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Re:CityBound – An open source city simulation game in Rust by tropo on Friday April 05, 2019 @04:29PM (#19586704)
One of the truly awful things about SimCity was that transit was unrealistically beneficial. It was some sort of awful joke, the sort you might roll your eyes at and say "oh brother, this is idiotic". It felt like somebody was pushing a transit agenda hard.

Similarly, pollution was unreasonable. Coal power may be dirty, but SimCity made it absurd. There was also the nuclear plant explosions that pretty much never happen in the real world. Both the failure rate and the failure consequences were way above normal.

Re:CityBound – An open source city simulation game in Rust by magissima on Friday April 05, 2019 @05:35PM (#19587272)
Here's transit planner Jarrett Walker making the exact opposite argument: https://humantransit.org/2019/03/notes-on-simcity-at-30.html
Re:CityBound – An open source city simulation game in Rust by kortilla on Saturday April 06, 2019 @01:59PM (#19592067)
Not sure you know what “exact opposite” means, but I read that link expecting to see an argument that nuclear power plants blow up much more frequently in real life.
Re:CityBound – An open source city simulation game in Rust by magissima on Monday April 08, 2019 @12:52PM (#19606891)
I thought "transit planner" would be a hint that I was referring to the first part of the parent's comment, that "somebody was pushing a transit agenda hard".