Re:John Carmack working on Scheme as a VR scripting language
by dang on Wednesday July 01, 2015 @04:48AM
(#9810672)
Programmer love is secretly (or not so secretly) the reason for all language choice. I say why hide it.
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Re:John Carmack working on Scheme as a VR scripting language
by superfunc on Wednesday July 01, 2015 @11:37AM
(#9812556)
Not really. Domain often dictates. If AAA games could get away with using a garbage collected language, I'm sure they would.
Re:John Carmack working on Scheme as a VR scripting language
by pjmlp on Wednesday July 01, 2015 @12:52PM
(#9813285)
Unreal has GC support for C++.
Unfortunately Unity broken GC is a side effect of them not wanting to improve the stone age runtime they are using.
I guess many AAA could actually be done in languages with GC support, but game devs tend to only change tools when the OS/console vendors force them.
All that is needed is having such a vendor pushing a language with the same effort as they are pushing for JavaScript JITs, lets say.