(More copies of Goldeneye sold in 1998 than Quake sales for 1996, 1997, 1998 and 1999 combined...almost 2x.)
It also became a benchmark for console shooters, good multiplayer or get out.
Exactly. I always thought Goldeneye was inferior to contemporary PC shooters, but for many who didn't have a powerful PC at the time, Goldeneye was their first FPS and they probably feel the same way about it as I do about the original Doom.
In the late '90s I think most people did not have a PC at all. They were only just becoming affordable as the millennium hit. Surely console systems were more prevalent.
- It ran on a console and not a $1000 PC.
- The game managed to go beyond what had been done in Doom and Quake, and actually have cutscenes that tell a story. Some of the cutscenes were super cinematic — especially for their time.
- Four player splitscreen was a hoot.
You didn't need a 3D card to play Quake, its software renderer was amazing in its own right. In fact, I much preferred the aesthetics of the software renderer over the blur-fest of the bilinear filtering on the 3dfx cards.
I must admit that GoldenEye is a bit slow-paced compared to Quake, but I partly blame the N64 controller for that. They still managed to make a great-looking for its time with the hardware resources they had.
Which also wasn't groundbreaking. Plenty of games were objective based, going back to the 8 bit era. A game like Exile [1] on the BBC Micro was easily as complex as Goldeneye, if not more so.
The control aspect alone of Goldeneye was awful. As a game it always felt forced and 'clunky' to me, compared to the smoothness and elegance of Quake.
All together, those made a great game for its time.
And it was a blast to play.
It also did things right. Had a decent story, had good level design, great gameplay for console.
Without it, FPS on console might not have happened. Though some would argue that would be a good thing.
I think FPS domination was inevitable on all platforms, no single title could have stopped it.
Speaking of the Jaguar, check out Alien vs. Predator for a console FPS that was years ahead of its time.
Quake was a blast, but we weren't all in the same room, let alone the same couch.
I don't think comparing the games themselves directly really encompasses the difference in the playing experience.
I have fond memories of my Quake LAN parties and meeting to fight/exchange Pokémon on the Gameboy.
Playing GoldenEye on my friend's N64? I hated it. Found it pretty boring, and so did everyone else (except the N64 owner).
YMMV of course, circumstances are different, which I think is what OP was pointing at. E.g.: if you're on the USA PC gaming isn't (wasn't?) as ingrained in your culture as in Europe.
Erm, what? Quake already existed at that point. I always thought Goldeneye was poor compared to Quake, which was really mind blowing at the time.