Re:Adam
by davidlumley on Tuesday March 15, 2016 @09:13PM
(#11294296)
I imagine this is a recording of the demo which was streamed in real time, as opposed to being rendered (a process which can take significant time per frame for scenes this complex).
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Re:Adam
by JabavuAdams on Wednesday March 16, 2016 @01:11AM
(#11295183)
E.g., see: https://www.youtube.com/watch?v=toLJh5nnJA8&t=1h36m47s
for current state of the art realistic characters and
https://www.youtube.com/watch?v=DRqMbHgBIyY
for current state of the art real-time architectural viz.
Re:Adam
by nodesocket on Wednesday March 16, 2016 @01:28AM
(#11295244)
As soon as I thought I was decently smart, this guy started talking... Wow! https://youtu.be/toLJh5nnJA8?t=1h37m44s
Re:Adam
by JabavuAdams on Wednesday March 16, 2016 @01:00AM
(#11295132)
These are not complex scenes by today's standards. Geometry's no problem. The shader complexity is a bigger concern, but here it's all hard surfaces.