603)
It's not like he couldn't possibly have thought of that (in fact he goes in detail about this exact thing in the post, and even gives numbers).

You only expand sales if you have the money/time to invest in doing the things to expand your sales. And even then, it's a risk (they might not expand).

Re:I Am the Cheapest Bastard in Indie Games by sangnoir on Tuesday August 27, 2019 @12:47AM (#20806405)
He'll need to not merely expand, but (almost) double sales just to earn back increased cost - and that is a business risk he's not willing to take. In a follow-up comment, he mentions the looming recession and how the last one destroyed his sales.
Re:I Am the Cheapest Bastard in Indie Games by dkersten on Tuesday August 27, 2019 @06:03AM (#20807886)
To get me on board would take minimal effort:

Go on one of the colour palette generators and create a colour palette to stick to for each level. Or use one of those photo to colour palette tools. He doesn’t have to learn about colours himself, he can rely on the tools to get him a palette.

Pick a position for the sun/light source and draw shadows on the opposite side of objects consistently.

His style is already consistent enough so those two would probably be all he needs to do.

Then again, if he’s happy with his sales figures and doesn’t need to expand into the almost-customers then fine, it’s his game and his call after all.

Re:I Am the Cheapest Bastard in Indie Games by jakobegger on Tuesday August 27, 2019 @09:31AM (#20809360)
I spent hours / days to figure out a color palette for labels in an non-game app, and the result still looks like shit. I tried using kuler (Adobe Color now?) and it wasn't much help at all.

"Picking out a few colors" is not something that's easy if you are not an experienced artist.

Sure, he could probably learn to do it, if he spent some time learning how to do it, but he needs to budget his time, and he decided that story / gameplay is more important than fancy graphics.

Re:I Am the Cheapest Bastard in Indie Games by kalleboo on Tuesday August 27, 2019 @09:46AM (#20809495)
He doesn't draw any art. Most of it he buys from art repositories (because already existing generic art is cheaper), the art he can't find he commissions from freelancers. It's in the article.
Re:I Am the Cheapest Bastard in Indie Games by pfisch on Tuesday August 27, 2019 @05:11PM (#20814441)
Only based on his wildly inflated numbers that are around 6-7x too high.
Re:I Am the Cheapest Bastard in Indie Games by shkkmo on Tuesday August 27, 2019 @03:32AM (#20807071)
> but it needs consistency in style, colour and lighting. His art isn’t terrible, but its also not great and I actually did pass over some of his games in the past because the look just felt a little off.

I am not surprised and there are certainly more people like you. The issue is that, as he says:

> I am still super-bad at art. Always have been.

He knows his writing and game design can sell games. It is totally reasonable for him to stick to his strengths.

It would be nice to see better support for custom tilesets / assets built into his games, but that also takes time / money.

Re:I Am the Cheapest Bastard in Indie Games by adnzzzzZ on Monday August 26, 2019 @09:19PM (#20805431)
If you go up to a bunch of people doing a craft and you show yourself displaying extremely poor technique and care for the craft itself, those craftsmen will disrespect you, and they will be right. As an indie developer it's kind of tiring to hear all these developers constantly praising mediocrity and showing no will to improve their craftsmanship as long as they're able to make a living. You can also make a living and be extremely skilled and care about constantly improving, it's not an either/or situation.
Re:I Am the Cheapest Bastard in Indie Games by codesushi42 on Monday August 26, 2019 @09:24PM (#20805466)
That is just your opinion. But does it matter?

It is rare for any indie developer to be making any kind of "a living" from making games. The fact that Jeff does already makes him exceptional.

As a gamer, I could care less about whatever rubbish being claimed about his "technique" and "craftsmanship". His games are entertaining, unique, and better than most indies in my eyes.

Re:I Am the Cheapest Bastard in Indie Games by adnzzzzZ on Monday August 26, 2019 @09:29PM (#20805497)
>It is rare for any indie developer to be making any kind of "a living" from making games. The fact that Jeff does already makes him exceptional.

It's not that rare. https://www.gdcvault.com/play/1025672/2014-vs-2018-The-Shape This talk goes over how many games are doing extremely well at any point in time on Steam alone and it's actually hundreds of games. It's mostly a function of time and persistence for any individual developer and given that Steam has only been around for indies in a big way for about 8 years we'll start seeing more and more indie devs making a living over time.

>As a gamer, I could care less about whatever rubbish being claimed about his "technique" and "craftsmanship"

That's great, but your post complained about the actions of other developers towards him. I explained, from the perspective of a developer, why I received his message negatively. It's a message of mediocrity in an important aspect of the craft and it shows his lack of care for it. I couldn't care less about what gamers think, gamers aren't around me when I'm spending 10 hours a day every day in front of the computer coding. To make games you have to love the craft, and I won't think highly of peers who show no interest in the craft itself.

Re:I Am the Cheapest Bastard in Indie Games by codesushi42 on Monday August 26, 2019 @09:32PM (#20805522)
Like any art, the vast majority of indie games fail to sell. It doesn't need any further explanation.

Also, who are you to be the judge of one's technique and craftsmanship?

Apparently enough people enjoy Jeff's technique and craftsmanship to continue buying his games. And that's all that matters.

Re:I Am the Cheapest Bastard in Indie Games by adnzzzzZ on Monday August 26, 2019 @09:54PM (#20805643)
>Apparently enough people enjoy Jeff's technique and craftsmanship to continue buying his games. And that's all that matters.

I think we're just talking past each other. I'm explicitly saying that from a developer's perspective that's precisely not all that matters. From your perspective as a non-game developer you're right, but if you're going to address game developers and say that they're wrong you should consider their perspectives as well.

Re:I Am the Cheapest Bastard in Indie Games by tempodox on Tuesday August 27, 2019 @08:18AM (#20808758)
It's a game, not a vernissage in an artsy-fartsy gallery.
Re:I Am the Cheapest Bastard in Indie Games by codesushi42 on Monday August 26, 2019 @10:19PM (#20805770)
As I said, who are you to judge Jeff's craftsmanship? Or who are most other game devs for that matter?
Re:I Am the Cheapest Bastard in Indie Games by welly on Tuesday August 27, 2019 @05:14AM (#20807614)
His craft is surely in the stories as opposed to the visuals.
Re:I Am the Cheapest Bastard in Indie Games by danbolt on Monday August 26, 2019 @09:22PM (#20805452)
I think Jeff is pretty invested in his craft in general, but it’s just that he focuses on making an ideal product with the resources and abilities he has available to him.
Re:I Am the Cheapest Bastard in Indie Games by shkkmo on Tuesday August 27, 2019 @03:48AM (#20807181)
> displaying extremely poor technique and care for the craft itself

That is a pretty presumptuous thing to say about someone who has made a life making games which are loved by his fans. What's the skin off your back that this guy has different priorities for what he likes in games than you do? Why is it ok for games to lack a good story but not ok for them to lack good art?

Re:I Am the Cheapest Bastard in Indie Games by dwild on Tuesday August 27, 2019 @10:35AM (#20809979)
> Why is it ok for games to lack a good story but not ok for them to lack good art?

Personally I think that both are okay. Even more so when someone seems to be doing such a good job on one of the aspect.

What's not okay is going around and arguing that you just can't do better than that. He could do better, he just don't care and I repeat, it's alright to not care.

His older post was disrespectful to all people that do take pride in what they do and want to improve it.

Re:I Am the Cheapest Bastard in Indie Games by username90 on Tuesday August 27, 2019 @11:21AM (#20810531)
> What's not okay is going around and arguing that you just can't do better than that. He could do better

Maybe he can't do better than that? Maybe not everyone can get good enough at art to make decent looking modern games on a tight budget? Using contractors well requires artistic skills so that doesn't solve the problem.

And don't come with the bullshit "Everyone can become great at X, it just takes practice, see I sucked once and now I'm great!". Sure you will never be great at something without practice, but it doesn't just take practice it takes a level of talent as well. Some people are just doomed to be mediocre at some things.

> His older post was disrespectful to all people that do take pride in what they do and want to improve it.

No it wasn't. It was about him not being able to make better art on his budget. Not about others not being able to make better art with similar budgets.

Re:I Am the Cheapest Bastard in Indie Games by dwild on Tuesday August 27, 2019 @05:18PM (#20814478)
> Using contractors well requires artistic skills so that doesn't solve the problem.

That's absurd. It doesn't require artistic skills, all it require is trusting them to do a good job. There's plenty of ways to confirms they are good at what they do.

> It was about him not being able to make better art on his budget.

The thing is, he can do better art with his budget, he just don't want to and don't need to.

He said it himself multiple time that he don't want to invest time in that. He said it himself in this new post that his latest game was much longer to complete because he invested MONTHS in a new engine.

He can do it, he just won't.

Re:I Am the Cheapest Bastard in Indie Games by shkkmo on Tuesday August 27, 2019 @09:45PM (#20816144)
> That's absurd. It doesn't require artistic skills, all it require is trusting them to do a good job. There's plenty of ways to confirms they are good at what they do.

He currently uses contractors. What exactly are you arguing? That he is bad at using contractors, but that lack of skill is separate from his lack of skill in art?

> The thing is, he can do better art with his budget,

How? I am sure he would love to have better art at no cost, so please explain these mysterious methods.

Re:I Am the Cheapest Bastard in Indie Games by dwild on Thursday August 29, 2019 @10:15AM (#20829665)
> He currently uses contractors. What exactly are you arguing? That he is bad at using contractors, but that lack of skill is separate from his lack of skill in art?

He use contractors to do his graphics, not to do the art direction. He choose how to do them, when to do them and how much effort to put in all of them.

> How? I am sure he would love to have better art at no cost, so please explain these mysterious methods.

I already say it on the following paragraph.

> He said it himself in this new post that his latest game was much longer to complete because he invested MONTHS in a new engine.

Based on his budget, that's quite a bit of money spend for that. It would be easy to take some of that money from his budget and instead invest it on art.

That's also not considering that he most probably pay more than needed for some of its graphics.

The fact that he think it's worthwhile to invest months into a new engine show why an art director will help greatly. As a developer, he knows how building an engine is an investment that will gains more in the long term. In art, he clearly doesn't know much and don't want to know more by is own admission. He don't know what deserve more budget, what deserve less, what can be done to get a good look for less. Another comments gave a link to a picture of someone that did a few tweaks to one of its screenshots and it was already so much better. It was mostly color corrections.

There's so much he could do, that he doesn't. It's not that he can't, it just that he won't.

Again I'll repeat myself from many others comments, there's nothing wrong with not wanting to get better arts (at best it's sad to see that its stories won't be seen by as many people, but that's not a requirement at all). The only thing I believe is wrong is that he act like it's not his choice, that he legitimately can do nothing about it.

Re:I Am the Cheapest Bastard in Indie Games by adnzzzzZ on Tuesday August 27, 2019 @04:39AM (#20807433)
Anyone with any aesthetic sense can point out how his games are lacking visually, so it's not that presumptuous at all. The effects of his game's poor art on his ability to run a business are another matter altogether that I personally don't care about.

As for priorities, people can have different priorities, but there are a few basics that in my opinion anyone can improve at with minimal effort as long as they try. Developing an aesthetic sense for what works together on a screen and what doesn't is one of those things. It's clear this guy hasn't bothered with this and in my view that makes him a mediocre game developer, which is a kind of developer that I will not look up to if I want to improve.

>Why is it ok for games to lack a good story but not ok for them to lack good art?

This can be a very long discussion but art is the one thing that is immediately visible to anyone. In some ways it's the most important aspect of a game. I don't have the same views on code that I have on art, for instance. With code you can get away with very poor practices and you can be very pragmatic about it because bad code is not nearly as visible as bad art.

Re:I Am the Cheapest Bastard in Indie Games by shkkmo on Tuesday August 27, 2019 @08:34AM (#20808875)
> Anyone with any aesthetic sense can point out how his games are lacking visually, so it's not that presumptuous at all

Calling his art bad is not presumptuous. Saying his has "extremely poor technique and care for the craft" is.

> in my view that makes him a mediocre game developer, which is a kind of developer that I will not look up to if I want to improve.

You may not want to make games that look like those he makes, but that doesn't mean there isn't something (probably quite a lot) you could learn from him about integrating mechanics and world design.

> In some ways it's the most important aspect of a game.

Visual art may be critical to a game reaching widespread success.

However, as someone who spent a large part of their youth ensconced in MUDs, I disagree whole heartedly that (visual) art is needed to make a good game.

Re:I Am the Cheapest Bastard in Indie Games by loxs on Tuesday August 27, 2019 @06:01AM (#20807873)
As someone who lacks aesthetic sense for what works together on a screen but is interested to improve, could you recommend how to do it with "minimal effort" as you say?
Re:I Am the Cheapest Bastard in Indie Games by adnzzzzZ on Tuesday August 27, 2019 @06:35AM (#20808059)
The best thing you can do is post images/gifs of what you're working on social media (twitter, tumblr, reddit) and see how many likes/upvotes it gets. As you post things you will be able to compare either to your past posts or to posts of others on how well it does, and if something goes significantly above/below average you can derive that it likely looks better/worse than whatever it's being compared against.
Re:I Am the Cheapest Bastard in Indie Games by loxs on Tuesday August 27, 2019 @07:11AM (#20808265)
In my case it's about CSS and WEB UI/UX, so it's a bit hard to do what you say but the problem is still the same.
Re:I Am the Cheapest Bastard in Indie Games by coldtea on Tuesday August 27, 2019 @05:15AM (#20807615)
>As an indie developer it's kind of tiring to hear all these developers constantly praising mediocrity and showing no will to improve their craftsmanship as long as they're able to make a living.

Well, someone who made this:

https://store.steampowered.com/app/760330/BYTEPATH/?curator_...

Shouldn't speak so derisively of Jeff's graphics.

This looks like a mediocre attempt of poor craftmanship and amateur graphics. It looks like a paint-over over something like Thrust with crude basic artwork...

See how it cuts both ways?

What's worse, unlike Jeff's games, where the gameplay and story are the important parts, this even has tired old mechanics and a trite shooter gameplay.

Re:I Am the Cheapest Bastard in Indie Games by adnzzzzZ on Tuesday August 27, 2019 @06:33AM (#20808040)
I've written about this game and the process of making it here https://github.com/adnzzzzZ/blog/issues/35 and here https://github.com/adnzzzzZ/blog/issues/31 if you're curious.

>See how it cuts both ways?

Not really. I haven't been in the industry for 25 years and I haven't written articles excusing my game's poor visual quality. I'm aware of my abilities and I'm constantly working on improving them. For instance, you can see the current game I'm working on here https://twitter.com/adnzzzzZ and generally people are responding better to its visuals than they did for my previous game.

If you find me 20 years from now making the same types of games and writing articles about how my games look bad and how it's actually all intentional then maybe you'll have an argument.

Re:I Am the Cheapest Bastard in Indie Games by coldtea on Tuesday August 27, 2019 @07:45AM (#20808533)
>Not really. I haven't been in the industry for 25 years and I haven't written articles excusing my game's poor visual quality.

No, just comments pissing on the work of others, who have managed to be in the industry for 25 years.

I don't get how somebody who does this:

https://twitter.com/adnzzzzZ/status/1148009596801507329

Gets to complain about the graphics in Jeff's games.

>If you find me 20 years from now making the same types of games and writing articles about how my games look bad and how it's actually all intentional then maybe you'll have an argument.

What if I don't find you 20 years from now, because you didn't make it and quitted the industry?

Re:I Am the Cheapest Bastard in Indie Games by adnzzzzZ on Tuesday August 27, 2019 @09:48AM (#20809520)
>No, just comments pissing on the work of others, who have managed to be in the industry for 25 years.

If someone manages to do something for 25 years they're somehow immune from criticism? I don't think that follows.

>I don't get how somebody who does this: >Gets to complain about the graphics in Jeff's games.

People generally decide to get into a craft like game development because they think they can do it better than what exists out there. This sense is what guides you and what keeps you moving forward. But there's a gap between your sense of what is good and what you can actually create with your current abilities. And this gap can only be diminished by working and creating new things all the time. It takes time and patience.

https://vimeo.com/24715531

I'm constantly in the process of improving my abilities and I'm happy with my progress. I know where I am and where I want to go. But when I see another developer simply say that they have given up on this process in some fundamental way I will view that with disdain because I see it as a failure, which it is.

Re:I Am the Cheapest Bastard in Indie Games by coldtea on Tuesday August 27, 2019 @10:57AM (#20810230)
>I'm constantly in the process of improving my abilities and I'm happy with my progress. I know where I am and where I want to go. But when I see another developer simply say that they have given up on this process in some fundamental way I will view that with disdain because I see it as a failure, which it is.

So, you get a free pass at crude graphics because you're "constantly in the process of improving" and will "get better in the future", but veteran developers, with fans, many titles, and 25-year old careers don't, even though they have perfectly good (not to mention objective and spelt out in 2 posts) reasons for not investing in better graphics, and their whole genre is not about graphics but gameplay/story anyway.

This is Dunning-Kruger meets entitlement meets rudeness.

Re:I Am the Cheapest Bastard in Indie Games by adnzzzzZ on Tuesday August 27, 2019 @11:45AM (#20810874)
No, I get a free pass because I didn't write an article defending my game's poor quality art and posted it on the Internet. If I wrote such an article and said that I have no intent to improve said art I'd expect people to criticize me for it. But I haven't done that.
Re:I Am the Cheapest Bastard in Indie Games by wst_ on Wednesday August 28, 2019 @03:18PM (#20823053)
First of all, completely unnecessary personal attack. Second - guy's graphics is way better then, say, Avernum 3. So, please, refrain from saying "somebody who made this" because "this" has it's style, and it is consistent style, very good flow of animation and a soul. I can bet Jeff would get bunch of new dedicated fans if he did something like that.
Re:I Am the Cheapest Bastard in Indie Games by wingerlang on Tuesday August 27, 2019 @01:08PM (#20812023)
I think that looks great, it is VERY stylized but it is consistent and definitely had a goal which is more than likely hit.
Re:I Am the Cheapest Bastard in Indie Games by fragsworth on Monday August 26, 2019 @11:18PM (#20806051)
> You are game devs. You are Jeff's peers.

I am pretty sure the critics are not so much other game developers. It's armchair developers and people who don't actually sell games for a living.

Indie game developers that make a living from their games have a huge tendency to give other developers the benefit of the doubt.

Re:I Am the Cheapest Bastard in Indie Games by justin66 on Tuesday August 27, 2019 @10:55AM (#20810198)
> Here is what the critics don't get.

> You are game devs. You are Jeff's peers. You are not representative of his customer base.

You don't really think any of the people criticizing him online are game devs with a track record as long as his, do you? People falling into that very, very small category know exactly why he operates as he does, the niche his games fill, the financial tradeoffs involved, and so on.

Re:I Am the Cheapest Bastard in Indie Games by dwd on Tuesday August 27, 2019 @02:17AM (#20806773)
If you read his previous blogs, particularly the kickstarter one - his fans were asking for a return to a topdown game rather than making it fancier. Looks like they backed that by taking his kickstarter 3x over what he was asking for to get the graphics done.

You can't argue with that!

Re:I Am the Cheapest Bastard in Indie Games by dwild on Tuesday August 27, 2019 @10:27AM (#20809888)
> Did it ever occur to the critics that Jeff's customers may not actually value the quality of artwork in his games all that much? At least not as much as the storytelling.

> His repeated success does.

Nobody is questioning that at all. What we were questioning was his last post.

He was trying to justify not making better art using wrong reasons. The only reason he actually had was "I don't want to invest time into finding someone good with art and the market I want to target doesn't care for it either", but didn't want to say that.

This new post isn't better, he push even further, pushing with even bolder claims, $150000-180000 for an artist? Sure... At least he confirm how he works and that explains why the art is so bad.

This guy is clearly a genius in game design and development, it's sad that it's spend alone like that micromanaging the art, but at the end of the day, what matters is that he does what he likes and that's fine.

What's not fine is him that art isn't worth it, that it would means everything will go down, etc... while it's just that he don't care about it and neither does his market.

Re:I Am the Cheapest Bastard in Indie Games by jimmaswell on Monday August 26, 2019 @09:25PM (#20805468)
The art style looks fine to me. I don't get the big deal.
Re:I Am the Cheapest Bastard in Indie Games by jayd16 on Monday August 26, 2019 @10:31PM (#20805837)
They're talking about the people that aren't his customers because they value art.
Re:I Am the Cheapest Bastard in Indie Games by lonelappde on Tuesday August 27, 2019 @09:18AM (#20809224)
Selection bias. Jeff's customers are not representative of Jeff's would-be customers, like the ones he casually dismissed in his previous post.

No one is talking about "artsy fartsy", whatever that means (are Jeff's RPG stories "roley poley"?); they are talking about coherent colors and style and uncluttered non-distracting layout. Many/most successful indie games look decent not ugly, and not "artsy fartsy".

Re:I Am the Cheapest Bastard in Indie Games by daveFNbuck on Monday August 26, 2019 @11:21PM (#20806062)
In his previous post, Jeff said that better art styles would increase his sales. So he doesn't feel that this would be gambling his future.
Re:I Am the Cheapest Bastard in Indie Games by zimpenfish on Tuesday August 27, 2019 @12:52AM (#20806427)
But in this new post, he points out that better art styles would likely mean he needs to sell 40k copies (wildly optimistic) instead of 25k (doable over a few years) and likely have to get some kind of up-front loan to pay for the increased costs of that art (he estimates an extra $110k). He suggests that would put the financial future of the (profitable for 25 years doing what he's doing!) company well into "gamble" territory.
Re:I Am the Cheapest Bastard in Indie Games by maccard on Tuesday August 27, 2019 @05:19AM (#20807638)
Thinking about it like tech debt - there is a middle ground, to gradually improve his "tilekit" over time. He's willing to take the extra 6-8 months (which is roughly a $60-80k cash investment based on his $200k/20 months budget) to rewrite the engine, but not willing to spend one month per game to tidy up some of his worst art offenders.
Re:I Am the Cheapest Bastard in Indie Games by pcnix on Tuesday August 27, 2019 @12:51PM (#20811786)
He mentions this in the earlier post. He tried that once before with a game, where he put quite a bit of effort into making the graphics better, but people didn't really notice the improvement, they still complained about the graphics. From this, he concludes that what people want isn't just a short upgrade, it's a vast improvement in quality, and he cannot afford to spend time on that at the moment. I think that's a fair tradeoff that he can make from the numbers, and his experience in the industry gives his decision a lot of weight.
Re:I Am the Cheapest Bastard in Indie Games by daveFNbuck on Tuesday August 27, 2019 @12:57AM (#20806447)
That's a question of how much he'll increase his sales, not whether his sales will decrease.
Re:I Am the Cheapest Bastard in Indie Games by Noos on Tuesday August 27, 2019 @01:26AM (#20806575)
I don't believe they will increase.

I don't think people get that making something a little less sucky doesn't really result in appreciable sales. Even if he improves the graphics a little, it's still going to be a dated text-heavy PC RPG that is based on a certain time. Like, if you don't enjoy retro styling, the difference between a game like The End is Nigh and Iconcolasts isn't really going to draw you in, nor would End's simpler graphics be an issue. Maybe a huge stylistic increase like Hollow Knight might though.

Re:I Am the Cheapest Bastard in Indie Games by arkades on Tuesday August 27, 2019 @06:23AM (#20807995)
No, in his previous post he said that better set would likely increase his sales, but not proportional to the increased costs and risks.
Re:I Am the Cheapest Bastard in Indie Games by daveFNbuck on Tuesday August 27, 2019 @11:11AM (#20810410)
Right. That's not compatible with the idea that he's not changing the art style because he's worried it would alienate his existing customer base.
Re:I Am the Cheapest Bastard in Indie Games by phaus on Tuesday August 27, 2019 @01:02AM (#20806470)
It would increase his sales, but by his estimate it would have to sell almost twice as many copies to break even.

Coherent art would cost him more than 3 times his current art budget.

Re:I Am the Cheapest Bastard in Indie Games by daveFNbuck on Tuesday August 27, 2019 @11:13AM (#20810430)
Yes, my point is that Jeff doesn't think he needs to stick with the current art style in order to keep his existing customers.
Re:I Am the Cheapest Bastard in Indie Games by crooked-v on Monday August 26, 2019 @10:33PM (#20805846)
> You are not representative of his customers.

I've been buying Spiderweb Software games since the Exile: Escape from the Pit shareware days.

Re:I Am the Cheapest Bastard in Indie Games by nickpsecurity on Monday August 26, 2019 @10:40PM (#20805878)
So far, two of you said you were customers. The question would be, "Are you both a critic and representative of most of his buyers?"

For instance, he mentioned their games were popular with folks who were blind or couldn't see well. They'd focus on non-visual aspects more than visual. There's another crowd that likes the visual style of the game. Then, there might be some that don't like it but like it's other aspects. What the spread is on this would have a major impact on whether investing in better graphics would increase sales. They'd lose a bunch of money for nothing if the first, two categories were majority of buyers.

Re:I Am the Cheapest Bastard in Indie Games by duskwuff on Tuesday August 27, 2019 @12:51AM (#20806421)
> For instance, he mentioned their games were popular with folks who were blind

That was a joke. (He was implying that his customers must be blind to not realize how ugly the game was.) His games are all turn-based, tile-based RPGs with a heavy emphasis on combat and exploration -- they're completely unplayable without vision.

Re:I Am the Cheapest Bastard in Indie Games by nickpsecurity on Wednesday August 28, 2019 @11:13PM (#20826359)
In my defense, I was pretty sleepy when I wrote that. Thanks for catching it. :)
Re:I Am the Cheapest Bastard in Indie Games by coldtea on Tuesday August 27, 2019 @05:09AM (#20807585)
>Here is what the critics don't get. You are game devs. You are Jeff's peers. You are not representative of his customer base.

Actually I'd say that not only they're not "representative of his customer base", but they're also not game devs.

Most people complaining are unrelated to the industry (devs, but not game devs, graphic designers, etc), and don't understand the costs and tradeoffs.

I also see a game dev badmouthing Jeff's graphics in the comments here, when theirs are equally if not more crude.

Re:I Am the Cheapest Bastard in Indie Games by Pimpus on Tuesday August 27, 2019 @05:02AM (#20807551)
Why do we keep repeating the line that he is "successful" and worth listening to? He has been at this for 25 years and nobody outside HN has ever heard of him. And no, being on the front page of HN does not make you successful.

> Your opinions mean nothing. his success does.

The opinion of the consumer is everything, and... graphics are easily the most important element of a game. This is just obvious common sense, even if game devs don't want to admit it. And posting a screen shot of dwarf fortress doesn't disprove that. If DF had graphics and a normal UI, it would have been a minecraft level success, even with the insane amount of bugs it has.

Re:I Am the Cheapest Bastard in Indie Games by Scarblac on Tuesday August 27, 2019 @07:15AM (#20808288)
He supported his family making indie games for 25 years doing it his way, for me that counts as successful. In fact what is success is defined by him, and he considers it a success. Who cares who has heard of him.

Graphics are the most important element of a game for you, perhaps. Nethack's tile sets all make the game worse than its ASCII version.

Re:I Am the Cheapest Bastard in Indie Games by wnkrshm on Tuesday August 27, 2019 @05:22AM (#20807652)
He did a GDC Post Mortem - I have heard of him outside of HN.