I can't speak for people who don't suck at design, probably for them Inkscape falls quite short, but for me it was a godsend (despite the presence of some bugs, namely copying and pasting to/from different instances used to be a lottery, let's see if it's better in this version). Kudos to the team.
I find myself unable to grasp the way all the avaialbe tools are expected to be used together, even after following the basic shapes tutorials; and I always seem to have the wrong thing selected, or the wrong tool active, or the wrong properties panel opened. And I still can't make sense of the differences between "object" and "path".
Maybe you can help me. When I want to change the way the current selected tool works, how do I know whether I have to change the options in the above contextual menu bar, or those in one of those dozens of hidden panels (that I can't manage to open again when I dismiss them)? How does one change more than one color in a gradient? And how does one create a shape with radial symmetries? (I found about tiling and the symmetry tab, but I couldn't make sense of it) I've been unable to complete any of those tasks.
* A "path" is a collection of nodes connected by Bezier splines; nodes can connect them smoothly or in a cusp.
* A path has an outline (with color, line thickness, etc) and a fill (none, a flat color, or a gradient).
* An "object" is either a path, a constrained path (like a rectangle or a circle / arc), a bitmap, or a text, or a group of these. You can nest groups arbitrarily.
Key tools:
* Pointer, the arrow, shortcut F1. This is your main tool. Used to select, move, rotate, stretch objects. Shift-click to select multiple objects. Click-drag to select objects within a rectangle. Ctrl+click to select inside a group. Alt+click to select things under the object on top. Space bar switches between this tool and your other tools.
* Node pointer, the triangle, shortcut F2. Used to edit paths. Click-drag on a path to change curvature, or click on nodes to move / edit them, or ctrl+click to add a node, or drag the spline handles. Does different things to rectangles, circles, stars, by moving their control points.
* Rectangle (F4) and circle (F5) are good starting points for most things.
* Line / polygon drawing tool (Shift+F6). Click on places where you want nodes, press Enter to finish. Press F2 to move nodes and make segments curved.
* Curve drawing tool (F6). Click-drag to draw a freehand curve. Ctrl+L to smooth down the curve.
* Text tool (F8). Click where you want your text, type. When frustrated, press Esc, click the text, Shift+Ctrl+T, edit the text in a convenient dialog.
Most useful keyboard:
* Cursor keys: move the selected object(s) by a small amount.
* Shift+Ctrl+F: fill / stroke dialog (if clicking on colors is not precise enough).
* Ctrl+D: duplicate the current object.
* Ctrl+G: group selected objects, or ungroup a selected group.
* PgUp / Pgdn: move the object up / down in Z-order.
* Shift+Ctrl+A: align and distribute things.
* Shift+Ctrl+M: precisely transform things.
* Space: Switch back to pointer from your current tool.
* Press space, click+drag: scroll the window.
Context menus, accessible by right click, are your friends.
Re symmetries: look at the star tool (press asterisk). Explore clones: clone an object with Shift+D, mirror it with H or V, then try editing the original object. Shift+D brings you from a clone to the original.
How is this all intuitive to me? Well, I started with Corel Draw 3 ca. 1992, and most concepts and shortcuts still apply.
[1]https://commons.m.wikimedia.org/wiki/Category:Images_that_sh...
You definitely have to understand the app's model of things; this applies to every app, including things like notepad.exe. Users just happen have some prior exposure to certain models.
Clicking on toolbar buttons and reading the menu items, plus a little experimentation, also helps.
That's fixed. But last time I used it the gradient dialog was still bad (there's an "edit" button on that edit window that only changes one color, you must click on it) and I also could never make sense of symmetries.
Inkscape can be considered as a good professional tool for creative people because it's slogan "Draw Freely" is honored: once you got the basic rules about vector drawing and that you stick with it, you can create something, you won't create something because the tool created it for you by guiding you in a manner that will influence your work too much.
This is how I understand "Draw Freely", that resonate with the GNU/GPL freedom.
As I said, I followed several of the shapes and paths tutorials. That still didn't make the tool intuitive. I've just found this [1] "crash course" that might have just the right level of detail; it would be great if something like that was linked from Inkscape's help menu with a neon-flashing "start here!" button.
You haven't even tried to learn the software and still open your post with a statement like that??
Maybe you should watch some tutorial series on YouTube first?
Inkscape is excellent at surfacing options. Even a novice can discover how to use it simply by reading options available at any time.
What is it that's particularly unintuitive?
* The multi-window interface. I know you can change this, but there's no good reason for not being the default since the beginning. God help you if you close the layers window and don't know how to bring it back.
* That you cannot save to any format that it's not XCF, but that you have to export to them.
* The sliders to select tool properties, such as brush width. I can slide them (but not all the way from 100 to 0, that requires 6 slides!), I can use the up-down arrows, and I can type a value. But if I want to slide and I click it wrong, I have to enter a number. So now I have to click somewhere else first, and try again. It's frustrating.
* Overlap in functions between different tools. For instance, the perspective tool and the cage tool.
* Fine-tuning a digital tablet. I doubt anyone knows the difference between "screen", "window", and "deactivated".
* Only save XCF and export everything else — I was infuriated by that too at first but when you think about it it actually makes a lot of sense. People hit save with the expectation that they can continue their work later, but "saving" to a PNG (or similar) won't preserve your layers, paths, undo history, etc. That particular design decision has really grown on me even though I still hit Save every now and then when I really want to export.
* Sliders being split and acting non-standard, I'll give you that it takes some getting used to. I don't think it's terrible, but maybe enabling Ctrl for fine tuning or something would be better than splitting the slider in the middle without much except a small and somewhat ambiguous cursor change to indicate it.
* I don't think overlap in tool functions is a Gimp only thing. I would expect that in most software that doesn't exclusively operate on the lowest level possible.
* For tablet/screen mode, that's a part of Gimp that I've never used so I obviously have no idea.
Sliders are split, so the top slides over the full range and the bottom is for fine adjustments.
Assuming you even know you need to bring it back! I've had the experience of starting up GIMP for the first time, realizing I want to use it later instead, while trying to close it I close each individual panel first, and then the next time I opened it, it apparently remembered that I had closed all of the panels last time and helpfully didn't open them again. Took me a long time to figure out how I was supposed to do anything because I didn't realize anything was missing. I hope whoever has decided that UIs should be in many accidentally-closable-and-forgettable panels has seen the error of their ways or retired by now. See also: every single IDE...
There is. It has bugs.
> God help you if you close the layers window and don't know how to bring it back.
You mean god help those people who don't see the Window menu in the menu bar?
> Overlap in functions between different tools. For instance, the perspective tool and the cage tool.
There is no overlap between those two whatsoever. None. Nada. Zilch.
> doubt anyone knows the difference between "screen", "window", and "deactivated".
Everyone who understands English?
Every. single. time. I. use. Gimp. I. Open. The. Wrong. Save. Window.
edit:
> God help you if you close the layers window and don't know how to bring it back.
This is true and awful.
Gimp workflow/UI just does not stick in my brain. I can get back to using Photoshop after skipping a year and it will feel like I've left yesterday. With Gimp it is always a painful 15-minute struggle to figure out the right combination of controls to press.
https://docs.gimp.org/en/gimp-tool-rotate.html https://docs.gimp.org/en/gimp-layer-rotate-arbitrary.html
Tools you know will always be faster then ones you don't know but that doesn't help people who don't yet know any of the tools.
Do you also believe in vampires and zombies? :)
Sometimes, it's even useful for simple 2D CAD (for cutting shapes on a desktop CNC mill), editing PDFs or printing the output of KiCAD's PCB exports to check it for errors.
Truly a secret weapon and certainly my favorite open source graphics program.
Does Inkscape have good routing yet?
I use it for almost all my diagramming needs (scientific publications/documentation). Closed source tools are almost certainly better in one or more respects. But it's certainly good enough for me, and it makes me feel happy and secure to be using an open source tool.