Re:Adam
by nilkn on Tuesday March 15, 2016 @09:06PM
(#11294257)
So what exactly is being rendered in real-time? Honest question. I don't quite get it.
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What they mean is that it was rendered in a way in which it took 1 minute to render 1 minute of footage.
Instead of a typical movie rendering which can take a long time for just a single frame. Like toy story "Our original toy story frames were averaging four hours, which is 240 minutes" - https://www.quora.com/How-much-faster-would-it-be-to-render-...
Thanks! That makes perfect sense.
Re:Adam
by robbrown451 on Wednesday March 16, 2016 @12:30AM
(#11295020)
It just took a cluster of a thousand computers to do it.
It was run on a single PC with the following hardware:
Processor: Octacore Intel Core i7 6th Generation GPU: Nvidia GeForce Titan X (3x SLI)
No it wasn't, that commenter was _guessing_.
A tweet above says it was on a GTX 980 in 1440
Re:Adam
by robbrown451 on Wednesday March 16, 2016 @11:33PM
(#11302414)
Actually I was joking.
They mean that it was rendered in real-time when it was recorded, not that it is rendering in real time in your browser.
Re:Adam
by davidlumley on Tuesday March 15, 2016 @09:13PM
(#11294296)
I imagine this is a recording of the demo which was streamed in real time, as opposed to being rendered (a process which can take significant time per frame for scenes this complex).
Re:Adam
by JabavuAdams on Wednesday March 16, 2016 @01:11AM
(#11295183)
E.g., see: https://www.youtube.com/watch?v=toLJh5nnJA8&t=1h36m47s
for current state of the art realistic characters and
https://www.youtube.com/watch?v=DRqMbHgBIyY
for current state of the art real-time architectural viz.
Re:Adam
by nodesocket on Wednesday March 16, 2016 @01:28AM
(#11295244)
As soon as I thought I was decently smart, this guy started talking... Wow! https://youtu.be/toLJh5nnJA8?t=1h37m44s
Re:Adam
by JabavuAdams on Wednesday March 16, 2016 @01:00AM
(#11295132)
These are not complex scenes by today's standards. Geometry's no problem. The shader complexity is a bigger concern, but here it's all hard surfaces.