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Re:An Oral History of ‘GoldenEye 007’ on the N64 by ThomW on Saturday August 25, 2018 @11:05AM (#17841050)
I had the original 3dfx card just to play Quake, but there were a number of things that still impressed me about Goldeneye.

- It ran on a console and not a $1000 PC.

- The game managed to go beyond what had been done in Doom and Quake, and actually have cutscenes that tell a story. Some of the cutscenes were super cinematic — especially for their time.

- Four player splitscreen was a hoot.

Re:An Oral History of ‘GoldenEye 007’ on the N64 by louthy on Saturday August 25, 2018 @02:28PM (#17841882)
> I had the original 3dfx card just to play Quake

You didn't need a 3D card to play Quake, its software renderer was amazing in its own right. In fact, I much preferred the aesthetics of the software renderer over the blur-fest of the bilinear filtering on the 3dfx cards.

Re:An Oral History of ‘GoldenEye 007’ on the N64 by ThomW on Saturday August 25, 2018 @06:25PM (#17842914)
Oh I’m aware. I wanted those insane frame rates. I lived in bumfuck Pennsylvania where high speed Internet wasn’t going to arrive for a decade, so I wanted something to make the game cooler. Haha