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Re:Braid 10th anniversary critical compilation by StillBored on Friday August 03, 2018 @01:48PM (#17681901)
I agree with that, a big part of the "puzzle" aspect is that it shoudl get _HARD_. There are plenty of platform puzzle games (trine comes to mind) which are fun, but they aren't really hard. As a child of the 80's games I really find game reviewers that complain about how hard games are to be silly. That was a time when the idea of saving your progress was foreign. There is nothing like having to play a game for an hour to get back to the point where you died.

I think a good recommendation might be FEZ for a game with physical puzzles that get incredibly difficult.

Although, even machinarium (which was in humble bundle2 with braid) has some pretty fun puzzles in the form of a point and click adventure.

Re:Braid 10th anniversary critical compilation by wodenokoto on Saturday August 04, 2018 @03:22AM (#17685797)
> As a child of the 80's games I really find game reviewers that complain about how hard games are to be silly. That was a time when the idea of saving your progress was foreign. There is nothing like having to play a game for an hour to get back to the point where you died.

Fuck that shit. There are many ways to make a game challenging, but forcing you to replay long segments over and over again is the laziest way of making a game challenging.

Re:Braid 10th anniversary critical compilation by StillBored on Sunday August 05, 2018 @11:36AM (#17691828)
I'm not saying that lack of save games is a good idea, rather that people complaining because it takes them 10 minutes to solve a puzzle in a game are maybe whining about it to much.