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Re:Pokemon Go: Reverse Engineering of the Android App by acq on Monday July 18, 2016 @09:59AM (#12115049)
Imho, it was more of a "why bother?".

Most of the code is inside Unity, which is harder to access, but they ended up putting more code in the Android part (for the Pokémon Go Plus for example), and probably forgot about it.

They can still obfuscate later releases, but the lack of certificate pinning is going to be harder to fix.

Re:Pokemon Go: Reverse Engineering of the Android App by hh2222 on Monday July 18, 2016 @10:28AM (#12115211)
Sincere question, is Unity part of the reason the app is unusable (slow and crashes constantly) on my iPhone 4s? Lots of other similar apps work fine.