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Re:Unbundling Pokémon Go for Android on Monday July 18, 2016 @11:44AM (#12115738)
I agree. I just did not know it existed before writing this article. It was actually pointed to me on r/androiddev: https://www.reddit.com/r/androiddev/comments/4ta09c/pokemon_....

But this was intended more on an Android perspective (taking Pokémon Go as an example), than on a game perspective.

Re:Pokemon Go: Reverse Engineering of the Android App on Monday July 18, 2016 @09:59AM (#12115049)
Imho, it was more of a "why bother?".

Most of the code is inside Unity, which is harder to access, but they ended up putting more code in the Android part (for the Pokémon Go Plus for example), and probably forgot about it.

They can still obfuscate later releases, but the lack of certificate pinning is going to be harder to fix.

Re:Pokemon Go: Reverse Engineering of the Android App on Sunday July 17, 2016 @10:29AM (#12110261)
TL;DR:

- the code is not obfuscated, which makes attempts at reverse engineering much easier.

- possible to rebuild a functional project

- dependencies could be better managed

- no hint to future VR or Cardboard versions

- it may be possible to downgrade the minimum requirements (below Android 4.4)

- we can get access to quite a few things: code for location/network/sensors and communication with Pokémon Go Plus

- the requests can be easily intercepted because of the lack of certificate pinning

Re:Ask HN: Who is hiring? (July 2015) on Friday July 03, 2015 @08:13AM (#9825014)
French is not a requirement. Most of us can speak a decent English, and we already had an intern from the US.