Re:VR
by mysterydip on Friday January 13, 2017 @03:48PM
(#13394564)
I'd love to read/hear more about your experiences, as a fellow gamedev and looking at VR but not ready to take that plunge yet (couple projects first).
I Tweet a fair bit currently, and I've written about my VR work a fair bit over at strangecompany.org over the years.
I'm actually about to start doing more writing or videos on the topic of VR development and my experiences in it, so keep an eye on my Twitter, blog or YouTube if you like - they'll be up there starting in the next few weeks.
I've added exactly that - scaled movement - as an option into my VR game, Left-Hand Path, and so far most of my users are very positive about it. I love it personally - it feels very much like it doubles my available play area.
One of my playtesters hated it and found it made him nauseous, though, so like many VR locomotion options it's a YMMV situation.