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Re:How to Decide What to Build by pythonaut_16 on Friday April 13, 2018 @11:05AM (#16830621)
One of thousands of people entering into the highly competitive Indie Games market and hoping that you have the right combination of a desirable game and effective marketing that will get you enough sales that your time spent making the game is justified.

Or in other words, a gambler. Your profit from the game relies on convincing people that your game is fun and worthwhile; two ill defined concepts that vary from person to person.

With a business idea (shovels or middleman) your profit comes from convincing people that your product will help them make more money than they're paying you.

Re:How to Decide What to Build by pryelluw on Friday April 13, 2018 @07:20PM (#16834762)
You bring a up a good point. A poorly designed game might qualify as a gamble. However, there are ways to build games that have well grounded revenue predictions. Though those are hardly built by indies because they are not very innovative.