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schnelle

Re:VR on Friday January 13, 2017 @03:29PM (#13394425)
It does since they wait for each other to finish before doing a sweep with the laser.
Re:VR on Friday January 13, 2017 @03:24PM (#13394387)
I have a Vive and agree. I personally don't see the SDE but I think I need glasses. The visual issue for me is not being able to look away from dead-center where it's the sharpest.

I read once that in VR "geometry matters more than textures" and I totally agree with that. Some of the most immersive moments I've had in VR are when I was peeking around a corner. The graphics were all simple, but the geometry of the corner and connecting corridor are what gave me such a great sense of presence.

I've written software for nearly 20 years now and I don't want to do anything other than VR development. It's the new frontier.

Re:Inside Magic Leap on Tuesday November 08, 2016 @03:54AM (#12898673)
In a nutshell, Hololens has a fixed focal depth of 2m and objects are scaled proportionally to mimic distance. Magic Leap uses stacked optical elements that can be turned on/off (source of the name digital wave guide they use) and each plane is a different focal depth. So, by mimicking the way light would reach the eye normally, the ML results in more realistic objects in the world.
Re:Inside Magic Leap on Tuesday November 08, 2016 @03:35AM (#12898583)
Microsoft created an ASIC they call an HPU (holographic processing unit) that does this work for the GPU. It takes data from the depth sensors and sends the resulting point data straight to the CPU.

One of the researchers posted a 30ish min video on the hardware inside the Hololens on YouTube. It's this HPU / sensors that Microsoft is licensing to the hardware manufacturers for the upcoming VR and AR headsets. We'll know more December 8th, and after their hardware expo later this year.

Re:Inside Magic Leap on Tuesday November 08, 2016 @03:22AM (#12898548)
Got my Vive last week. The other thing you don't realize is because of the lenses, the edges of your vision are blurry. So, you can't scan with your eyes like a regular monitor. I too wanted a virtual monitor and it's just not there yet.
Re:What’s New in C# 7.0 on Thursday August 25, 2016 @12:23PM (#12360301)
No, it supports c# 6 without dynamics but uses the 2.0 runtime. Now that mono is open source, they are updating the runtime to be current.

There's a project out there that swaps the mono compiler with Roslyn and gives some nice edit and continue features for Unity.

Thank you, this is way better!
I do too, here's the Google Cache version of the page:

http://webcache.googleusercontent.com/search?q=cache:http://...

Re:Why We're Not Raising Funds on Tuesday March 31, 2015 @11:45AM (#9297145)
I'm glad you have a successful application, but are people really unable to multiply their bill by 1.15 to get the new total with a tip?

I'm curious, what is the most requested new feature you're getting from your users.

Re:Candy Japan crosses $10K MRR on Sunday June 29, 2014 @12:34PM (#7961578)
I had the same thought. It seems like it would be cheaper to send everything over in one crate and then send it out via local post once it's in country. I wonder if that would simplify customs or make it more difficult.
Re:Unity 4 is here on Wednesday November 14, 2012 @10:47AM (#4783796)
$750 for pro license and $125 each for iOS / Android
Local Notifications are not disabled with the "Don't Allow" settings. I had to delete Diamond Dash after it sent me one too many notifications at 4 am.