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Re:How to Decide What to Build by acconrad on Thursday April 12, 2018 @11:28PM (#16826940)
One of the points the author makes is that you should track the problems you have, and the ones that reoccur will be good signals to solve them.

Does anyone else feel pretty content with what they have?

Because this strategy I think Paul Graham has talked about in one of his essays for ideas. And to be honest, I do genuinely feel like I don't have much if anything to complain about, and so I can't really think of startup ideas. To the point where I'm just consulting at the moment because I can't think of any startup idea to work on.

I mean I have ideas of problems I want to solve - but they've all been met by massive resistance because they're huge problems. Like for instance one idea I had was I hate making food, but I don't want to eat out all of the time. Can you crowdsource cooking from your neighbors? So I tried building that platform. I instantly discovered there were huge safety regulations about cooking, and that really baking (or anything that isn't extremely perishable) is the only thing you can pretty much do out of your home and not get slapped by the state for violating health codes. So I'm just sort of defeated...the only problems I want to tackle just seem massive and I can't seem to find the divide-and-conquer algorithm to help the world in a smaller (but still meaningful) way.

Re:How to Decide What to Build by pryelluw on Friday April 13, 2018 @12:39AM (#16827161)
I don't normally talk about this, but here is what you are missing:

Businesses that make (real) money revolve around one of two ideas:

- They sell shovels

- They are middlemen (middlepeople?)

They sell shovels.

This is stolen from the old saying that during the American gold rush the people who made the money were the ones selling shovels. Or facilitating others to go and do what they wanted (in this case, chase a wild dream).

Uber, the example you used, sells shovels. It lets people make money from their car. Real money. Not peanuts. Your idea to sell food to neighbors didn't have the potential to make much money. You weren't selling shovels, you were selling work (cooking is hard work).

Now, let's take your current business (which you list in your profile). You sell shovels because you help companies get what they what in terms of engineering management (lots of money to be made there). Better engineering processes usually trickles down into the finances. In a way, you are selling money.

They are middlemen.

A middleman is someone who simply takes a cut for facilitating something. They import beer from somewhere else and by doing that they jack up the price a little bit and resell it to you. This is a very straightforward mechanic.

Amazon is one of the best middlemen out there right now. It even changed the game by reducing the friction in selling online. Their whole "fulfilled by Amazon" approach is a classic middlemen tactic.

Middlemen sell the idea that they make getting what you want easier.

How to apply this to software

Selling shovels: Build a product that makes people money. Ecommerce is still growing. Do something there.

Be a middleman: Find something to facilitate. Look for inefficiencies. How? Listen to complaints. People love to complain to someone who listens. Make some contacts on social media and listen to people. They will show you the way.

One last thing: don't be stupid. Big ideas are tied to a big ego. You are not Musk, Jobs, or Gates. Who cares?! Look for small ideas that you can execute well. And then execute, not for passion or ego, but as a grind. Like a regular job. Because that's what it is. Good luck.

Re:How to Decide What to Build by ak39 on Friday April 13, 2018 @03:21AM (#16827773)
This is well articulated. I once had an unnecessarily heated argument with a BIL who didn't see the difference between what I called an "entrepreneur" (what you call a shovel maker) and a "trader" (the middle man).

My problem was my nomenclature - they are both entrepreneurs (one builds, they other connects built stuff). You've done what I wanted to do so elegantly!

Thank you.

Re:How to Decide What to Build by pryelluw on Friday April 13, 2018 @07:02AM (#16828796)
You are welcome and thank you.
Re:How to Decide What to Build by kenny87 on Friday April 13, 2018 @11:05AM (#16830619)
Your point about shovels reminds me of something Alan Kay said about human universals. That is if you want to make a lot of money take one of the top 20 human universals and build a technological amplifier for them.

Link: https://www.fastcompany.com/40435064/what-alan-kay-thinks-ab...

Re:How to Decide What to Build by pryelluw on Friday April 13, 2018 @11:45AM (#16831095)
Thank you for posting that link.
Re:How to Decide What to Build by infinite8s on Friday April 13, 2018 @02:29PM (#16832644)
And Alan Kay's response to that article:

https://news.ycombinator.com/item?id=15268510

Re:How to Decide What to Build by pryelluw on Friday April 13, 2018 @03:09PM (#16833031)
Wow, thank you for sharing the link.
Re:How to Decide What to Build by acconrad on Friday April 13, 2018 @01:04AM (#16827239)
Thank you for this thorough and thoughtful response! Lots to soak in here. I agree, I am certainly not Elon Musk, there is no ego here. I'm just saying that the problem spaces I want to help with (environment, health/fitness/healthcare) don't seem like the problems I can effectively tackle because, as I mentioned before, I can't seem to find a way to divide-and-conquer into a smaller idea I can execute on. Do you have any thoughts behind that? I guess maybe talk with people in those spaces and see what problems they are having that could benefit from some tiny innovation?
Re:How to Decide What to Build by growt on Friday April 13, 2018 @02:18AM (#16827502)
Let me try: How about a variant of your "selling food to neighbors idea"? Build a platform where people can organize local "cooking clubs" (like meetup.com for cooking). You can find other people in your area who like to cook (sometimes) and everyone in the group makes a meal for the rest of the group, taking turns. That way, if and what is cooked is not your business (no regulation), you're just facilitating the meetups and schedules.
Re:How to Decide What to Build by bkcreate on Friday April 13, 2018 @08:09AM (#16829185)
At that point why not just organize a meetup and charge admission instead of reinventing the wheel?
Re:How to Decide What to Build by pryelluw on Friday April 13, 2018 @06:57AM (#16828768)
Your heart is in the right place, but that idea will fall flat when compared to existing social networks.
Re:How to Decide What to Build by avip on Friday April 13, 2018 @07:46AM (#16829026)
Vizeat runs on 1.5M ARR. funded in the 5M. Bought EatWith. Good thing they didn’t ask for forum advice just built and iterated.
Re:How to Decide What to Build by pryelluw on Friday April 13, 2018 @07:11AM (#16828856)
Map, filter, and reduce your ideas. Health, fitness, and healthcare all fall into the same bucket. However, the money is in helping companies operate more efficiently. Lots of great opportunities in the area of automation. I would start talking to people who work in healthcare companies about how they process their data. They still rely heavily on copying and pasting from excel spreadsheets. To give you an idea, I just built a system to do such thing at work. Took me a 2 days. It could easily be replicated and sold as a sass or onetime purchase. Plus it is selking shovels because no one likes to process data manually.

Environment wise, I'd say that there is opportunity in the data collection side (this would make you a middleman). Lots of orgs need a way to CRUD localized enviromental data. Look into it.

About dividing and conquering.

Again: map, filter, and reduce. Map your ideas to business models (money making functions). Filter them to remove the ones who don't have a clear path to revenue. Reduce down to the one you can execute. Take your time.

Re:How to Decide What to Build by isseu on Friday April 13, 2018 @09:42AM (#16829867)
Is efficiency/automation what company wants? I am in the process of selling a inventory SAAS for medium size retail companies that helps them reduce a lot of labor everyday but I have trouble selling it. The companies don't see the value, they already have people doing this labor and I have seen that they are much more interesting in selling more that efficiency in the process. This at least for medium size companies.
Re:How to Decide What to Build by cableshaft on Friday April 13, 2018 @10:22AM (#16830250)
The corporation I work for is in business process automation (specialized in healthcare and insurance, but not exclusively that).

All companies want business process automation, but none of them want to pay enough for it, or have their shit together enough to work with us, usually.

We still manage to get enough business to make money, but we've had lots of clients that absolutely needed something done by a certain date drag their feet about signing contracts to the point where we did free work expecting the contract to be signed, then they still don't sign the contracts or say they couldn't get their data ready to send to us so we could do what they wanted with it, or their IT department decides they can do what we do (and then ends up failing miserably because their culture is slow and awful), or all sorts of things.

It's quite a mess, but there is money to be made in it. Our corporation alone has billions of dollars in revenue from it every year, so the industry as a whole has to be pretty big.

Re:How to Decide What to Build by thecrazyone on Saturday April 14, 2018 @07:53AM (#16836943)
Wow! In your starting paragraphs you portrayed your billion dollar company as if it was a struggling business just scraping by
Re:How to Decide What to Build by cableshaft on Saturday April 14, 2018 @09:19AM (#16837207)
Honestly it sometimes feels like that.

Our particular building has had a lot of bad luck since we were a smaller company that was purchased and absorbed into the big corporation, and a lot has happened since that has resulted in us becoming a lot, lot smaller than we used to be (There's even talk that the corporate overlords might close down our office building to save money and force relocation soon).

If I didn't have so much going on in my personal life right now I probably would have left already, like many others already have. If they do close and force relocation, then I will finally leave the company at that point. I just bought a house, I'm not going anywhere for awhile.

The clients that I'm referring to that dragged their feet signing contracts, couldn't get their own data in place, or broke/backed out of existing contracts suddenly and without any issues of performance on our parts were major, major companies as well. I'm sure you've heard of each of them.

Re:How to Decide What to Build by pryelluw on Friday April 13, 2018 @09:55AM (#16829986)
It's hard to answer your question without knowing more about your marketing and sales pitch. Feel free to email me if you want to talk more about it.
Re:How to Decide What to Build by thecrazyone on Saturday April 14, 2018 @07:50AM (#16836938)
To be honest, I'm not seeing the difference between uber and Amazon. It just feels like you're giving your interpretation of the situation rather than the reality.

You day this about uber > It lets people make money from their car.

I think the implicit assumption above is that cars don't make money traditionally.

Same can be said amazon: "It let's you make (more) money from the things you're already selling"

Uber is also a middle man between ride-hailer(user) and driver, the same way Amazon is a middle man between buyer and seller.

Are the examples incorrect because they're way too similar (platform plays) or is my understanding incorrect (that they're very similar)? I'll be happy if somebody could take a few minutes to explain

Re:How to Decide What to Build by openfuture on Friday April 13, 2018 @06:37AM (#16828641)
I often use the exact same example you gave to explain this to people (especially the one about the shovels) so I have a third thing you are missing:

Fashion

Although they can be called scammers and fraudsters when they are tech companies that can't deliver there are other sectors where utility isn't as apparent (literal fashion, art) and then sometimes well established players that are a little bit of each (middlemen, shovel salesmen..) start to capitalize on this angle, maybe Apple is the archetypical example?

Edited for clarity.

Re:How to Decide What to Build by sharemywin on Friday April 13, 2018 @10:49AM (#16830474)
They still sell shovels. but some times the dirt aka problem is projecting being cool, hip etc.
Re:How to Decide What to Build by pryelluw on Friday April 13, 2018 @07:13AM (#16828866)
Could you expand some more?
Re:How to Decide What to Build by smaddox on Friday April 13, 2018 @10:44AM (#16830423)
I assume he is talking about "selling entry" into a fashionable group, e.g. Apple product owner. Apple has a significant markup on their products, because they're fashionable. Neither the markup nor the fact that the products are fashionable is an accident.
Re:How to Decide What to Build by jessesoo on Friday April 13, 2018 @03:57AM (#16827922)
Depending on how you look at it, I don't think Uber (as of now) is selling shovels, I look at Uber as the middleman between the riders and the drivers, their job primarily in optimally satisfying the ride-hailing market demand.
Re:How to Decide What to Build by pryelluw on Friday April 13, 2018 @07:01AM (#16828789)
They sell making money to drivers and saving money to riders. Yes, they get a cut, but their model would collapse the moment that working for them becomes unprofitable (when the rideshare bubble bursts during the next recession that is about to hit).
Re:How to Decide What to Build by jeffmould on Friday April 13, 2018 @09:55AM (#16829982)
I know this doesn't add much to the conversation here, but I just had to say this might be one of the most well thought out and clearly articulated responses I have seen here in a long time.
Re:How to Decide What to Build by pryelluw on Friday April 13, 2018 @10:02AM (#16830044)
Thank you, that means a lot.
Re:How to Decide What to Build by jxub on Friday April 13, 2018 @09:59AM (#16830015)
Well, at least for me the fact that you can't strike it big selling expertise or art looks like the triumph of form over substance and a symptom of a society that has yet to develop fully, maybe because of its flawed model from the start (humans anyone?).
Re:How to Decide What to Build by enz on Friday April 13, 2018 @05:55AM (#16828441)
In this case, who is the middleman selling shovels for food? Uber Eats/Deliveroo/Foodora? I think they are middlemen between a restaurant which makes food, someone who wants to make some cash from his bike, and the client.
Re:How to Decide What to Build by pryelluw on Friday April 13, 2018 @06:58AM (#16828777)
No, they sell shovels. Being a food delivery driver makes for some good quick cash in the form of tips (I used to deliver pizzas when I was young).
Re:How to Decide What to Build by lucidguppy on Friday April 13, 2018 @06:38AM (#16828651)
Blue Apron?
Re:How to Decide What to Build by skariel123 on Friday April 13, 2018 @09:24AM (#16829722)
if I build a gam then what is it as shovel? people will not makemoney out of it. I'm also not a middleman because there's just me and the end customer, I vuilt it from scratch. So who am I?!
Re:How to Decide What to Build by pryelluw on Friday April 13, 2018 @07:17PM (#16834749)
No, you are a manufacturer. You are producing a product from raw materials with the goal of turning a profit. The issue with this model, when applied to digital products, is that the tolerance for execution is diminutive. A good idea for a game with great art and music can easily turn into a failure if some of the game mechanics are off (See no man's land). Video games are one of the hardest products to produce.

It's important to keep in mind that selling shovels and being a middleman are not the only options. There are certainly others. Its just that my exoeriences and studies have pointed to those two being the most profitable in the current cultural setting.

Re:How to Decide What to Build by dalore on Friday April 13, 2018 @08:05PM (#16834981)
And for games, becoming a middleman like Steam is where the profit is. They have less risk since they are just facilitating connecting game "manufacturers" to consumers. They aren't heavily invested in one game. If it's a flop there are others.
Re:How to Decide What to Build by earenndil on Saturday April 21, 2018 @06:50PM (#16893792)
I wouldn't say "where the profit is." There is steam...what else is there? Microsoft/Sony/Google/Apple marketplaces? Those don't really count because they control the platform and essentially kill all the alternatives. Gog, humble bundle, and itch.io are a tiny fraction of steam.
Re:How to Decide What to Build by pryelluw on Friday April 13, 2018 @08:53PM (#16835188)
That is an astute observation. Steam's success pivots on its ability to develop and strengthen a marketplace.
Re:How to Decide What to Build by pythonaut_16 on Friday April 13, 2018 @11:05AM (#16830621)
One of thousands of people entering into the highly competitive Indie Games market and hoping that you have the right combination of a desirable game and effective marketing that will get you enough sales that your time spent making the game is justified.

Or in other words, a gambler. Your profit from the game relies on convincing people that your game is fun and worthwhile; two ill defined concepts that vary from person to person.

With a business idea (shovels or middleman) your profit comes from convincing people that your product will help them make more money than they're paying you.

Re:How to Decide What to Build by pryelluw on Friday April 13, 2018 @07:20PM (#16834762)
You bring a up a good point. A poorly designed game might qualify as a gamble. However, there are ways to build games that have well grounded revenue predictions. Though those are hardly built by indies because they are not very innovative.
Re:How to Decide What to Build by smaddox on Friday April 13, 2018 @10:53AM (#16830517)
A game is a shovel. People don't want to play games, they want to have fun, or disconnect from the real world for a period of time, or they want to connect with their friends. Games enable them to do so.
Re:How to Decide What to Build by bilkoo on Friday April 13, 2018 @12:05PM (#16831282)
Agreed. So shovel for dopamine?
Re:How to Decide What to Build by mathgladiator on Friday April 13, 2018 @10:56AM (#16830549)
Also, sell a dream. See boats, vacation, music, movies
Re:How to Decide What to Build by baxtr on Friday April 13, 2018 @02:10AM (#16827478)
What about Apple?
Re:How to Decide What to Build by pryelluw on Friday April 13, 2018 @06:47AM (#16828708)
Shovels. The bicycle of the mind is selling people on something they want. The iPhone, aside from being a technological leap over other phones in the market, allowed people to feel better than others by the simple act of ownership. Everything in their repertoire revolves around selling more shovels. Remember the app store rush? What fueled it? The opportunity to make an app and get rich.
Re:How to Decide What to Build by baxtr on Friday April 13, 2018 @08:16AM (#16829230)
Well, yeah, fine. But that analogy is so generic, that every product is a shovel. BMW sells shovels, Apple sells shovels, IKEA sells shovels.

In your worldview all of life is just a gold rush. I'm not sure if I find that analogy useful.

Re:How to Decide What to Build by artimaeis on Friday April 13, 2018 @10:28AM (#16830287)
I'm inclined to agree with you. I don't think IKEA sells shovels. At least, not in the way Apple does. BMW is more of a middle ground between the two.

I think what we're looking at is selling experiences?

You can sell shovels and bundle experience with them - I think it's pretty straightforward to view Apple from that perspective.

But home furnishings are just purely experiences. Clothing seems to fall into the same experience category.

So maybe it's a sort of trifecta. Middlemen, Shovels, and experience.

When I buy a television there's going to be a middleman - a retailer - who probably can provide some pro/con to the experience category. But what's driving me is the experience that the TV will afford. Same with IKEA.

When I buy a Macbook Pro I'm looking for a device that can help me edit code and video in ways that I enjoy, so the shovel factor is important to me.

If I'm going to buy a luxury car like a BMW then there's the shovel-factor of having reliable transportation, but the premium price comes from experience.

Utility, middle-men, and experience. The extra category of experience seems to fill in the gaps.

Re:How to Decide What to Build by moccachino on Friday April 13, 2018 @06:26AM (#16828588)
I'd say they are both. They sell you expensive shovels to take part in the FOMO gold rush, and they take a considerable cut of everything you buy with that shovel.
Re:How to Decide What to Build by jen729w on Friday April 13, 2018 @01:12AM (#16827272)
I feel like people - us, here, on this forum - sometimes think too big. Like, we have to invent the new Facebook or it’s not worth it. I think that can cripple our thinking.

(Obviously I’m massively generalising. I’m not having a dig at anyone here.)

I’ve realised recently that there’s good money to be made solving little problems. Not Zuckerberg money, but who wants that lifestyle. Ramen money.

Example: my partner is a medical copywriter. Some jobs, she spends hours reformatting journal citations. All she’s doing is making part of it italic, making sure the dashes are all en-dashes, whatever.

How many medical copywriters are there? How many people have this problem? Now, it’s not a life-changing thing, but it’s what computers are for! So we’re building a little tool that will make this easier for us.

What’s our goal? I don’t know. To make enough to pay our rent? That’d be lovely for starters and what is that, a thousand people giving us $5/month each? That’s nothing.

It also helps, of course, that she’s in this industry. She knows where to go to find other people with the same problem. Solve something in your domain, and everything’s going to be easier. (It’s also why I’m not afraid of telling everyone here what the idea is. Chances of someone else being passionate and knowledgeable about this, enough to steal the idea, are near nil.)

That’s where my head’s at, and it makes thinking about this stuff much easier for me, at least.

Re:How to Decide What to Build by HeyLaughingBoy on Friday April 13, 2018 @04:32PM (#16833672)
This sort of problem is everywhere.

I can recall back in the old Business of Software forum on joelonsoftware when I pointed out that I was digging in my garden and came across a grub. Since I was thinking about the people who said they could never "think of business ideas" I wondered if there was software that had something to do with grubs and bugs. Less than a minute on google and I had pages of Pest Management Software.

The moral of the story was that if I could come up with software business ideas while digging in the dirt, it shouldn't be that hard to see opportunities all around.

Re:How to Decide What to Build by pryelluw on Friday April 13, 2018 @07:16AM (#16828883)
Yes, that is a good approach. Remember that making money is about buying your freedom to survive. You can do so without being a millionaire.
Re:How to Decide What to Build by ryandrake on Friday April 13, 2018 @12:24AM (#16827119)
Here’s some more trouble with that: if startups only solve problems that scratch a personal itch, we end up with 20 chat apps, 10 food delivery services, 5 bicycle rentals, Uber for maids, mobile dog shampoo services, basically startups that solve problems for 20-something urban tech workers. As others mentioned, better to find other people totally not like you and figure out what problems they have to solve. They may be boring problems too, but maybe you’ll stumble onto a totally unaddressed niche.
Re:How to Decide What to Build by newman8r on Friday April 13, 2018 @02:56AM (#16827664)
That's also one of the advantages of traveling, exploring, stepping outside your comfort zone, etc. New experiences can open you up to completely new ideas.
Re:How to Decide What to Build by newman8r on Friday April 13, 2018 @12:53AM (#16827204)
I can relate to your sentiment of being content with what you have. I gave up my smartphone, I canceled all paid subscription services, I use linux and open source software for everything.

Basically, it's difficult for me to imagine personally paying for any type of SAAS offering, so when I'm working on a project with a paid model, sometimes I have to employ a 'suspension of disbelief' because I'm working on something that I know I probably wouldn't be willing to pay for (not because it sucks, just because I'm hesitant to pay for any software or online service).

Re:How to Decide What to Build by qw on Friday April 13, 2018 @02:05AM (#16827459)
For a business, everything has a cost. Let's say you need to a payment solution. Most will use something like Stripe instead of hiring new teams of developers to implement from scratch.

The same can be said about smaller services too. Something that sounds simple, like sending emails is actually very time consuming due to spam-filters etc. First you have the initial work, and then you have all the follow up during the lifetime of your business. This includes not only the cost of running servers and patching software, but also all the bugs. Every time a customer does not get a mail, you will have to dig into the system to find out why. Hopefully the dev who implemented it still works there, or you would need time for the new person to ramp up.

The alternative is to pay a small amount for a 3rd party mail service.

Re:How to Decide What to Build by newman8r on Friday April 13, 2018 @02:43AM (#16827609)
That's a good point, I like the idea of identifying solutions using a cost-benefit approach.
Re:How to Decide What to Build by rorykoehler on Friday April 13, 2018 @02:45AM (#16827617)
That just tells me you value money more than your time. Most people have this the other way around. You can always make more money but you can't make more time.
Re:How to Decide What to Build by tonyedgecombe on Friday April 13, 2018 @03:20AM (#16827766)
Not necessaarily, I have a similar mindset to the parent poster and for me it's largely about keeping the business simple and manageable.

To give an example I sell my software through Avangate, this results in a single invoice and payment each month. I know if I switched to Stripe it would save my a couple of percentage points on each sale but then I'd need to maintain systems that handled EU VAT laws, issue license codes and import a lot of data into my accounting system, in fact I'd need to upgrade my accounting system which is fine with a few transactions each month but would be stretched at fifty or more.

This has been my experience with most of these services, great if you want to grow a large business because you are effectively outsourcing some of your work but it does tend to complicate things. Personally I like my work to be small and simple.

Re:How to Decide What to Build by rorykoehler on Friday April 13, 2018 @03:34AM (#16827836)
Sounds like you have identified a problem that could be solved by a saas offering.
Re:How to Decide What to Build by tonyedgecombe on Friday April 13, 2018 @03:43AM (#16827871)
No, the point is all these extra products and services end up complicating things, sure they have benefits for many but not for me. I've got plenty of things in my life, I don't need more.
Re:How to Decide What to Build by newman8r on Friday April 13, 2018 @03:29AM (#16827809)
It's more a function of not having the money to spend rather than being miserly. If I'm able to get traction with one of the projects I'm working on, I'd happily trade some money to save some time.
Re:How to Decide What to Build by vinceguidry on Friday April 13, 2018 @06:26AM (#16828585)
You're not thinking about problems hard enough. Instead just giving up when something sounds vaguely hard. Get rid of the vagueness, figure out exactly how hard it is.

As per your example, have you done the research concerning health codes and what sorts of operations violate them and which don't? I'm pretty sure off the top of my head that if you're not actually selling food, as in taking in payments and delivering food, you're not on the hook for what other people are doing in their homes.

So I can envision a service facilitating neighborhood meal swaps. The state might not exactly like it, but it won't have anyone to go after for health code violations. This is pretty much exactly what Uber did, they kept toeing ever closer to the line of the actually illegal until they had both the legal budget and a public mandate to fight City Hall.

Re:How to Decide What to Build by chrischen on Friday April 13, 2018 @03:10AM (#16827724)
I built Instapainting.com to serve customers and have not personally had a reason to use the service myself. Essentially I have to do more guesswork and testing, but it can be done. Not all services have to be built to satisfy your own needs, and arguably at some point all services must grow to beyond one’s own needs. So it’s a necessary skill to develop and required at some point to grow and serve new niches or new use cases or markets.
Re:How to Decide What to Build by Kagerjay on Friday April 13, 2018 @09:23AM (#16829715)
I read through your indiehackers post and it was very interesting to see your approach on SEO, e.g. viral marketing with interesting side projects
Re:How to Decide What to Build by baxtr on Friday April 13, 2018 @02:17AM (#16827501)
I agree with your observation. It is difficult to find problems worth solving. I thought and read about this a lot. And I think solving problems is just one way, one flavor of deciding which thing to build. I’d say this is the Silicon Valley school of thought, very much influenced by VCs. There is a another way, which I have picked up from Seth Godin: Tell the right story. People don’t always know why they buy things. Why do I need a smart watch? Why do I need fancy shoes? They don’t solve a real problem. But, they make me feel good. Because I can tell a story to myself. A think this blend of deciding what to do is more art than rational, that’s what it’s maybe not that popular. But if you start to look around, you will notice the story of stuff people buy.
Re:How to Decide What to Build by AnIdiotOnTheNet on Friday April 13, 2018 @11:21AM (#16830794)
a.k.a the Apple school of thought.
Re:How to Decide What to Build by cornholio on Friday April 13, 2018 @03:52AM (#16827905)
I'm exceptionally lazy and always feel the need more machines. I need a machine that washes and flosses my teeth fast and thoroughly, I waste 15-20 minutes each day doing that. I need a robotic dishwasher/cupboard cabinet that I simply open the lid, trow the dirty plates then simply pick them up clean from the adjacent cupboard. Ditto for dry, ironed laundry. I need a food printer with attached smart refrigerator that I can download my favorite recipes into and will order the necessary ingredients and automatically cook the meal at the programmed time. A flying machine, oh man, how much I need a flying machine.

Ok, maybe those are grand ideas that need billions of dollars of research, but any one of those involves a myriad of smaller improvements that can turn into startup products. The potential for improving our lives is so vast I cannot imagine how could anyone say "I have everything I need".

Re:How to Decide What to Build by animal531 on Friday April 13, 2018 @06:58AM (#16828776)
Also fun idea, why should you have a cupboard to store your china and silverware etc in?

Why not just have the washer also be the storage, then you just walk up to it and select e.g. plate + fork on the frontend and it spits out a clean pair for you. When you're done you place them back in and they're washed and stored for later use.

Same for the clothing, although in that case one might argue that a lady might enjoy the display of the product and wants to physically see them.

Ideally in the (small) house of the future the tighter packing allowed by the machine might be a great advantage.

Re:How to Decide What to Build by vinceguidry on Friday April 13, 2018 @06:32AM (#16828615)
Between a WaterPik flosser and a Sonicare electric toothbrush, I've knocked my daily dental hygiene time down to like 4 minutes.

It would be really hard to improve on that combo.

Re:How to Decide What to Build by animal531 on Friday April 13, 2018 @07:00AM (#16828785)
What about something you just bite onto (a bit like a boxer's mouthguard) that cleans your teeth while you're doing something else?

Then it's down to effectively 15 seconds.

Re:How to Decide What to Build by bronco21016 on Friday April 13, 2018 @08:53AM (#16829477)
Re:How to Decide What to Build by vinceguidry on Friday April 13, 2018 @08:16AM (#16829235)
I didn't say it was impossible.
Re:How to Decide What to Build by snitko on Friday April 13, 2018 @12:24AM (#16827120)
This only applies to US and a bunch of other countries that would bother to enforce the law regarding cooking regulation. Most countries wouldn't really care as they have more important issues to solve than clamp down on innocent people making informed choices about their lives. So the idea isn't really bad.
Re:How to Decide What to Build by TeMPOraL on Friday April 13, 2018 @01:10AM (#16827265)
> Most countries wouldn't really care as they have more important issues to solve than clamp down on innocent people making informed choices about their lives. So the idea isn't really bad.

Yup. More important issues like no rule of law, no sanitation, low literacy rates, mob rule, etc.

"Clamping down on innocent people making informed choices about their lives" is what you get to once you stabilize a society and solve its most urgent, life-threatening problems. It's what you get to once people are living in relative health and safety, and then you discover that "informed choices" aren't really that informed, because they're made in the environment full of scammers and people who can't give two fucks about other human beings, if it means few dollars more.

And once you get to that, you can live in a world where food poisoning in a restaurant is national news.

Re:How to Decide What to Build by crucialfelix on Friday April 13, 2018 @06:50AM (#16828725)
Supper clubs are quite popular here in Europe. We have excellent sanitation and literacy, thank you.

https://theculturetrip.com/europe/germany/articles/discover-...

In addition to the fancy ones in the articles there are a lot that are cheap and emphasize dining together with strangers. I went to a Syrian refugee dinner in a cafe/film theater. The Syrians were all smart college grads with interesting stories.

There used to be a lot of squats in Berlin that were given legal status as long as they did a community dinner once a week. Punk bars and cafes would serve vegan chow for €2. It wasn't like a restaurant at all, more like visiting friends. Probably this still happens but I haven't gone in a long time.

Re:How to Decide What to Build by vinceguidry on Friday April 13, 2018 @06:36AM (#16828634)
> Yup. More important issues like no rule of law, no sanitation, low literacy rates, mob rule, etc.

That's just silly. There are plenty of countries out there with friendlier business climates that aren't still in the bush league. Most South American countries and Eastern Europe and many Asian countries should be on your list if you're considering moving abroad to start a business.

Personally my pick is Colombia.

Re:How to Decide What to Build by tropshop on Friday April 13, 2018 @12:07AM (#16827067)
Did the massive regulation on the taxi industry stop Uber? If you build something people find genuinely useful, you will become a force that causes the market to adapt. Regulation follows innovation.
Re:How to Decide What to Build by TeMPOraL on Friday April 13, 2018 @01:16AM (#16827283)
I'm founding Uber for Biotech. No biosafety regulation is going to stop us from CRISPRing our way into better future!

Seriously though, I get that archaic rules need to be fought in order to be changed. But there are proper ways to do that, and Uber did it in about the most antisocial way possible aside from murdering people. Please, don't be like Uber. Innovations need a stable society to flourish.

Re:How to Decide What to Build by mft_ on Friday April 13, 2018 @02:37AM (#16827586)
Eh. No defence of the way Kalanick or some of his minions acted in certain situations, but... Uber was entering an incredibly difficult space, given the power and entrenchment of the existing taxi business/lobby, and the generally anti-innovation and protectionist approach of many local politicians.

Without their 'hustle' and willingness to take steps which were risky, relatively antisocial, and often illegal (e.g. entering cities illegally first and asking for permission later, organising pretty challenging pressure campaigns against local politicians, authorities, etc.) they'd not have made it past a year, let alone revolutionised an industry.

Their downfall was applying the same risk and hustle mentality indiscriminately, including within their own company.

Re:How to Decide What to Build by enraged_camel on Friday April 13, 2018 @07:58AM (#16829114)
>>Without their 'hustle' and willingness to take steps which were risky, relatively antisocial, and often illegal (e.g. entering cities illegally first and asking for permission later, organising pretty challenging pressure campaigns against local politicians, authorities, etc.) they'd not have made it past a year, let alone revolutionised an industry.

Are you kidding? If SpaceX was able to break ULA’s monopoly on launching god damn rockets to space and do it in a way that doesn’t break laws and regulations, Uber certainly could have done the same in the taxi industry.

Re:How to Decide What to Build by mft_ on Saturday April 14, 2018 @07:07AM (#16836824)
C'mon, the two are utterly incomparable.

SpaceX had essentially one body to convince - NASA. And given NASA's dependence on ULA to get things into space, and ULA's reliance on Russian rocket engines (aside from NASA's traditional conservatism and reluctance to support a brash new young Silicon Valley upstart company not doing things the NASA way) they quietly welcomed SpaceX with open arms, and paid SpaceX huge amounts for their development. Also, I'm not aware that ULA was a 'monopoly' in the usual sense of the word - they've not taken measures to suppress potential competition in the past, have they? (There's no launch provider badge system!). They were just the only US company that could offer orbital services at that time.

tl;dr, NASA had major incentives to support SpaceX, and ULA wasn't a true monopoly.

In contrast, Uber faced hundreds of different NASAs - each one the local government of any and every major city they wanted to enter. In each case, the challenge and the hurdles in their way would have been different. In each case, there were multiple long-established alternatives (the incumbent taxi firms). And in many cases, the lobbying power of the incumbent taxi firms on the local decision makers would have been considerable (via overt lobbying, relationships, threat of strikes, maybe even bribery). All of this would have made making the case for Uber in theory to unenlightened local politicians almost a non-starter. What worked for Uber was getting their service up and running (sometimes illegally), users seeing that it was a dramatically better option than the incumbent uninnovative taxi firms offered, and then leveraging that support, together with other forms of pressure, to be allowed to continue business.

tl;dr, local governments generally had disincentives to support Uber, and Uber faced multiple entrenched competitors, sometimes in a monopoly position.

Re:How to Decide What to Build by icebraining on Friday April 13, 2018 @03:45AM (#16827874)
If you want to convince people, you should give an example of a business that faced a similar problem and fought it the correct way.
Re:How to Decide What to Build by TeMPOraL on Friday April 13, 2018 @04:04AM (#16827953)
Discussing this locally, I usually give example of iCar, which is a people transportation company that run borderline-afoul of taxi laws in my city (Kraków, Poland). Their innovation back ~10 years ago (or more) was to drive primarily by GPS, bill by distance instead of time, and thus being able to tell you how much you'll pay before even starting the trip. The primary point of conflict was, AFAIR, that iCar figured out a sorta-loophole that allowed them to have one taxi license for the entire company instead of for each individual driver.

There was some bad blood between them and the regular taxi corps, some tyres got slashed, but the court sorted things out, updated the regulations a bit, and now iCar and other companies happily coexist. The major difference between them and Uber is that they didn't keep breaking law with impunity, but engaged in finding a legal solution and made the entire space better for everyone.

Sure, this is not the path to exponential growth, but maybe not everything is best done by VC-backed "zero to billion dollars corporation in 5 years" businesses.

Re:How to Decide What to Build by shubhamjain on Friday April 13, 2018 @01:35AM (#16827346)
I would suggest trying to think about what task your team has to do often that is better done by a software--a minor but recurring annoyance. Like, in my case,

- Backend and Frontend development are never in sync, so we have to resort to mocking the API by using dummy code. There are API mocking services, but I would prefer something that mocks locally. Charles Proxy is great for this but it can be limiting and isn't very intuitive.

- Every time our customers face an obscure issue with the product, there's plenty of to and fro to understand the root cause of the issue. If there was a product that could tell us the trail of actions that the customers followed, it'll make debugging vastly easier.

Of course, there's a world of difference in recognizing the problem and creating a sustainable product. But, every organization is inefficient in some sort of way. It's just a matter of observing carefully.

Re:How to Decide What to Build by enz on Friday April 13, 2018 @06:03AM (#16828472)
> If there was a product that could tell us the trail of actions that the customers followed, it'll make debugging vastly easier.

Sentry.io may be a good start, perhaps?

Re:How to Decide What to Build by Erlich_Bachman on Friday April 13, 2018 @09:29AM (#16829759)
Regarding your specific problem, maybe it's not as grim as you see, you just have to think bigger and farther ahead: I am talking of course about Robot Kitchens. After automated driving this will probably be the next big frontier.

This seems to be the state of the art: https://www.youtube.com/watch?v=rNcPVvIs_tk http://www.moley.com/about-us/

They state that the consumer version is set to launch in 2018. It will probably take several more years to work out all the kinks. But this is likely the actual future of cooking, not the local outsourcing.

Re:How to Decide What to Build by thisisit on Tuesday April 17, 2018 @03:53AM (#16856368)
I came around to this couple of days late, so I don't know if it's worth it but here's my take on it.

Your identified problem was - Don't like cooking and don't want to eat outside.

The solution you had was - crowdsource cooking.

But how about looking it in another way? What do you disliked more - cooking or unhealthy outside food?

I dislike cooking. One of the issues with cooking is that prep, measurement and deciding menu takes time. Lot of times I am stuck with - what to cook today?

So, how do we solve this problem? Meal Kits.

I know they still don't take away from the fact that you need to cook. But it is similar to getting food from outside, even if they are your neighbor.

So, it is not only the problem but solution that matters as well.

Re:How to Decide What to Build by mikekchar on Friday April 13, 2018 @01:07AM (#16827247)
Ideas are a dime a dozen, execution is what wins (or sometimes you just get lucky).

Your cooking annoyance is a good place to do thought experiments. I don't always want to cook, but in cases where I don't want to cook I don't always want to go out. Proposed solution: Get my neighbours to cook for me. It's a good idea, but after you investigated, it was infeasible.

There are two ways you can go with this. First, you now have a new annoyance: normal people can't sell their own food creations without poisoning people (or, alternatively, the government discourages people poisoning each other :-) ). Nothing is saying that you have to stay with your original annoyance. You can move. And since this is a thought experiment, maybe you might come up with another idea and investigate that. If it doesn't pan out, then you will get new annoyances.

This technique is pretty similar to Toyota's "5 whys". Before they decide on how to fix a problem they first ask why the problem exists. When they answer that question, they ask why that situation exists. They go down 5 times (I don't think that number is actually carved out in stone, but you get the idea). At that point they have a much better idea of the situation and can choose the most effective place to solve their problem.

But you may come to a realisation that "getting my neighbours to cook for me" is not going to be feasible -- and that nothing down that chain is going to work out. That's not a problem, because it's not the only solution to the problem.

For example (and feel free to steal this idea) I live in Japan and my wife was ill the other day. Normally she makes me a packed lunch. I was too busy with work to return the favour, so instead I went to the convenience store and bought some instant ramen.

You may have eaten instant ramen before. When I lived in Canada, I learned how horrible it is. But in Japan, if you spend $2 instead of $1 the instant ramen is pretty freaking good. If you spend $3 instead of $2, it's almost as good as I can make myself (the only real downside is that the toppings are not really numerous enough).

I thought to myself, "I wonder if I could export these amazing ramen soups to the US. I'm sure you can get them in specialty stores, but this is absolutely ripe for exploitation on the web. These things weigh nothing and they will ship perfectly. And they don't rot in any reasonable time frame. Why the heck is there not anything like this?"

So I did my 5 why's and realised that if you want to do it, you have to be in the US (or wherever you want to sell) because you need to order container sized amounts to make the overseas shipping reasonable. This means you need a distribution centre at the destination. But I absolutely guarantee that Nissin (or whoever you want to talk to) would be thrilled to sell you a container of ramen, with which you can do a "Ramen of the week club" on the internet (surely this already exists... surely... I haven't actually checked).

Anyway, that's an example. Don't give up is the answer. One idea is nothing. Let it go. Use it to inform your next move. Keep going and never stop.

Edit: I just had a quick look. There are internet ramen clubs, but their ramen is all crap. Ripe for disruption -- look for ramen in a bowl shaped container.

Edit Edit: Darn: https://japanramenbox.com This is exactly what I was thinking. Hope they do well (though you might be able to undercut them ;-) ).

Re:How to Decide What to Build by kaiby on Friday April 13, 2018 @01:44AM (#16827381)
There's a number of sites that actually do as you describe, except it’s for Japanese candy, not ramen. An example: https://www.candyjapan.com
Re:How to Decide What to Build by mncharity on Friday April 13, 2018 @10:50AM (#16830482)
Re:How to Decide What to Build by kiksy on Friday April 13, 2018 @03:13AM (#16827736)
From your example you came across a nested problem with the safety regulations. What about building something trying to ease the pain and streamline getting the required permits to cook domestically?
Re:How to Decide What to Build by rorykoehler on Friday April 13, 2018 @02:43AM (#16827608)
>Can you crowdsource cooking from your neighbors?

They have what is essentially this service in Singapore. Professional kitchens that make home cooked meals. Very popular.

Re:How to Decide What to Build by meheleventyone on Friday April 13, 2018 @03:33AM (#16827832)
Professional kitchens doing home delivery isn’t a new concept though. The OP wanted to scale it in the mode of AirBnB or Uber where margins are reduced by replacing professional staff and rented locations with itinerant labour providing their own setup and shouldering much of the risk.
Re:How to Decide What to Build by rorykoehler on Friday April 13, 2018 @03:35AM (#16827842)
Not at all but they have been enabled by Internet technologies and the cultural change brought about by Internet technologies.
Re:How to Decide What to Build by ed on Friday April 13, 2018 @01:40AM (#16827365)
Find something new-ish (e.g. AI, cryptocurrencies), and learn as much as possible about that thing (like, build a toy version of it, get an intuitive understanding of its parts). Product ideas and applications will jump out at you. The kind of ideas you get when you're deliberately trying to come up with ideas, are always obvious and often startup cliches (like food delivery).
Re:How to Decide What to Build by adwn on Friday April 13, 2018 @04:10AM (#16827972)
> AI, cryptocurrencies [...] The kind of ideas you get when you're deliberately trying to come up with ideas, are always obvious and often startup cliches (like food delivery).

I would say that AI and cryptocurrencies are the startup clichés of today.

Don't start with a solution in search of a problem. Instead, start with a problem, and see if you can find a solution. When comparing problem-solution pairs, discount those that involve trendy, hyped technologies, to account for mental bias.

Re:How to Decide What to Build by ed on Friday April 13, 2018 @02:39PM (#16832754)
> I would say that AI and cryptocurrencies are the startup clichés of today.

To say they're cliche suggests we've exhausted all ideas in the space which we definitely have not.

Re:How to Decide What to Build by tathougies on Friday April 13, 2018 @01:27AM (#16827323)
I mean... you may not be able to distribute food, but as far as I know, it's certainly not illegal to create a social networking app where someone can say "I'm interested in a sandwich" and another person says "I'll make you a sandwich for $5". If Tinder is legal, I don't see how that could not be.
Re:How to Decide What to Build by ShannonAlther on Friday April 13, 2018 @01:48AM (#16827402)
I'm also in the "everything is kind of okay in my workflow" boat. One of the major problems I hear about and encounter frequently is that biotech is a painful industry. Creating and selling new drugs takes decades and costs millions of dollars. This isn't some immutable law of pharmacology, it's because drugs have to be approved by regulatory agencies like the FDA, and no amount of clever engineering is going to make clinical trials less onerous.

I think just about every industry that seems, from the outside, to have exploitable conditions like this has hidden barriers. The taxi industry looked exploitable, but in fact was tightly regulated. Uber has managed to capture some of the market by pretending to not be a taxi company, and wound up in a plethora of legal battles for their trouble.

I propose that how obvious or necessary a business idea appears at first glance is directly proportional to how difficult it would be to implement.

Re:How to Decide What to Build by goatherders on Friday April 13, 2018 @01:38AM (#16827358)
Because Tinder isnt bound by the FDA or any commercial food distribution regulations. Try again.
Re:How to Decide What to Build by tathougies on Friday April 13, 2018 @12:36PM (#16831584)
Neither is connecting people to cook food for each other. If your tinder date cooks you breakfast, has anyone run afoul of food safety laws?

You can't be a food distributor if you're not distributing food. I've gone to our local small business seminars for food service, and I've been told that as long as you're not handling food at any point, you can't be held responsible.

Re:How to Decide What to Build by murukesh_s on Friday April 13, 2018 @01:26AM (#16827317)
Having a pain point and validating it with a set of other users is a good vector for success. While that is true I have seen/heard/read many ideas that are brainstormed in a room and selected at random becoming widely successful.

Anyway, regarding food you could have thought about a machine/robot based solution, at least to begin with :)

Re:How to Decide What to Build by mft_ on Friday April 13, 2018 @02:45AM (#16827614)
I disagree. Many people lack the vision, or sometimes the same negative experience to understand that something needs changing, of people with the original idea. And people often default to the negative, in my experience.

Brainstorm Uber with a group of people and you'd get challenges that taxis already exist and are fine, that laws stand in your way, and that people wouldn't want to get in a stranger's car.

Or to misquote (I think?) Steve Jobs, if Henry Ford had asked his users what they'd wanted before building the Model T, they'd have asked for a faster horse.

Re:How to Decide What to Build by Cactus2018 on Friday April 13, 2018 @11:14AM (#16830725)
Crowdsource cooking from neighbors startup 'Josephine' recently shutdown https://medium.com/the-dish/continuing-the-home-cooking-move...
Re:How to Decide What to Build by ajdlinux on Thursday April 12, 2018 @11:59PM (#16827042)
Yep, you're definitely not alone here.

I also find that sometimes I can think of problems that aren't really a single problem but a whole category of problems, and I have no idea which particular piece I'd like to break off, or any idea for a solution.

Re:How to Decide What to Build by sdoering on Friday April 13, 2018 @12:22AM (#16827113)
Exactly. Because breaking the law really shows your integrity.

Especially regarding food intake, where one un-hygienic perdon could endanger the lives of many.

Personally I like the idea of regulation to ensure a minimum level of quality and security. Look at the aviation industry. Just as an example. What do you think makes flying one of the safest methods of travel?

It is easy to dismiss regulations as hindering. But be prepared to have the consequences dealt with.

Re:How to Decide What to Build by chrisshroba on Friday April 13, 2018 @12:48AM (#16827188)
Hey, I think you meant to respond to tropshop, not ajdlinux :)
Re:How to Decide What to Build by bluedino on Saturday April 14, 2018 @08:06AM (#16836971)
In case you haven’t noticed, Uber, AirBnB don’t care about regulations