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Re:CityBound – An open source city simulation game in Rust by Pxtl on Friday April 05, 2019 @01:41PM (#19585104)
Yeah, while HN is about the code-wonkery, I had to jump over to your main site to see it at work...

https://aeplay.org/citybound

It's beautiful. Totally agree on the flat-shaded aesthetic. A nice stylized low-fi without giving into pixel-art.

I'm always suspicious about simulation-driven games because they can get lost in the wonkery of it in ways that don't actually provide gameplay to players - my understanding was that Master of Orion 3 was ruined by this kind of design. But it looks like your "simulation driven" thing is about the citizens, which is wonderful.

Your current vids are very rural. Are you planning on getting into transit and bike-lanes and the like, or is this primarily going to be about roadways?

Re:CityBound – An open source city simulation game in Rust by theanzelm on Friday April 05, 2019 @01:55PM (#19585277)
Transit, pedestrians and later bikes will be the next features I want to work on regarding transportation, after I make all aspects of the simulation scale to larger-than-rural settings with car traffic.
Re:CityBound – An open source city simulation game in Rust by tropo on Friday April 05, 2019 @03:08PM (#19585954)
If you do add those things, please don't give them magical benefits.

Transit should be outrageously expensive to add. (see the recent subway expansion in New York and in San Francisco) It should be outrageously expensive to operate.

Transit should shut down often for floods, strikes, the "wrong type of snow", "leaves on the tracks", crowds of people (good job San Francisco, LOL), maintenance, terrorist attacks, and many other random reasons.

Transit should increase crime.

Transit should go to the wrong places. You ask for it to be installed where it is needed, but instead it ends up a mile away because that was where it is possible to build.

Re:CityBound – An open source city simulation game in Rust by thatfrenchguy on Friday April 05, 2019 @05:26PM (#19587197)
You need to live outside the US for a while
Re:CityBound – An open source city simulation game in Rust by skybrian on Friday April 05, 2019 @03:52PM (#19586359)
Games are mostly about fun, not realism.
Re:CityBound – An open source city simulation game in Rust by sweeneyrod on Friday April 05, 2019 @04:14PM (#19586568)
Yeah, it's perfectly reasonable to set this game in a magical fantasy world where underground rail is an order of magnitude cheaper than the US. This fantasy world is commonly referred to as "France" (https://www.citylab.com/transportation/2018/01/why-its-so-ex...).
Re:CityBound – An open source city simulation game in Rust by theanzelm on Friday April 05, 2019 @04:02PM (#19586457)
It's a spectrum. My goal is to "teach the right things" that you would need in a realistic setting and have the simulation try it's honest best to simulate everything in realistic scope, detail and behaviour, but I might cut some corners with bureaucracy that is involved in real-world city planning to not compromise on fun.
Re:CityBound – An open source city simulation game in Rust by Pxtl on Friday April 05, 2019 @04:09PM (#19586517)
Now I'm fantasizing about players levying a carbon-tax to collect revenue and force modal shift to transit/cycling.
Re:CityBound – An open source city simulation game in Rust by theanzelm on Friday April 05, 2019 @04:25PM (#19586661)
I would love and very much want such things to be possible - and to still make it an obvious reaction to your player decision.
Re:CityBound – An open source city simulation game in Rust by vxNsr on Saturday April 06, 2019 @10:38PM (#19594441)
this is possible in base game of cities skylines.
Re:CityBound – An open source city simulation game in Rust by tropo on Friday April 05, 2019 @04:33PM (#19586741)
It would force a revolt, after the economy collapses and unemployment shoots up over 90%.
Re:CityBound – An open source city simulation game in Rust by jeltz on Saturday April 06, 2019 @01:56PM (#19592044)
Oh, yeah, the great British carbon revolt of 1993.
Re:CityBound – An open source city simulation game in Rust by Dowwie on Friday April 05, 2019 @07:32PM (#19588049)
I would play this game
Re:CityBound – An open source city simulation game in Rust by tropo on Friday April 05, 2019 @04:29PM (#19586704)
One of the truly awful things about SimCity was that transit was unrealistically beneficial. It was some sort of awful joke, the sort you might roll your eyes at and say "oh brother, this is idiotic". It felt like somebody was pushing a transit agenda hard.

Similarly, pollution was unreasonable. Coal power may be dirty, but SimCity made it absurd. There was also the nuclear plant explosions that pretty much never happen in the real world. Both the failure rate and the failure consequences were way above normal.

Re:CityBound – An open source city simulation game in Rust by magissima on Friday April 05, 2019 @05:35PM (#19587272)
Here's transit planner Jarrett Walker making the exact opposite argument: https://humantransit.org/2019/03/notes-on-simcity-at-30.html
Re:CityBound – An open source city simulation game in Rust by kortilla on Saturday April 06, 2019 @01:59PM (#19592067)
Not sure you know what “exact opposite” means, but I read that link expecting to see an argument that nuclear power plants blow up much more frequently in real life.
Re:CityBound – An open source city simulation game in Rust by magissima on Monday April 08, 2019 @12:52PM (#19606891)
I thought "transit planner" would be a hint that I was referring to the first part of the parent's comment, that "somebody was pushing a transit agenda hard".
Re:CityBound – An open source city simulation game in Rust by zepearl on Friday April 05, 2019 @04:53PM (#19586931)
Thanks for the link to the main site and (upstream) for mentioning "patron" - I didn't notice any of them on the github page... :P

I will think about becoming a patron... .