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Re:Java’s new garbage collector promises low pause times on ... by gameswithgo on Thursday August 30, 2018 @02:35PM (#17879429)
You can also make a 3d game of large scale, and just let it have hiccups occasionally and still make a billion dollars.

Of course those of us hosting servers for that particular game would have saved a ton of money and pain if they had not used Java, or used Java more cleverly.

Re:Java’s new garbage collector promises low pause times on ... by pjmlp on Thursday August 30, 2018 @02:48PM (#17879568)
The point is that they should have used Java more cleverly.

One can make a game in C++ and make it just as bad.

Re:Java’s new garbage collector promises low pause times on ... by gameswithgo on Thursday August 30, 2018 @03:57PM (#17880178)
The lack of value types makes the code quite unwieldy to control memory layout vs C++, or C#, or Go, or Rust or anything
Re:Java’s new garbage collector promises low pause times on ... by pjmlp on Thursday August 30, 2018 @04:53PM (#17880652)
Again, not every game needs to be the next Crysis.
Re:Java’s new garbage collector promises low pause times on ... by thomasz on Thursday August 30, 2018 @02:43PM (#17879517)
Allocating every 3d coordinate on the heap probably wasn't a good idea.