For a software analogy, the existing tools are like sharepoint at best and cadfile_v2_final(Mike).prt at worst. Onshape (and I assume other) online tools are like github.
I used Industry heavyweight Photoshop for 15+ years, Sketch for 4 and dropped everything for Figma[1] after playing with it for 2 days. Now my UX comps, UI sketches all available EVERYWHERE. All inspirations, rough concepts all stacked away in any browser I have access to. I move to different machines a lot (Macs/Windows). Used to carry around a USB stick (synced to Dropbox from my home computer).
Now it is nirvana - No syncing, No dropboxing or figuring out where my prototypes, v1, 'final-final-v1-1-edit-final' files, & source files are. Not only the files are available, but the viewer to view those files are right there.
[1] www.Figma.com - Browser based UX Mockup/Prototype tool.
That being said, the limits of Vectary's services seem to be clearly stated, so one can adapt to them (by using some storage drives from OVH, Digital Ocean or any such provider to back-up the data, for instance)
I also love that if I get an idea in bed or when away from my PC I can use my laptop to log in and mock it up, or work on ongoing projects there.
As a maker/tinkerer/hacker I actually think Tinkercad (and all the related web based design tools) are one of the most exciting advancements in this hobby, along with 3D printers and DIY CNCs.
I know 3DS Max very well (at least I used to... Hopefully the synapses are still firing) but it's a zillion dollars for a licence and I probably need to use it maybe once a month.
I work mainly in Unity and 3D modelling is not my main focus. I would use a 3D package for some light editing and as a glorified file converter.
Nobody makes software to do this at a reasonable price so I usually head to clara.io
Also free, cross-platform and super powerful. It also has a brand new real time rendering engine called "Eevee" thats really impressive.
Yes. Because they will start out using these tools. Having experts be able to oversee novices is very powerful, esp w/o having to transport files, load and diff, etc. An expert can hop into someones session, show a technique, do a quick critique and move on.
I’m not going to convince my team to move over from the tools they use. But the engineering team that makes their jobs irrelevant because they bid by 50% lower through increased efficiency will.
Rendering is computationally heavy, so a browser is not ideal. However, offloading simulation, file storage, version handling, etc to the ‘cloud’ has boundless potential for productivity and efficieny increases.
Missing (couldn't find) many useful and necessary components (e.g. explicit sizing, rulers/measurement, pivot points).
I must confess I struggle to see the long-term market for these services - I was working on a startup in the field for a while, and eventually decided it wasn't worth continuing.
The only thing these services really offer above desktop equivalents (which Autodesk totally dominate) is the collaboration (like Google Docs for 3D). But do you really need to collaborate to create 3D? Maybe to review/annotate etc. but to actually collaborate during the process of creating an object/scene?
To put it another way, are you going to convince your entire art team to leave behind the toolchain they have used their entire career, just so they can 'collaborate'? And if so, do you think Autodesk are going to let that happen? (Obviously not, as they bought in to the field a while ago).
[0] https://clara.io/
[1] https://www.onshape.com/
[2] https://architosh.com/2014/11/autodesk-reportedly-acquires-c...