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Re:4D toys by rzwitserloot on Saturday August 04, 2018 @06:06AM (#17686204)
Here's a thought I had watching the bit with 2D man:

Actually, the 3D view that 2D man does not understand but which we do understand is... still 2D. My screen is flat.

You can use a 2D viewport to render a 3D scene in a way that is natural and easy to understand for us humans: A human watching the 2D scene can very quickly surmise from a glance at the viewport: Which objects are in the scene, and where are they located, in _ALL_ 3 dimensions?

This raises the question:

Can you render a 4D scene onto a 3D viewport such that us humans are pretty good at understanding where every object in the scene is, in all 4 dimensions?

I assume the answer is 'yeah, you can do that'. I wonder what that would look like.

It's complicated of course; our eyeballs are involved and they kinda work in 2D and not 3D; where we humans can casually glance at a 2D viewport rendering a 3D scene for a second and know what's happening, we'd have to walk around the 3D screen rendering a 4D scene in order to even see everything.

Re:4D toys by simias on Saturday August 04, 2018 @07:13AM (#17686366)
The problem is that while everything you see on your (2D) monitor is effectively 2D our brain is good at taking 3D cues (shadows, perspective, parallax etc...) to reconstitute 3D "data" from it. For instance look at 3D rotating cube on your monitor: https://www.youtube.com/watch?v=5E10zYKln3g

Even though there's no shading, a bad resolution and zero context anchoring it in a familiar setting you immediately see it as a 3D object when effectively that's just 3 2D quadrilaterals changing colors and shape. We really need very little to be able to extrapolate depth information from a very limited 2D-only display.

If you did that with 4D cues in 3D space (say in VR or something) I think it wouldn't work. It'd just look like a 3D object changing shape, not a projection of a higher dimension (the same way an hypothetical 2D being would see 3 quadrilaterals changing shape in the above video, not a solid 3D object that would be an abstract concept to them, not a familiar reality).

Could we teach our brain to "think in 4D" and interpret these cues differently? To a certain extent probably, maybe if you spent hours and hours and hours in a VR simulation with 4D objects you'd start getting a feel for it. I doubt you'd ever get as good as with 3D objects since we've been exposed to these literally every waking moment since birth, but maybe I underestimate the plasticity of our brain.

That actually leads me to an other question: is 3D somewhat hardcoded in our brains or is it purely learned? If we were mad scientists and took a baby brain into a 4D "plato's cave" style simulation, could it grow into being able to perceive 4D as intuitively and effectively as we do with 3D space? Also unrelated question: does anybody have a baby I could borrow?

Re:4D toys by scrollaway on Saturday August 04, 2018 @07:20AM (#17686383)
> Could we teach our brain to "think in 4D" and interpret these cues differently? To a certain extent probably, maybe if you spent hours and hours and hours in a VR simulation with 4D objects you'd starting getting a feel for it. I doubt you'd ever get as good as with 3D objects since we've been exposed to these literally every waking moment since we're born.*

Good lord! Has anyone tried?

This reminds me of the backwards bicycle video on youtube (https://www.youtube.com/watch?v=MFzDaBzBlL0). I... really want to try what you're suggesting.

Re:4D toys by TheSpiceIsLife on Saturday August 04, 2018 @05:24PM (#17688489)
In the YouTube video he says:

"So here's why I did. It was a personal challenge. I stayed out here in this driveway and I practiced about 5 minutes every day. ... after 8 month it happened ... in two weeks he (the son) did something that took me 8 months to do".

Well, if you were serious about learning a skill you wouldn't just do one 5 minute session per day for eight months.

A more appropriate training regime would be way more intensive than one 5 minute session per day. Are we to believe he limited his son to one 5 minute session a day?

Do children really learn languages quicker than adults? By age 3, children will probably have words for almost everything. Babies might even say mama and dada by 6 months of age.

Children have several language learning advantages over adults: complete immersion; it is imperative they learn; effectively unlimited time; no responsibilities.

But, it takes them years to learn their native language to basic competency.

Compare: an English speaker can learn Afrikaans, Danish, Dutch, French, Italian, Norwegian, Portuguese, Romanian, Spanish, or Swedish to General Professional Proficiency in Speaking and Reading in 600 hours carried out over 24 weeks (25hrs per week). Cantonese, Mandarin, Japanese, Korean, or Arabic will take 2200 hours over 88 weeks (25hrs per week).[1]

Is it easier for a child? Yeah probably, they don't even have to look after themselves.

If I could live as a child in a foreign language house in a foreign language city, with only two tasks: learn to speak and read the language to basic competency, and learn to ride a backwards bicycle, I'm firmly of the believe I could out pace the 95th percentile of children at both tasks.

As an aside, he says his son is the closest person to him genetically, but aren't his parents both equally as close to him genetically as his son?

1. http://www.effectivelanguagelearning.com/language-guide/lang...

Re:4D toys by buckminster on Sunday August 05, 2018 @11:30AM (#17691796)
> As an aside, he says his son is the closest person to him genetically, but aren't his parents both equally as close to him genetically as his son?

And any siblings.

Re:4D toys by jesusth1 on Sunday August 05, 2018 @03:06PM (#17692895)
Yeap, https://youtu.be/oI2aMKwXXnE this guy took a more serious attempt at learning to ride the backwards and it seems it didn't take him that much time.
Re:4D toys by TheSpiceIsLife on Sunday August 05, 2018 @03:58PM (#17693186)
Thanks for finding that.

So it only took him about an hour, over three days, to get it worked out well enough to not immediately fall off, and an hour and a half over four days to get to 50 meters.

There's a comment in on the YT video from Destin saying "the RC helicopter pilot was able to learn it in about an hour but I don't think his brain is normal" - good point, the RC helicopter pilot has more experience understanding reversed input while the helicopter is flying toward him, also he had the opportunity to watch Mike learn first.

I reckon the learning process could be sped up even more by taking the pedals of, turning it in to a balance bike, learning how to ride it down slight inclines, get that sorted then putting the pedals back on.

Re:4D toys by ianai on Saturday August 04, 2018 @08:27AM (#17686594)
Yes mathematicians have tried to visualize 4d for quite some time. I remember hearing about one who famously spent much time to developing a notion of 4d.

It’s possible to represent n+1-d scenes into n-d scenes.

Re:4D toys by weaksauce on Saturday August 04, 2018 @03:52PM (#17688207)
That was a fascinating video. I wonder if the clicking in the brain is similar to the eye crossing effect of those 3d from noisy pictures.
Re:4D toys by pooyak on Saturday August 04, 2018 @02:08PM (#17687853)
Here is one version of 4D that our brain understands and can easily map from 4D back to 3D, and that's when the 4th dimension is time (or motion): http://www.dyscario.com/arts-and-culture/sculptures-in-motio...
Re:4D toys by undersuit on Saturday August 04, 2018 @08:24PM (#17689066)
I like that. It would be very interesting to have something that would use real life resolution human models and an option to control the time step.
Re:4D toys by fossuser on Saturday August 04, 2018 @12:50PM (#17687533)
For your question about 3D being hard coded or learned, I think I remember reading that it’s learned.

This is an old philosophy debate about wheather if I blind person could suddenly see if they’d understand that a sphere is round just by looking at it.

When some people that had had cataracts for 50 years were treated they not only couldn’t tell that a sphere was round, they couldn’t understand shadows or depth of field/distance. They thought shadows on people were black splotches and when something was moving away that it was actually getting smaller.

I suspect visual input gets trained on our neural network like anything else, though we do have some specialized hardware for it.

Re:4D toys by pgrad3 on Saturday August 04, 2018 @04:19PM (#17688287)
The article describing blind people getting vision again: https://www.google.com/amp/s/www.newyorker.com/tech/elements...
Re:4D toys by fossuser on Sunday August 05, 2018 @11:02AM (#17691645)
Yeah this is the one I was thinking about! Thanks for finding/linking.
Re:4D toys by dan_mctree on Saturday August 04, 2018 @08:24AM (#17686592)
I think you can't. The problem is that we don't actually see 3D, we basically see 2D twice. This gives our senses enough info to reconstruct a 3D mental image, but the information we gain isn't truly 3D.

Actual 3D-sight might include us seeing the inside of objects, what's behind them, etc.

We're aided in converting our 2x 2D sight into 3D mental models through the use of color and parallax. In projections on images, it's easy to just use color and get rid of parallax, and still get sort of close.

Suppose we tried to make a 3D projection of a 4D world, we don't actually get any significant new tools. We're still going to be limited by having to use parallax and color. This doesn't allow us to add enough information to add that 4D projection into 3D as neatly as the 3D into 2D works. At best you could try to distribute the information somehow. For example by giving information about the third dimension through brightness and the fourth dimension through hue. It certainly wouldn't work nearly as well though.

Re:4D toys by sulam on Saturday August 04, 2018 @01:36PM (#17687722)
FWIW this is really not true. (The bit about stereo vision being required to see 3D.)

When I was in college I was fairly decent on the ping pong table, call it high amateur. I also have very very bad vision - -5 diopters in one eye and -6 in the other. At the time I wore contacts and I was also really really poor. At some point I lost one of my contacts and for six months I was effectively blind in one eye for the purposes of ping pong. It took me about a month, but fairly quickly I was playing at my old level without anything close to stereo vision.

Re:4D toys by dsnuh on Saturday August 04, 2018 @01:54PM (#17687786)
Did you play with only one eye open, or just one contact lens? I have worse vision than you (-8.0, -7.50), and I know that I can still function with just one lens in of needed. You definitely still have stereo vision even if one input is blurred. Your brain does quite a bit of compensation, and I can imagine if you operated this way for months that your brain would be even better at assimilating the noisy information from your "bad" eye.
Re:4D toys by PhasmaFelis on Saturday August 04, 2018 @03:10PM (#17688070)
Sulam is basically correct. I was born with strabismus (my eyes don't focus on the same point). To avoid perpetual double vision, my brain compensates by basically only using one eye at a time. It switches automatically when I'm looking to the side, and I can also switch consciously. (My color perception is very slightly different in each eye, it's weird.)

It turns out that stereovision is the least important of several depth cues humans use, and is only really effective out maybe 10 feet or so--beyond that the parallax is too small to give much useful info, and we rely on apparent size, relative motion, surrounding context, etc. I can catch a ball just fine, as an adult.

It's really only an issue within arm's reach, and then only when I'm distracted. Occasionally I'll reach for something without paying attention and miss by, like, a foot. Also, I can't use 3D glasses. (With the new polarized kind I can at least wear them and see a normal 2D movie. With the old red/blue kind, everything would be either red or blue, depending on which eye I was using.)

Re:4D toys by lostlogin on Saturday August 04, 2018 @05:39PM (#17688543)
It isn’t just depth perception that is improved with binocular vision, there is binocular summation, which helps improve acuity. Two is better than one. However as you say, stereopsis seems to be one of the least important parts of sight.

You might have an advantage with not being able to watch some 3D movies - you can tell your friends/family that a medical condition prevents you going to them.

https://en.m.wikipedia.org/wiki/Stereopsis

https://en.m.wikipedia.org/wiki/Binocular_summation

Re:4D toys by exikyut on Sunday August 05, 2018 @06:02AM (#17690546)
> (My color perception is very slightly different in each eye, it's weird.)

I have comparatively uninteresting/normal vision (biggest issue shortsightedness) but I have this too. My left eye sees more blue, my right eye more red. Looks like the cone distribution wasn't perfect.

I'm not sure, but I think the sun's rays don't have much of a blue component: my left eye gets fractionally less sore from bright sunlight, so if it's really bright out I'll generally be closing my right eye.

Re:4D toys by Franciscouzo on Sunday August 05, 2018 @12:47PM (#17692139)
The sun emits black body radiation with a 5800K temperature, which means its emissions peaks at yellow-greenish, but it still emits around 90% of blue compared to green
Re:4D toys by PhasmaFelis on Monday August 06, 2018 @01:20AM (#17695248)
How about compared to red? That might suggest whether exikyut's experience (red-seeing eye more light-sensitive than blue-seeing eye) is coincidence or related.
Re:4D toys by dsnuh on Saturday August 04, 2018 @03:25PM (#17688117)
I was trying to make the same point, I think? I was just trying to note that I have done the single contact lens thing as well, and even after just a few hours, your brain starts compensating for it.
Re:4D toys by sulam on Saturday August 04, 2018 @09:44PM (#17689263)
I played with one contact, and if you have vision as bad as mine you know there is essentially no chance that I would be able to build a stereo image of the ball with one eye uncorrected. I know this because I had to relearn how to play, and I found myself using other cues for depth, like what the ball was occluding.
Re:4D toys by bitwize on Wednesday August 08, 2018 @06:16PM (#17720011)
I crushed my glasses with my butt once, and went without for a year or so until I could get new ones.

Once I got the new glasses I was astonished at how flat and "PlayStation-like" everything looked. My depth perception was thrown off and everything looked much closer to me than it actually was.

I think my brain was using blurriness as an indicator of depth, in addition to binocular vision, and with my myopia corrected it lost that information and had to readjust to relying primarily on binocular vision to gauge depth.

Re:4D toys by ozzmotik on Saturday August 04, 2018 @03:07PM (#17688059)
i would argue that we don't see in any dimension, at least in terms of the physical capacity of the eye. we just take in varying wavelengths of light and those have no intrinsic dimensionality to them per se. the actual manifestation of dimensionality is, at least in my opinion, merely a construct of the brain. while I think it's accurate to represent reality as a multidimensional thing mathematically and formally, i don't know if dimensionality is an intrinsic feature of it or just a way of categorizing our concept and experience of it. either way, the fact of the matter is that the eye merely takes in raw photons and passing messages on to the brain based on the frequency and intensity of the light, and after saying that i suppose i would be willing to admit that the core nature of light and waves in general is two dimensional, since a wave is defined in terms of frequency and amplitude.
Re:4D toys by bunderbunder on Saturday August 04, 2018 @08:49AM (#17686660)
> The problem is that we don't actually see 3D, we basically see 2D twice.

Most of us do. But people who only have sight in one eye have no difficulty perceiving three dimensions. And some fairly large percentage of people with binocular vision are stereoblind, typically without even realizing it.

If anything, I'd say it's not that

> We're aided in converting our 2x 2D sight into 3D mental models through the use of color and parallax.

so much as that we're aided in converting our 2D sight into 3D mental models through the use of stuff like color and parallax through the use of stereopsis.

Re:4D toys by lostlogin on Saturday August 04, 2018 @05:16PM (#17688461)
As you mention, binocular vision is lacking in a surprising number of people and until recently this was thought to be uncorrectable if not treated while the child was still young. That turned out to be not entirely accurate.

Those without binocular vision can have a fairly large range of non-specific symptoms and perception problems. There is an interesting discussion of the change in understanding in this link. http://www.strabismus.org/all_about_strabismus.html

Re:4D toys by essayist on Saturday August 04, 2018 @11:13AM (#17687133)
Study from 45 years ago:

Heinz von Foerster’s 1970-1971 experiment at the Biological Computing Laboratory for apprehending the fourth dimension is unique ... combining four dimensional geometry, stereoscopic vision, and joystick manipulation of objects on the screen. ... The fourth dimension was chosen as the knowledge to be acquired because there was no chance that any subjects would have attempted such knowledge before the experiment. By allowing the physical “grasping” of the visual object, where one hand coordinated movement on three axes in the 3rd dimension, while the other similarly controlled three axes of movement in the 4th dimension, subjects were able to intuitively figure out that the strange succession of transforming 3D objects they were seeing (with 3D glasses) were cross-sections of a single 4D object.

http://psychedelicsandlanguage.com/dimensionality/

Disclaimer: I studied with von Foerster years ago, and he'd mentioned this. I only today found this online reference. I want those 4D Toys. Steam, here I come.

Re:4D toys by romwell on Saturday August 04, 2018 @07:52PM (#17688978)
The next thing to come from the same person, Miegakure[1], is going to be even more epic and mind-blowing. But it will take a while for it to be done.

[1]http://miegakure.com/

Re:4D toys by joshumax on Saturday August 04, 2018 @06:15AM (#17686226)
Unfortunately, it's not as simple as that (although I wish it were). While you could generate a 3D perspective on each 2D "slice" of a 3D viewport, it wouldn't be that much more different than what's going on in here. The main issue arises from trying to render a 4-polytope in a universe where we ourselves can only sense 3 dimensions "natively."
Re:4D toys by myfonj on Saturday August 04, 2018 @07:06AM (#17686347)
Sad thing is that what we sense (see) is in fact just a poor projection into 2D (aka perspective) with some largely learnt concept of depth. If only we could sense space entirely with nothing "behind", not just from single point...
Re:4D toys by ozzmotik on Saturday August 04, 2018 @03:11PM (#17688073)
i think it's great that you represent it as a projection because that is exactly what it is: a representation of another, perhaps more "objective" (though I'm not sure at that level that attributes like that apply) data set. I think it's super easy for us to assume what we visually perceive has a 1:1 correspondence with the intrinsic nature of the data it is constructed from. and i think it's also important to realize that that construct is also informed by other avenues of sensory input and that extra context tends to take it even further away from the nature of the raw data it is constructed from
Re:4D toys by myfonj on Sunday August 05, 2018 @01:37PM (#17692432)
Perhaps it is determined by the fact senses are bound to body and body is limitary. Our 2d vision could grasp entire Flatland (if it fitted into single view), but sight of similarly finite Flatland inhabitant could grasp just his immediate surroundings, i.e. the sum of closest opaque objects in his 1D sight.
Re:4D toys by anotheryou on Saturday August 04, 2018 @06:13AM (#17686222)
I asked the same question a few seconds before you :) found this: https://youtu.be/S-yRYmdsnGs?t=252

and even better, this: https://youtu.be/dy_MUfBuq2I

Re:4D toys by dm319 on Saturday August 04, 2018 @08:10AM (#17686536)
Yes, and I think this just shows how a 3d representation on 2d gives our brain the _illusion_ of 3d. This doesn't work for 4d, because our brain doesn't have an internal understanding of 4d objects.
Re:4D toys by anotheryou on Saturday August 04, 2018 @08:16AM (#17686561)
I think once we have it interactively our brain will adapt.
Re:4D toys by ianai on Saturday August 04, 2018 @08:29AM (#17686600)
It’s t least worth a shot.
Re:4D toys by notyourtypical on Sunday August 05, 2018 @01:06AM (#17689790)
>our brain doesn't have an internal understanding of 4d objects I agree and I think it will never have. We can certainly speculate but ultimately it'd be like an animal with monochromatic vision trying to see colours.
Re:4D toys by MAXPOOL on Saturday August 04, 2018 @06:24AM (#17686255)
Yes. there are many ways to do 4d to 3d projections, including perspective projections. You could also make a 3d 'camera' view with 4d lens and 3d projection plane.

Here is a good intro to 4D Visualization http://eusebeia.dyndns.org/4d/vis/vis

Re:4D toys by amakuri on Saturday August 04, 2018 @12:31PM (#17687466)
Wow, I had the same idea a while back and thought about writing some kind of engine which does this - but I didn't even begin to research whether someone already did something similar.

Now I see this on HN :)

So I searched and found this: http://www.urticator.net/maze/

It seems to be exactly what you propose, a 4D world rendered into 3D space. It even has a kind of "stereo" mode, enabling a 3D experience on a 2D moniter.

And to expand on the idea: Once we become familiar with 4D, we can continue and use it to explore 5D, can't we?

Re:4D toys by gumby on Saturday August 04, 2018 @10:57AM (#17687072)
If you start from the understandings (such as we have)of physiology and evolutionary psychology I think the answer is "no" (perhaps there's a trick someone can figure out via a different path -- I hope so).

It seems pretty clear that looking at 2D images (and in particular, still ones) is a learned task, like reading, rather than an innate one. Both appear to tie into deep structures in the brain, but both are very recent inventions.

From the perspective of developmental stages described by Piaget, children learn to view in three space primarily with objects within reach (parallax pretty much peters out around the ends of your arms. Once the child becomes mobile, she is able to use semantic understanding to estimate the size of distant objects and get a rough idea of distance. The whole human process of seeing is very different from the way, say, a NN is trained on an image: the whole thing isn't gulped in at once, but we foveate on various parts of the image and assemble / confabulate a whole. You can see this in the structure of Chinese classical painting or pre-persepctive European paintings: distant objects aren't sized in any way proportional to their apparent size. This really maps more to how much attention you pay to various objects in the scene.

You then learn to map that into a 3D model which I believe (but am not digging up refs this instance, sorry) has hardware support.

Thus the 2D->3D process exploits a lot of learned and innate knowledge and technique that you have already developed. With one exception you haven't any 4D experience. That one exception is temporal data -- we can easily extrapolate from, say, a sphere shrinking and growing. Apart from that, there isn't much to work with.

Re:4D toys by mukuro on Saturday August 04, 2018 @06:47PM (#17688804)
There are YouTube videos where people attempt to render 4D scenes, usually by slicing a mesh along the fourth component of its position, then drawing it as 3D. But since we lack the intuition for 4D space it just looks like a bunch of objects popping in and out of existence.
Re:4D toys by csomar on Saturday August 04, 2018 @11:11AM (#17687127)
I don't think the problem is rendering but understanding. Your brain reads a cube, as eh, a cube. If I give you this [2,4,4,6]+ and tell you rzwitserloot that is a cube in the space. You can still imagine that.

So a 4D rendering is just more information in a 2D flat screen. Your brain can't process all of this information. So it "can't see it". But it is there.

+dunno if these coordinates translates to a cube or just some 2-3D object but I hope you get the point.

Re:4D toys by modeless on Saturday August 04, 2018 @01:54PM (#17687784)
> Can you render a 4D scene onto a 3D viewport [...] I wonder what that would look like.

It would look like VR. 4D toys supports VR already. I tried it but it did not advance my understanding further than the 2D version, although using 3D tracked controllers is definitely a big improvement over a 2D mouse for manipulating 3D objects or 3D projections of 4D objects.

Re:4D toys by machiavelli1024 on Saturday August 04, 2018 @08:53AM (#17686672)
You can’t reconstruct a 3D scene from a 2D projection unless you take educated guesses.

E.g. When you look at a picture with something that looks like a chair, you assume that it’s indeed a chair, and then you can estimate its size/pose/etc. But there are infinitely many non-chair shapes that would produce the exact same projection. It’s just that you won’t encounter them in real life, except maybe in trickshots like this: https://youtu.be/SKpOKXAVjGo

Re:4D toys by grawprog on Sunday August 05, 2018 @03:18PM (#17692952)
Has anybody tried any of the 4d maze games?

https://en.m.wikipedia.org/wiki/List_of_four-dimensional_gam...

I've tried a maze game and a 4D space shooter before and I could never wrap my head around them. I don't know if it was just poor representations or if it was just because my brain is incapable of understanding.

Re:4D toys by nikanj on Saturday August 04, 2018 @05:07PM (#17688436)
If you use time for 4th dimension, you can easily do a 4d-scene on a 2d-screen