Re:CityBound – An open source city simulation game in Rust
by theanzelm on Friday April 05, 2019 @04:02PM
(#19586457)
It's a spectrum. My goal is to "teach the right things" that you would need in a realistic setting and have the simulation try it's honest best to simulate everything in realistic scope, detail and behaviour, but I might cut some corners with bureaucracy that is involved in real-world city planning to not compromise on fun.
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Re:CityBound – An open source city simulation game in Rust
by Pxtl on Friday April 05, 2019 @04:09PM
(#19586517)
Now I'm fantasizing about players levying a carbon-tax to collect revenue and force modal shift to transit/cycling.
Re:CityBound – An open source city simulation game in Rust
by theanzelm on Friday April 05, 2019 @04:25PM
(#19586661)
I would love and very much want such things to be possible - and to still make it an obvious reaction to your player decision.
Re:CityBound – An open source city simulation game in Rust
by vxNsr on Saturday April 06, 2019 @10:38PM
(#19594441)
this is possible in base game of cities skylines.
Re:CityBound – An open source city simulation game in Rust
by tropo on Friday April 05, 2019 @04:33PM
(#19586741)
It would force a revolt, after the economy collapses and unemployment shoots up over 90%.
Re:CityBound – An open source city simulation game in Rust
by jeltz on Saturday April 06, 2019 @01:56PM
(#19592044)
Oh, yeah, the great British carbon revolt of 1993.
Re:CityBound – An open source city simulation game in Rust
by Dowwie on Friday April 05, 2019 @07:32PM
(#19588049)
I would play this game
Re:CityBound – An open source city simulation game in Rust
by tropo on Friday April 05, 2019 @04:29PM
(#19586704)
One of the truly awful things about SimCity was that transit was unrealistically beneficial. It was some sort of awful joke, the sort you might roll your eyes at and say "oh brother, this is idiotic". It felt like somebody was pushing a transit agenda hard.
Similarly, pollution was unreasonable. Coal power may be dirty, but SimCity made it absurd. There was also the nuclear plant explosions that pretty much never happen in the real world. Both the failure rate and the failure consequences were way above normal.
Re:CityBound – An open source city simulation game in Rust
by magissima on Friday April 05, 2019 @05:35PM
(#19587272)
Here's transit planner Jarrett Walker making the exact opposite argument: https://humantransit.org/2019/03/notes-on-simcity-at-30.html