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Re:Java’s new garbage collector promises low pause times on ... by jlg23 on Thursday August 30, 2018 @02:31PM (#17879375)
> Java is already suitable for game development, specially with LibGDX.

I think it is safe to assume that under "game development" most people understand rather high performance demands, not a solitaire clone (esp since the comment you responded to pointed out pause-times as crucial).

Re:Java’s new garbage collector promises low pause times on ... by gameswithgo on Thursday August 30, 2018 @02:35PM (#17879429)
You can also make a 3d game of large scale, and just let it have hiccups occasionally and still make a billion dollars.

Of course those of us hosting servers for that particular game would have saved a ton of money and pain if they had not used Java, or used Java more cleverly.

Re:Java’s new garbage collector promises low pause times on ... by pjmlp on Thursday August 30, 2018 @02:48PM (#17879568)
The point is that they should have used Java more cleverly.

One can make a game in C++ and make it just as bad.

Re:Java’s new garbage collector promises low pause times on ... by gameswithgo on Thursday August 30, 2018 @03:57PM (#17880178)
The lack of value types makes the code quite unwieldy to control memory layout vs C++, or C#, or Go, or Rust or anything
Re:Java’s new garbage collector promises low pause times on ... by pjmlp on Thursday August 30, 2018 @04:53PM (#17880652)
Again, not every game needs to be the next Crysis.
Re:Java’s new garbage collector promises low pause times on ... by thomasz on Thursday August 30, 2018 @02:43PM (#17879517)
Allocating every 3d coordinate on the heap probably wasn't a good idea.
Re:Java’s new garbage collector promises low pause times on ... by sudhirj on Thursday August 30, 2018 @02:38PM (#17879449)
Wasn't Minecraft originally written in Java? Might still be.
Re:Java’s new garbage collector promises low pause times on ... by earenndil on Thursday August 30, 2018 @06:00PM (#17881188)
Minecraft also has generally awful performance (although this is generally attributed to its being coded poorly, not java).
Re:Java’s new garbage collector promises low pause times on ... by pjmlp on Thursday August 30, 2018 @02:45PM (#17879541)
Yes, but Microsoft ported it to C++ as means to have a common code base across mobile devices, game consoles and desktop computers.
Re:Java’s new garbage collector promises low pause times on ... by Cyph0n on Thursday August 30, 2018 @02:47PM (#17879555)
Yes. But I believe that Microsoft made an improved version written in C++ after the acquisition.
Re:Java’s new garbage collector promises low pause times on ... by freeone3000 on Thursday August 30, 2018 @03:02PM (#17879697)
"improved" is a matter of opinion. The Java version has mod support and the editions are kept at feature parity.
Re:Java’s new garbage collector promises low pause times on ... by imtringued on Thursday August 30, 2018 @04:54PM (#17880659)
I remember when they promised a modding api... Not even the C++ has resulted in one... The fact that Notch went with Java might have been a blessing in disguise because it made the reverse engineering process semi automated.
Re:Java’s new garbage collector promises low pause times on ... by pjmlp on Thursday August 30, 2018 @02:46PM (#17879548)
That is known AAA game development.