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Re:Adam by tibbon on Tuesday March 15, 2016 @08:36PM (#11294135)
This is... too good. This is seriously all in browser?
Re:Adam by thearn4 on Tuesday March 15, 2016 @08:40PM (#11294150)
Actually, it looks like it's a streaming video from Youtube (right click on the player while it's playing).
Re:Adam by Carrok on Tuesday March 15, 2016 @08:52PM (#11294190)
Re:Adam by nilkn on Tuesday March 15, 2016 @09:06PM (#11294257)
So what exactly is being rendered in real-time? Honest question. I don't quite get it.
Re:Adam by mparlane on Tuesday March 15, 2016 @09:15PM (#11294300)
What they mean is that it was rendered in a way in which it took 1 minute to render 1 minute of footage.

Instead of a typical movie rendering which can take a long time for just a single frame. Like toy story "Our original toy story frames were averaging four hours, which is 240 minutes" - https://www.quora.com/How-much-faster-would-it-be-to-render-...

Re:Adam by nilkn on Tuesday March 15, 2016 @09:22PM (#11294336)
Thanks! That makes perfect sense.
Re:Adam by robbrown451 on Wednesday March 16, 2016 @12:30AM (#11295020)
It just took a cluster of a thousand computers to do it.
Re:Adam by izym on Wednesday March 16, 2016 @04:11AM (#11295758)
It was run on a single PC with the following hardware: Processor: Octacore Intel Core i7 6th Generation GPU: Nvidia GeForce Titan X (3x SLI)
Re:Adam by thedak on Wednesday March 16, 2016 @10:15AM (#11297454)
No it wasn't, that commenter was _guessing_.

A tweet above says it was on a GTX 980 in 1440

Re:Adam by robbrown451 on Wednesday March 16, 2016 @11:33PM (#11302414)
Actually I was joking.
Re:Adam by carlosdp on Tuesday March 15, 2016 @09:13PM (#11294293)
They mean that it was rendered in real-time when it was recorded, not that it is rendering in real time in your browser.
Re:Adam by davidlumley on Tuesday March 15, 2016 @09:13PM (#11294296)
I imagine this is a recording of the demo which was streamed in real time, as opposed to being rendered (a process which can take significant time per frame for scenes this complex).
Re:Adam by JabavuAdams on Wednesday March 16, 2016 @01:11AM (#11295183)
E.g., see: https://www.youtube.com/watch?v=toLJh5nnJA8&t=1h36m47s

for current state of the art realistic characters and

https://www.youtube.com/watch?v=DRqMbHgBIyY

for current state of the art real-time architectural viz.

Re:Adam by nodesocket on Wednesday March 16, 2016 @01:28AM (#11295244)
As soon as I thought I was decently smart, this guy started talking... Wow! https://youtu.be/toLJh5nnJA8?t=1h37m44s
Re:Adam by JabavuAdams on Wednesday March 16, 2016 @01:00AM (#11295132)
These are not complex scenes by today's standards. Geometry's no problem. The shader complexity is a bigger concern, but here it's all hard surfaces.
Re:Adam by lowglow on Tuesday March 15, 2016 @08:45PM (#11294167)
That was my initial reaction when they said rendered in real time, but I'm guessing it meant low latency (real time) while waiting for frames to render during processing.