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Re:Interview with Japanese demoscener 0x4015 (2017) by pferdone on Tuesday January 22, 2019 @04:38AM (#18967156)
I have this firm belief that demo writers are literal gods amongst programmers. Nothing comes close to their knowledge and craftsmanship and the resulting art they create. To me it is the purest form of programming bar none. I'm in constant awe and have the utmost respect for these guys. Just had to get it off my chest. Thanks for reading!
Re:Interview with Japanese demoscener 0x4015 (2017) by fb03 on Tuesday January 22, 2019 @05:53AM (#18967406)
Same here, bro. I sincerely cannot even start to fathom how could 0x4015 create that amount of interaction, data, audio, shaders, engine, etc and just pack it into 4 measly kB. Damn!

I know they employ algorithmic composition for basically everything, still... 4kb wouldn't hold a single frame of anything to today's standards. It surely is impressive.

Re:Interview with Japanese demoscener 0x4015 (2017) by skrebbel on Tuesday January 22, 2019 @09:23AM (#18968384)
Programming skill isn't a 1 dimensional space.

I used to feel like you. Having done some mediocre demos myself, I looked up to some of the best democoders a lot. Until I met them (hey, demoscene is tiny - just show up at a demoparty and meet your heros in person). I noticed that the top democoders were invariably:

    - extremely nice
    - better than me at graphics programming
    - worse than me at X
For example, at some point long ago I wrote a tool to synchronize effects to music. A famous democoder wanted to try it, I said "here you go", he said "shit, the API is in C++. I don't know C++". Turns out all these amazing demos were written in C and this guy had never bothered to learn classes, templates, etc etc. Of course there's nothing wrong with that, but, well, it's just different skills. I mean every programmer I knew at that time knew C++. It's like working in web dev and not knowing any JavaScript at all. It was very surprising to me :-)

tl;dr I'm sure I make better scalable realtime backends than some top democoders would.

Re:Interview with Japanese demoscener 0x4015 (2017) by Cthulhu_ on Tuesday January 22, 2019 @09:54AM (#18968624)
> tl;dr I'm sure I make better scalable realtime backends than some top democoders would.

Exactly; some make magic happen in 4K, others can spin up 4000 high performance GPU servers in a matter of minutes, out-performing the supercomputers of just a few years ago while costing a fraction of it. It's amazing how much power some can squeeze out with the tightest of constraints AND how much power others can summon with the biggest of credit cards. These two overlap, too.

Re:Interview with Japanese demoscener 0x4015 (2017) by hoaw on Tuesday January 22, 2019 @12:14PM (#18969961)
> I have this firm belief that demo writers are literal gods amongst programmers.

If they were considered gods there would likely be no scene.

> Nothing comes close to their knowledge and craftsmanship and the resulting art they create.

Subjective, but sure.

> To me it is the purest form of programming bar none.

Definitely wouldn't say it is a pure form of programming. The demoscene is on the one hand about community and on the other about producing something. Pureness doesn't really fit into that too well. I would probably even say that the scene has a bias towards the unpure. Just like a lot of other scenes, like in music.

Re:Interview with Japanese demoscener 0x4015 (2017) by bane on Tuesday January 22, 2019 @07:23AM (#18967751)
For those on the East Coast who are interested, there's a small, but long running demoscene competition and hands-on retrocomputing museum every year at CMU called Demosplash.

It's great fun and one of the engineering professors (who's originally from Japan) participates in both. He and the retrocomputing club bring tons of old computers, including Japanese and European only machines and even write demos on them.

Some hi-lights:

May be the world's only Fujitsu FM-Towns Demo: https://www.youtube.com/watch?v=KlCZTEUJlOo

A demo for the Fujitsu FM-7, a machine with two 8-bit CPUs: http://www.pouet.net/prod.php?which=78816

The first demo ever for the Looking Glass displays: https://www.youtube.com/watch?v=US7hzM0a21E&feature=youtu.be

The first demo ever for the Fujitsu FM-7: https://www.youtube.com/watch?v=6VGK80il4Rs&feature=youtu.be

A 32Byte DOS Demo (with sound!): https://www.youtube.com/watch?v=dSz7xlUkQFI

And some live demos on an Apple Lisa and a Vectrex.

It's totally worth checking out.

edit also worth checking out, a demo inspired by...

A 1k homage https://www.youtube.com/watch?v=5pyIpoqpYt4

Re:Interview with Japanese demoscener 0x4015 (2017) by codetrotter on Tuesday January 22, 2019 @07:07PM (#18974276)
> May be the world's only Fujitsu FM-Towns Demo

Adorable! :)

Re:Interview with Japanese demoscener 0x4015 (2017) by nokonoko on Tuesday January 22, 2019 @12:23AM (#18966166)
Thank you for sharing the link! And here's from the latest posts (shameless plug).

“Who is Demoscener?” - What I've learned from interviewing them https://6octaves.blogspot.com/2018/11/who-is-demoscener-what...

Re:Interview with Japanese demoscener 0x4015 (2017) by marcusjt on Tuesday January 22, 2019 @01:11PM (#18970613)
An enlightening post indeed, but the title reads oddly - "Who is Demoscener?" suggests that there is a single person called "Demoscener" that your article is about, whereas as it's actually about multiple people in the demoscene I suggest you should rename it to "Who are demosceners?"
Re:Interview with Japanese demoscener 0x4015 (2017) by nokonoko on Wednesday January 23, 2019 @05:24AM (#18977120)
Grammatically speaking, you're absolutely right! But I had some personal reasons to name it that way :) Thanks for pointing it out! And thanks for reading!
Re:Interview with Japanese demoscener 0x4015 (2017) by Aardwolf on Tuesday January 22, 2019 @05:20AM (#18967288)
Some website designs are timeless!

http://www.pouet.net/index.php

Re:Interview with Japanese demoscener 0x4015 (2017) by incomplete on Monday January 21, 2019 @11:27PM (#18965994)
so happy the demo scene is still happening... my first taste of this was the future crew's unreal demo from 1992 (yes, i just aged myself a bit): https://www.youtube.com/watch?v=vxGtPAhkEQU
Re:Interview with Japanese demoscener 0x4015 (2017) by NikolaNovak on Tuesday January 22, 2019 @06:59AM (#18967640)
Future crew seems to have reached a lot of folks... I watched it for hours as a teenager in Croatia,looped on computer store's monitors. I still check it out every now and then - though watching it on YouTube just doesn't seem as satisfying!
Re:Interview with Japanese demoscener 0x4015 (2017) by userbinator on Tuesday January 22, 2019 @07:59AM (#18967909)
The demoscene is largely European, so to see Japanese entries is interesting. There was a discussion on Pouet 15(!) years ago about this:

http://www.pouet.net/topic.php?which=915&page=1

Re:Interview with Japanese demoscener 0x4015 (2017) by glitchc on Monday January 21, 2019 @11:41PM (#18966046)
I'm just amazed this is still a thing. Are these demos always written in low-level GPU primitives?
Re:Interview with Japanese demoscener 0x4015 (2017) by fla on Tuesday January 22, 2019 @02:43AM (#18966685)
'2nd stage' is raymarched in a single shader. You can see the (adapted) source here https://www.shadertoy.com/view/MsGGDK
Re:Interview with Japanese demoscener 0x4015 (2017) by daeken on Tuesday January 22, 2019 @12:11AM (#18966125)
Not at all. Many demos these days are either built on in-house engines which abstract things away (a group of tool devs builds those, while the actual demo devs/designers just work with the tools), or they're built on a premade engine. There are plenty of folks somewhere in-between, too, doing WebGL and the like.
Re:Interview with Japanese demoscener 0x4015 (2017) by twic on Tuesday January 22, 2019 @01:59AM (#18966526)
Some are still done the hard way:

https://linusakesson.net/scene/a-mind-is-born/

Re:Interview with Japanese demoscener 0x4015 (2017) by jacquesm on Tuesday January 22, 2019 @03:11AM (#18966780)
Awesome. A meaningful program in 256 bytes is like a jewel.
Re:Interview with Japanese demoscener 0x4015 (2017) by emptyfile on Tuesday January 22, 2019 @07:20AM (#18967738)
That's pretty insane.
Re:Interview with Japanese demoscener 0x4015 (2017) by jnbiche on Tuesday January 22, 2019 @10:22AM (#18968852)
Wow. That soundtrack almost instantly has become a favorite.
Re:Interview with Japanese demoscener 0x4015 (2017) by test1235 on Tuesday January 22, 2019 @04:29AM (#18967127)
Coding on a Zaurus?! Proper hacker mentality

https://en.wikipedia.org/wiki/Sharp_Zaurus

Seems like this little device might have a bit of a following:

>Arch Linux ARM has been ported in 2015 on the C3x00 models.

Re:Interview with Japanese demoscener 0x4015 (2017) by aw3c2 on Tuesday January 22, 2019 @06:56AM (#18967632)
Imagine such device but with a colored e-ink screen. It would be pure bliss!
Re:Interview with Japanese demoscener 0x4015 (2017) by devereaux on Tuesday January 22, 2019 @10:39AM (#18969008)
Shut up and take my money!!

The closest thing now seems to be the GPD devices.

Re:Interview with Japanese demoscener 0x4015 (2017) by _Codemonkeyism on Tuesday January 22, 2019 @08:05AM (#18967939)
I so miss the 80s C65 and Amiga demo scene in Europe, so much traveling, so much coding, so much fun.

I love the 'modern' demo 'Colonies'

https://www.youtube.com/watch?v=40H4OD6ZTvA

Re:Interview with Japanese demoscener 0x4015 (2017) by jamiek88 on Tuesday January 22, 2019 @11:40AM (#18969540)
I was just a kid coding his first space invaders game on a bbc micro when I saw my first demo on the Amiga.

It was like seeing in color for the first time, blew my tiny little mind and nothing was ever the same again. Kind of like when I went online the first time.*

*via compuserve dialing a London number (as it turned out, 12 year old me didn’t quite get that) for hundreds of hours and no free calls in UK, even local calls, calls to London were expensive. I got my arse tanned for that I tell you hwat!