News for hackers. Stuff that matters.
Re:Apple to slice iPhone production 10% due to sluggish sales by cma on Saturday December 31, 2016 @04:19AM (#13290291)
I was telling my dad over the phone to drag a file, and it wouldn't work. Apparently if he pressed too hard it engaged force touch or whatever and would just drop the file randomly. It dropped it in a random folder and he couldn't find it again.

They really started screwing up the core UI with just adding things for the sake of adding things.

Re:Apple to slice iPhone production 10% due to sluggish sales by lstamour on Saturday December 31, 2016 @09:47AM (#13291235)
Yes, drag and drop is very difficult on the new trackpads when "tap-to-click" is enabled also. I somehow end up "force-tapping"...
Re:Apple to slice iPhone production 10% due to sluggish sales by spinningarrow on Saturday December 31, 2016 @12:00PM (#13291833)
Three-finger drag has been saving my life (it's hidden somewhere in Accessibility - Keyboard - Trackpad - Drag)
Re:Apple to slice iPhone production 10% due to sluggish sales by stcredzero on Thursday January 05, 2017 @01:21PM (#13329769)
"macOS" is unusable for me without three finger drag. But then I have to deal with deciding between two or three finger dragging. Why not make everything work either way? It seems like requiring the user to remember UI engineering details to make the UI work properly. ("This is a toolbar, so you should three-finger drag that, but that is a map, so you should two-finger drag to reposition that. But this other web-based map needs a three-finger and zooms from two finger dragging. Is that an Apple API implemented map?")