For good puzzles, look to Stephen's Sausage Roll, English Country Garden, HexCells. Also, many recommend The Witness, made by the creator of Braid.
“On-the-rails” could describe any non-open-world game. But Limbo, in particular, is not just a linear “forward forevermore” puzzler — it requires backtracking to solve some of the puzzles, which gives it a Braid-like quality.
To me they both capture the feeling I got playing Braid. Those reading shouldn't discount them for being less hard.
I haven't played your other recommendations — thank you for those!
What made Braid so special was that it introduced an entirely new mechanic, explored the entire possible space of puzzles for that mechanic, and explored a bunch of complimentary orthogonal mechanics at the same time.
other than that, yes.
To me, the feeling OP is describing when it comes to the first rewind in Braid is similar to the first few bizarre deaths in Limbo: Surprising, and it leads me to re-evaluate the way I approach the game.
I think a good recommendation might be FEZ for a game with physical puzzles that get incredibly difficult.
Although, even machinarium (which was in humble bundle2 with braid) has some pretty fun puzzles in the form of a point and click adventure.
Fuck that shit. There are many ways to make a game challenging, but forcing you to replay long segments over and over again is the laziest way of making a game challenging.
There is a great interview with Blow on the technicalities of the warping effects in Braid: https://youtu.be/8dinUbg2h70
In addition to Limbo and Inside, may I also recommend:
Portal 1&2 Antichamber VVVVVV increpare.com
In particular Stephen Lavelle (@increpare) makes games with much darker and more interesting social implications. Although, Braid accurately predicted the "nice guys" trope.
It was pleasant, but failed to engage me, personally, as a player.
Just take your time and figure the puzzle out — the game doesn't get in your way.
https://radiatoryang.itch.i/radiator1
Also excellent, Thirty Flights of Loving: https://en.m.wikipedia.org/wiki/Thirty_Flights_of_Loving
https://radiatoryang.itch.io/radiator1
There we go. Also found his writeup:
https://www.blog.radiator.debacle.us/2015/10/radiator-1-note...
Few games trigger that “wow” reaction. For me it was like the bullet time moment in the Matrix; an almost hallucinatory experience that changes your perception of what a medium can be.
This was something new — something different — something great.
If you loved Braid and are looking for a similar feeling from more recent games, I highly recommend Inside and Limbo from Playdead:
http://playdead.com/games/inside/
http://playdead.com/games/limbo/