News for hackers. Stuff that matters.
Re:Pokemon Go: Reverse Engineering of the Android App by pingec on Sunday July 17, 2016 @05:06PM (#12111819)
While unobfuscated code is really nice to have from a hacker's perspective, isn't this a rookie mistake on niantic's part?

Or perhaps was this a conscious decision, not do to it for some reason?

Re:Pokemon Go: Reverse Engineering of the Android App by acq on Monday July 18, 2016 @09:59AM (#12115049)
Imho, it was more of a "why bother?".

Most of the code is inside Unity, which is harder to access, but they ended up putting more code in the Android part (for the Pokémon Go Plus for example), and probably forgot about it.

They can still obfuscate later releases, but the lack of certificate pinning is going to be harder to fix.

Re:Pokemon Go: Reverse Engineering of the Android App by hh2222 on Monday July 18, 2016 @10:28AM (#12115211)
Sincere question, is Unity part of the reason the app is unusable (slow and crashes constantly) on my iPhone 4s? Lots of other similar apps work fine.
Re:Pokemon Go: Reverse Engineering of the Android App by acq on Sunday July 17, 2016 @10:29AM (#12110261)
TL;DR:

- the code is not obfuscated, which makes attempts at reverse engineering much easier.

- possible to rebuild a functional project

- dependencies could be better managed

- no hint to future VR or Cardboard versions

- it may be possible to downgrade the minimum requirements (below Android 4.4)

- we can get access to quite a few things: code for location/network/sensors and communication with Pokémon Go Plus

- the requests can be easily intercepted because of the lack of certificate pinning