Thing is, the target market for his games is not "the average gamer".
Or the Earth Defense Force games. I think once you get loyalty to a series, if anything change is a net negative. There's a lot more to go wrong than go right. Gamers are conservative by nature; if it works, keep playing it
Jeff's games do not have that same air of quality. It's not just about techniques or style, it's about artistry.
Personally, that's fine. I value a game much, much more for its gameplay than its graphics. But that is certainly not true for the market at large.
And even for myself, if a game doesn't put in the effort to have good art, I assume they didn't put in the effort for the gameplay easier, as its a lot easier to buy good art than good gameplay design.
People do judge books by their covers, and Jeff isn't acknowledging that.
Having said all that, if I ever played any of his games, it was forever ago. I've looked at them and haven't seen or read anything that makes them stand out. People sometimes say they're great, but they never say anything that makes them sound special.
im talking white text on a black background.
the gameplay was and always will be much more important than the graphics.
There's 13 people listed as working on graphics. That's legitimately pretty small for professional games... but it's still huge compared to what Spiderweb can afford.
Certainly Jeff’s customers don’t value art too highly – or else they wouldn’t be Jeff’s customers! It’s a self-selected group. The real question is how many potential customers pass over his games because of the graphics.
Yes, the only way to answer that question would be for Jeff to make a big gamble. It makes perfect sense for him to not want to take such a risk. That doesn’t mean we can’t speculate about whether he would win that gamble if he made it. :)