Re:Interview with Japanese demoscener 0x4015 (2017)
by glitchc on Monday January 21, 2019 @11:41PM
(#18966046)
I'm just amazed this is still a thing. Are these demos always written in low-level GPU primitives?
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Re:Interview with Japanese demoscener 0x4015 (2017)
by fla on Tuesday January 22, 2019 @02:43AM
(#18966685)
'2nd stage' is raymarched in a single shader. You can see the (adapted) source here https://www.shadertoy.com/view/MsGGDK
Re:Interview with Japanese demoscener 0x4015 (2017)
by daeken on Tuesday January 22, 2019 @12:11AM
(#18966125)
Not at all. Many demos these days are either built on in-house engines which abstract things away (a group of tool devs builds those, while the actual demo devs/designers just work with the tools), or they're built on a premade engine. There are plenty of folks somewhere in-between, too, doing WebGL and the like.
Re:Interview with Japanese demoscener 0x4015 (2017)
by twic on Tuesday January 22, 2019 @01:59AM
(#18966526)
Some are still done the hard way:
Re:Interview with Japanese demoscener 0x4015 (2017)
by jacquesm on Tuesday January 22, 2019 @03:11AM
(#18966780)
Awesome. A meaningful program in 256 bytes is like a jewel.