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Re:Apple to slice iPhone production 10% due to sluggish sales by saurik on Saturday December 31, 2016 @01:38AM (#13289857)
> They need to get rid of 3D touch, get rid of double-tap one-hand accessibility mode whatever it's called, get rid of weird swipes from the edge, fix the horrible inconsistencies in the way autocorrect works...

This is the same bullshit Apple has been doing with Mac OS X. I'm typing away in the terminal, doing something extremely productive, and suddenly my UI locks up for a second and I realize "shit, I must have accidentally timed a modifier key wrong and now I'm entering some crazy Mac mode" and then all of my windows fly around and I have to figure out how to get back to my terminal. I honestly don't understand why anyone wants any of these features, and if I did want them I'd want them to be super fast without the crazy slow animations, as every second I'm staring at them is a second I'm not working :/.

The one thing I can say is: just like on the Mac, you can turn most of this shit off on iOS. Essentially, they pretend that the only reason people would ever want to have an advanced option on iOS is because they are disabled, and so they hide everything under "Accessibility". You can turn off "3D Touch" and "Reachability" there. I'm not sure which edge swipes you hate, but if it is the one from the bottom, "Control Center" can be turned off (it is a top-level settings panel, turn off both "Access on Lock Screen" and "Access Within Apps"). You can also configure a lot about auto-correction under General/Keyboard.

Re:Apple to slice iPhone production 10% due to sluggish sales by doomlaser on Saturday December 31, 2016 @02:12AM (#13289955)
It's one of the critical flaws of Apple's modern design philosophy: Having a right mouse button would be too complicated, but hiding layers of complicated functionality through opaque multi-finger gestures, taps, and keyboard modifiers is A-OK.

And it's absolutely true that when Apple adds a new feature, it must have an accompanying slow animation tween to sell it. Frustrating.

Re:Apple to slice iPhone production 10% due to sluggish sales by Angostura on Saturday December 31, 2016 @04:07AM (#13290262)
Since Apple has completely supported right mouse for 20 or so years now, I just think you're confused
Re:Apple to slice iPhone production 10% due to sluggish sales by justinsaccount on Saturday December 31, 2016 @01:02PM (#13292196)
Large chunks of the UI do not support a two button mouse.

Wifi status in menu bar: left and right click on the icon do the same thing. To get the advanced menu you need to option click the icon.

Audio status in menu bar: left and right click do the same thing. To get the advanced menu you need to option click the icon. Additionally, 'scrolling' on the audio icon does not change the volume.

Re:Apple to slice iPhone production 10% due to sluggish sales by doomlaser on Saturday December 31, 2016 @05:35AM (#13290512)
They support secondary click, but they have never shipped a first party mouse with a standard right button, favoring sleight of hand input schemes to trigger a right-click — schemes that are not immediately discoverable.
Re:Apple to slice iPhone production 10% due to sluggish sales by nkoren on Saturday December 31, 2016 @06:11AM (#13290589)
The mouse they ship -- the Magic Mouse -- issues a right-button click when you click on the right side of it. There's no slight of hand: it's a two-button mouse.
Re:Apple to slice iPhone production 10% due to sluggish sales by jdietrich on Saturday December 31, 2016 @06:20AM (#13290607)
Apple seem to have a terrible blind spot for mice. Ive-era keyboards have been consistently excellent, but the mice have been consistently awful. Remember the horrendous hockey-puck mouse that shipped with the iMac?
Re:Apple to slice iPhone production 10% due to sluggish sales by grzm on Saturday December 31, 2016 @06:30AM (#13290626)
The USB mouse ("hockey-puck") was particularly bad, as it wasn't easy to orient. The Might Mouse trackball was pretty bad, too. The others didn't have major deficiencies in my opinion. What in particular do you find fault with the others?
Re:Apple to slice iPhone production 10% due to sluggish sales by jdietrich on Saturday December 31, 2016 @05:38PM (#13293597)
The Pro Mouse had one button when five were becoming standard. The Mighty Mouse would only right-click if you lifted your index finger off the mouse entirely. The multitouch on the Magic Mouse is woeful in terms of discoverability and frustratingly erratic. Ergonomics have been consistently poor, owing to Apple's refusal to make a mouse that actually fits the human hand. None of their mice are comfortable in palm grip, because they're needlessly low and flat. The rounded edges and gloss plastic of the Mighty Mouse and Pro mouse are difficult to control in fingertip or claw grip.

By comparison, Microsoft achieved near-perfection in mouse design with the venerable Wheel Mouse Optical 1.1a. After more than a decade, that mouse is still perfectly usable for competitive gaming. Contemporary high-end mice from companies like Steelseries and Zowie imitate the shape of the WMO very closely, because it's exceedingly comfortable for a wide range of grip styles and hand sizes.

Re:Apple to slice iPhone production 10% due to sluggish sales by grzm on Saturday December 31, 2016 @08:28PM (#13294210)
The Pro Mouse had one button when five were becoming standard.

Apple has always produced mice that have at most one physical button, while providing in the OS to support third-party mice that have more. This isn't something that started with Ive. There are plenty of people who think Apple should produce mice that have more than one button throughout its history.

Having used all of these mice extensively, primarily in desktop publishing and programming environments, I haven't found any of the issues you mention a problem. That's not to say others haven't. I enjoyed using the Magic Mouse in particular. I never had any ergonomic issues with any of them, other than the Apple USB mouse.

You mention gaming, and I can see how none of Apple's mice would be good for this. And it's great that there are third-party companies producing great mice, and have been for a long time. (Speaking of Microsoft, I've heard great things about their keyboards as well.) Given my (admittedly personal) experience with Apple's mice, I find the phrasing "consistently awful" to be hyperbole and unwarranted. That's not to say they're the best. There's a wide range between "near-perfection" and "consistently awful".

Re:Apple to slice iPhone production 10% due to sluggish sales by jdietrich on Saturday December 31, 2016 @09:58PM (#13294489)
Apple are supposed to be the paragon of industrial design, but their mice tend to fall prey to style over substance. Their mice designs look lovely, but there's no ergonomic rationale behind their shape. If you think that the Magic Mouse is satisfactory, I'd suggest trying some genuinely high quality third-party mice - the Logitech Marathon or MX Master, or anything by Mionix or Zowie. I think you'll be shocked at the difference.

Gaming is the extreme case for mouse use, but it's not an edge case. A good gaming mouse is simply a good mouse - not a puck that you push around the desk, but an extension of your hand with a sensor underneath. eSports gamers simply demand an excellent sensor and high-quality switches in an ergonomic package.

https://mionix.net/mice http://zowie.benq.com/en/product/mouse.html

Re:Apple to slice iPhone production 10% due to sluggish sales by flamedoge on Saturday December 31, 2016 @04:54AM (#13290385)
is this the beginning of the end of Apple domination?
Re:Apple to slice iPhone production 10% due to sluggish sales by cma on Saturday December 31, 2016 @04:19AM (#13290291)
I was telling my dad over the phone to drag a file, and it wouldn't work. Apparently if he pressed too hard it engaged force touch or whatever and would just drop the file randomly. It dropped it in a random folder and he couldn't find it again.

They really started screwing up the core UI with just adding things for the sake of adding things.

Re:Apple to slice iPhone production 10% due to sluggish sales by lstamour on Saturday December 31, 2016 @09:47AM (#13291235)
Yes, drag and drop is very difficult on the new trackpads when "tap-to-click" is enabled also. I somehow end up "force-tapping"...
Re:Apple to slice iPhone production 10% due to sluggish sales by spinningarrow on Saturday December 31, 2016 @12:00PM (#13291833)
Three-finger drag has been saving my life (it's hidden somewhere in Accessibility - Keyboard - Trackpad - Drag)
Re:Apple to slice iPhone production 10% due to sluggish sales by stcredzero on Thursday January 05, 2017 @01:21PM (#13329769)
"macOS" is unusable for me without three finger drag. But then I have to deal with deciding between two or three finger dragging. Why not make everything work either way? It seems like requiring the user to remember UI engineering details to make the UI work properly. ("This is a toolbar, so you should three-finger drag that, but that is a map, so you should two-finger drag to reposition that. But this other web-based map needs a three-finger and zooms from two finger dragging. Is that an Apple API implemented map?")
Re:Apple to slice iPhone production 10% due to sluggish sales by lostlogin on Saturday December 31, 2016 @01:52AM (#13289903)
Got a good chuckle out of me - it's like something my parents would say "I didn't do anything and the things are moving around". It's rather less funny when I do accidentally. I've never seen anyone do any of those things intentionally.
Re:Apple to slice iPhone production 10% due to sluggish sales by raquo on Saturday December 31, 2016 @05:48AM (#13290541)
> I'd want them to be super fast without the crazy slow animations

I wonder if you mean standard-duration animations or their really-slow variations. Adding Shift to any OSX hotkey that involves animation will slow it down 20x or so (e.g. Cmd+Shift+F3). I guess it was originally introduced for show-off purposes, but it's weird how that still exists.

Re:Apple to slice iPhone production 10% due to sluggish sales by diamondo25 on Saturday December 31, 2016 @06:01AM (#13290562)
Shift + clicking on a folder in the launchbar also slows down the animation of it opening.
Re:Apple to slice iPhone production 10% due to sluggish sales by manigandham on Sunday January 01, 2017 @09:00AM (#13295736)
As a 1-week user of the iPhone 7, 3D touch has been the only new thing I really like. The apps I use seem to have made good use of it to improve UX, even though the rest of iOS seems is bulky and slow now.
Re:Apple to slice iPhone production 10% due to sluggish sales by madeofpalk on Saturday December 31, 2016 @11:24AM (#13291626)
Going to be completely honest here - this isnt something I can sympathise with.

If you do the wrong thing on any computer system and I'm sure something unexpected would happen.

I'm not saying that "you're holding it wrong", nor do I know 100% what you're talking about, but I don't think its entirely fair to complain like that about a computer system that you're not using 'correctly'.