thenomad
Citation needed.
Here's one example of a situation where I could very easily see someone regretting not spending more time at work.
As a professional creative, I'm betting there are a fair number of authors, film directors, screenwriters and so on who died regretting they didn't finish their latest work, or didn't spend more time on the thing they really wanted to make. That's work.
Hence, if I could find a program which could reliably turn one actor's voice into another, I could use their acting ability, but with more characters and less requirement for them to "put on" voices. That's powerful because really good actors are thin on the ground, and also because trying to hold a different voice or accent can limit the quality of the main performance.
I know we can create vaguely convincing synthesised voices, but I've not run across a program which can take my recorded voice, and convert it to a celebrity, or even shift apparent pitch or gender convincingly.
Sadly no mention of license there, though - kinda vital if one is intending to use some of the imagery in remix works - although given the texts are thoroughly out of copyright I'd assume that's not too big an issue.
We haven't seen a lot of either yet, because both require considerable investment, but the first VR MMO, Orbus, is going very well, and Skyrim VR on PSVR is one of the first VR apps to really sell headsets.
(My own VR RPG also did very well, and convinced me it's a great use of the medium.)
http://store.steampowered.com/app/488760/LeftHand_Path/
It's held at mid-80s positive reviews after that, and numerous people have said it's the scariest thing they've ever experienced in VR. A good start to what I hope will be a long career making VR games.
It's entirely reasonable to talk about yourself and your achievements on your resume, and Mr Mayes' site is rather a good example of doing so.
I'm pretty good at not um-ing too frequently (20 years of public speaking will do that), but I can't exactly require all my guests for podcasts or interviews, for example, first rigorously train themselves for months!
Seems like it'd be a useful and comparatively doable problem to solve.
It's not universal, but a surprising number of the greats in all fields work less, not more.
From Here to the Holodeck
No idea if they're any good, but they're certainly cheaper than Rev.
I speed-read. I don't speed-listen. And my lifestyle has zero podcast-compatible travel time. So there's a whole world of great content in a very user-unfriendly format for me currently.
AMA: Hugh Hancock, Founder of Machinima and VR Developer
https://www.reddit.com/r/Games/comments/7c1y9q/im_hugh_hanco...
I'm embarassed to say that I wrote Postfix when I meant Sendmail! I might just go ninja-edit that now :)
Burn the Programmer
Show HN: Left-Hand Path, a terrifying gesture recognition-based VR experience
My guess is that it's a new site? Only a few articles, and Open Site Explorer reports a Domain Authority of 18, which is approximately equal to zero :)
However, if the author keeps writing these articles at this level of quality, chances are in a year it'll dominate relevant SERPs.
That's going to reduce the number of customers they get a lot more than a redirect to the Play Store.
My life doesn't support podcast-listening particularly well, and yet I know there's a lot of good info out there in the audio world.
Hacker News regularly dominates Google queries, and Reddit does too.
I do agree that the statement that search engine rank is all misses a rather significant element, that being virality / social reach.
If you can regularly gain enormous traffic from Reddit, Facebook, or even HN, you don't necessarily need search engine rankings. If you can afford to pay for ads, likewise.
It's if you're in none of those three camps that you might as well not exist on the Web. Tree falls, forest, no-one to hear it, etc.