The recently introduced 'Blender Development Fund' already recieves € 37245 every month in donations, which directly goes to hiring more Blender developers.
As impressive as 2.80 is, I'm really eager to see what 2.81+ brings, one area which looks like it will get a major improvement is 'sculpting' where a newcomer (Pablo Dobarro) has been making waves with a lot of interesting development in a separate branch, resulting in hints from the Blender Foundation of him being hired soon.
Good times!
I’m wondering how complex can animations be, with reasonable frame render times, on macOS with Radeon Pro Vega 16? I know it’s a very open-ended question but I’m curious for any take.
(For some context, I’m completely unfamiliar with the pipeline/ecosystem, but wanted to hobby around with 3D for a while. Lacking a suitable GPU, now I’m considering how viable would this be on latest MBP’s graphics. If not so much, I might go for a cheaper GPU option & postpone my 3D experiments until I can have a fixed workstation with fast GPU in addition to laptop I use for work.)
[0] https://wiki.blender.org/wiki/Reference/Release_Notes/2.80/C...
Edit: I didn't test the RC yet. So maybe the performance is better now. Also, I never tried on a smaller display. It might work just fine on a 1920x1280 screen.
If you're having problems making use of an eGPU (that's supported by apple, which rules out nvidia!), you should report that. eGPUs will probably be a common use case.
edit: after some more reading I'm not sure if Eevee works on CPU, but I don't have blender 2.8 on a cpu-only machine to test this.
If you need to use Cycles, it'll still work fine with your CPU for now - and you can always either use an online render farm (there are many!) for more complex stuff, or buy a separate rig if you end up using it enough.
In the meantime, check out AMD ProRender [1]. It appears to be a viable alternative to Cycles for most things and can run on Metal on macOS.
At any rate, for more substantial renders, I strongly recommend cloud farms. You can make your own using spot instances to save money, and fire up more servers to get your render done more quickly. Getting an overnight render done in less than an hour (without tying up your workstations) is super helpful since it gives you more freedom to iterate. This kind of task (where you need a huge amount of processing power periodically for specific jobs) is where cloud computing really shines.
And there is also Eevee, which is not a Cycles replacement, but I believe it is fully supported on macOS.
[0] https://lists.blender.org/pipermail/bf-committers/2018-Decem... [1] https://community.amd.com/docs/DOC-2183
Even if my experiments won’t justify spinning up multiple instances, this should greatly reduce setup overhead.
> to try and make it easier for people to get started
What do you think about putting a simple GUI in front of this toolset—for those not proficient with CLI (I imagine many 3D artists using Blender may fall into that category)? I’ve been doing something similar as part of a consulting job recently, so couldn’t help thinking along those lines… Would be happy to help make it more accessible, should be an interesting exercise.
I'm not sure about the compatibility with the fork but it should not be too hard to adapt it if needed.
With that said, your initial 3d experiments should run just fine on cpu only.
'Too hard to learn' was a legitimate concern in the early days... even though the payoff is huge. Perhaps it still is some, but not more than most other 3d suites. The interface is so much discoverable, and has switchable key maps so that it's similar to other 3d apps.
I've heard that several times as this version has been in the works. Will this make most of the tutorials for Blender harder to work through until they are updated? I've heard that the UI will be pretty different.
The is the most frustrating downside - the side effect of all major software overhauls - all of a sudden the wealth of tutorials and guides are out of date!
The user would make and record a tutorial entirely in blender, and an interaction text file would be saved.
When a new version comes out, the interactions could be replayed, with the new menu tree, effectively re-rendering the whole video.
Doing so could also allow a user to upload a file summarizing their key bindings, and have any customizations shown in the tutorial.
It wouldn't be perfect, but it'd be neat if it existed.
Any 3D application is useful for the former so I'm not clear on what specifically you're referring to.
If you mean the latter then I'm aware of a "edit inside VR" add-on for Blender but unclear on what the AR connection might be.
[1] https://lesterbanks.com/2019/07/everything-you-wanted-to-kno...
[0] https://code.blender.org/2013/06/blender-roadmap-2-7-2-8-and...
Sounds like the best time is "in the coming days." :) But seriously: I'm not sure I want to cut my teeth on a version that hasn't been fully tested for bugs.
Aside from the fantastic new features geared towards existing users, which are described in detail & with pictures in the OP, this release also makes Blender a lot more user-friendly for those who haven't used it before. 3D software almost necessarily has a steep learning curve for new users, as you have to learn not only how to use a new program, but also how 3D content creation itself works. But in this release the developers and designers have made an effort to get rid of the biggest "gotchas" that many new users complained about when using previous versions of Blender.
If you've wanted to get into 3D content creation before, there's never been a better time!