Which also wasn't groundbreaking. Plenty of games were objective based, going back to the 8 bit era. A game like Exile [1] on the BBC Micro was easily as complex as Goldeneye, if not more so.
The control aspect alone of Goldeneye was awful. As a game it always felt forced and 'clunky' to me, compared to the smoothness and elegance of Quake.
All together, those made a great game for its time.
And it was a blast to play.
It also did things right. Had a decent story, had good level design, great gameplay for console.
Without it, FPS on console might not have happened. Though some would argue that would be a good thing.
I think FPS domination was inevitable on all platforms, no single title could have stopped it.
Speaking of the Jaguar, check out Alien vs. Predator for a console FPS that was years ahead of its time.
I must admit that GoldenEye is a bit slow-paced compared to Quake, but I partly blame the N64 controller for that. They still managed to make a great-looking for its time with the hardware resources they had.