Re:An Oral History of ‘GoldenEye 007’ on the N64
by louthy on Saturday August 25, 2018 @02:28PM
(#17841882)
> I had the original 3dfx card just to play Quake
You didn't need a 3D card to play Quake, its software renderer was amazing in its own right. In fact, I much preferred the aesthetics of the software renderer over the blur-fest of the bilinear filtering on the 3dfx cards.
Re:An Oral History of ‘GoldenEye 007’ on the N64
by ThomW on Saturday August 25, 2018 @06:25PM
(#17842914)
Oh I’m aware. I wanted those insane frame rates. I lived in bumfuck Pennsylvania where high speed Internet wasn’t going to arrive for a decade, so I wanted something to make the game cooler. Haha
- It ran on a console and not a $1000 PC.
- The game managed to go beyond what had been done in Doom and Quake, and actually have cutscenes that tell a story. Some of the cutscenes were super cinematic — especially for their time.
- Four player splitscreen was a hoot.