Instead I could see a lot of VR arcades popping up once the technology is more polished. You go to a large warehouse space, don a VR suit of sorts and with your group of friends can battle pirates/aliens/whatever in a large enough environment that it doesn't matter that it's still physically confined. There's obviously an appetite for this sort of thing,(see the explosion of "escape rooms" or higher end laser tag/paintball places).
Exciting times for VR after decades of false starts.
You can buy additional base stations right now[1], mostly for replacement purposes, but the biggest limitation to using more than 2 has been in the software simply not supporting them.
There's also the more expensive idea of an "infinite 2D treadmill" - which was first implemented by a guy named Rudy Darken; iirc, he did it for the "dismounted soldier" VR/AR training project for DARPA:
I've added exactly that - scaled movement - as an option into my VR game, Left-Hand Path, and so far most of my users are very positive about it. I love it personally - it feels very much like it doubles my available play area.
One of my playtesters hated it and found it made him nauseous, though, so like many VR locomotion options it's a YMMV situation.
I'm actually about to start doing more writing or videos on the topic of VR development and my experiences in it, so keep an eye on my Twitter, blog or YouTube if you like - they'll be up there starting in the next few weeks.
[1] http://www.roadtovr.com/new-unlimited-corridor-video-shows-m...
Right now, I also think the costs are still too prohibitive for most people whose Kinect sensor or Wii-motes have been long idle.
I think Microsoft's strategy of marketing VR/AR as a productivity tool is interesting.
http://vrlfg.net/ also shows Onward as being very popular - also very movement based.
(one thing worth noting in that page is how low current play counts are relative to other games. Currently there's not enough people in VR to support more than a handful of multiplayer games)
For the record I was hugely bearish on the Wii, Kinect, 3D tv and movies, and rightly so. But there is no question in my mind that VR will be huge.
Something like the Ghostbusters Experience[1] is what people want in their own homes.
Also, maybe it's because I've been gaming my whole life, but the resolution in VR is still not good enough to "blow" me away, like I keep reading about. How people are so amazed at current gen VR confuses me.
[1] https://ghostbusters.madametussauds.com/