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Re:Interview with Japanese demoscener 0x4015 (2017) by daeken on Tuesday January 22, 2019 @12:11AM (#18966125)
Not at all. Many demos these days are either built on in-house engines which abstract things away (a group of tool devs builds those, while the actual demo devs/designers just work with the tools), or they're built on a premade engine. There are plenty of folks somewhere in-between, too, doing WebGL and the like.
Re:Interview with Japanese demoscener 0x4015 (2017) by twic on Tuesday January 22, 2019 @01:59AM (#18966526)
Some are still done the hard way:

https://linusakesson.net/scene/a-mind-is-born/

Re:Interview with Japanese demoscener 0x4015 (2017) by jacquesm on Tuesday January 22, 2019 @03:11AM (#18966780)
Awesome. A meaningful program in 256 bytes is like a jewel.
Re:Interview with Japanese demoscener 0x4015 (2017) by emptyfile on Tuesday January 22, 2019 @07:20AM (#18967738)
That's pretty insane.
Re:Interview with Japanese demoscener 0x4015 (2017) by jnbiche on Tuesday January 22, 2019 @10:22AM (#18968852)
Wow. That soundtrack almost instantly has become a favorite.